UPDATE 7.0.7! (Summoners War)



Strange choice of QOL improvements tbh…

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43 thoughts on “UPDATE 7.0.7! (Summoners War)”

  1. I don't know if it's just greed or if it's truly just their incompetence, but they add some actual good content like 2v2 rta in the game and then what do they do? Make it only during a limited time 🙁

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  2. Problem is you looking at this as a person who been playing this game for years and knows everything about it. a lot of these updates are here to help new players.
    so many games like summoners war can be very overwhelming and that alone can turn people off from playing the game, so these changes may seem bad or a waste to you but help newer players a lot.

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  3. What's the use of rune QoL when there isn't a good rune to find? Siege changes are cute they want the fights to be shorter but decreases points gain per tower.

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  4. rune marking will fix the problem i have everytime, i lose the runes i have for reapp xD sometimes i just +13 them, but then i forget it and max them and lose them into the pile xD now will have a little mark on it xD

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  5. I don't like that they replaced the lock icon for this new numbering system. I like to lock the runes I want to keep or am considering based off roles I'll do later, and promptly clean out my inventory. But now I feel I have to make some new category for runes I may not even be that enthused about. Just let me lock my freaking runes, and if I decide to organize them further than that would be a "nice" option.

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  6. I've been wanting to mog mo long for months now but I didnt really like any of the available ones. But that reckless animation sold me. Once again c2u art team carries

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  7. Siege change is terrible. Their reasoning was having too much content and wanting to take "stress" off us. It literally forces players to do siege in a less then 12 hour window. It's a great change for try hard guilds but it completely screws casual guilds.

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  8. I have a theory about AI. Personally I believe they intend for a lot of 2* and 3* monsters to be used for PvE content, hence why they have better AI. And many 4* and 5* units, such as Chiwu, lusher, etc were meant more towards PvP and don’t have great AI (as you manual in PvP mostly). There is no evidence that I know of off the top of my head and you could also say that it’s because most of those 3* units are older units and they were programming them better years ago but I don’t think that’s true.

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  9. Agree, why make seige only one day! Seems like loads of players will miss this especially with delays in bases opening. Seems like awful update. We'll see how it works!

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