Update 4 Overview: Animal Husbandry Rework Brewing Update, And More!



Welcome to an overview of the newest update coming to Going Medieval!. This update is now live! You’ll need to start a new file, …

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9 thoughts on “Update 4 Overview: Animal Husbandry Rework Brewing Update, And More!”

  1. In the previous versions of the game ,if you send a settler to hunt any animal and he/she successfully hunts the animal he gains skill in animal handling. I was thinking about a new system where in order to tame an animal you need to send a settler to hunt it down with a trap. He will trap the animal but won't kill it. Then that same settler or someone else with better animal handling skill can try taming it. This would be more realistic than the current weired "hand waving" process. Either the animal will be tamed or break free of the trap and run away(like sheep, goat,deer,rabbit) or retaliate (like wolf,boar).

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