Unreal Engine 5 Is Killing Games



Asmongold Reacts to: Fake Optimization in Modern Graphics (And How We Hope To Save It)
by @ThreatInteractive https://www.youtube.com/watch?v=lJu_DgCHfx4
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26 thoughts on “Unreal Engine 5 Is Killing Games”

  1. I really miss when developers had an idea for a game and then built an engine tailored for what they wish to accomplish for THAT game, instead of just using a one-size-fits-all engine like they do now, where they just use the engine’s shortcuts to make it work.

    Now I don’t believe that it is Unreal Engine’s fault. However, I believe that developers should be modifying and optimizing their engine to fit their vision for the game. Machine Games did a great job on Indiana Jones and the Great Circle using IdTech. They knew exactly what they wanted to achieve with that game graphically and performance-wise in a way that would best-support the gameplay and made sure that took priority.

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  2. The reality is that game development is a business and not an art form anymore. It's not being done to create art but to sell units. TAA, dlss, fsr etc are all ai algorithmic implementations to optimize without creating the proper underlying systems to actually optimize the game, which can be improved by those ai algorithms. This will not change and will get worse, unless we stop buying games with these poor optimizations and only support developers and companies who prioritize the consumer and not their wallets.

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  3. This is also what makes pc superior to console. I can modify the game settings, ini files and add mods to make the game look and perform better. Thank you to the modding community for every game for improving it and giving us all more enjoyment from our games.

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  4. ofcourse you have no ideas about this. you think cyberpunk 2077 is such a good game because it look beautiful, but dont relise their realtime reflections can not even show your own chracter reflection, and at the cost to run all the highest raytrace you dumb down the fps to below 60, and in this video you claim most game should be around 80 and up, so what a contradiction.

    point in this video that you dont seem to get what he is saying is graphic are putting more stress on the gpu and for something that look worst, if the developer do it right most game would not stress out the gpu as much, so basically you are paying more for less.

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  5. Dayum i woke up 14 minutes when talk about DLSS started. Ive always ran my games at 4K with DLSS on, and ive always thought it both ran better and looked way nicer than native 4k….Now i know why….TAA !….

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  6. Greatest example of UE5 killing a game this year would have to be Grey Zone Warfare. Performance is still horrible several months later and if you can't run maximum graphics the game looks pixelated

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  7. It's not a necessity or an industry-wide thing that studios prioritize appearance and effects over gameplay. It's the hallmark of a lazy or hasty developer. "We need people to SEE what the game can be in the trailer so they BUY it because the bottom line and the ALMIGHTY DOLLAR runs everything for our studio." Half the devs don't know what the others are doing and don't care.
    Buy more indy games. Stop buying the dogshit rehashed COD Advanced Modernity 17 III Blue Ops edition or FIFAMADDENBA 20##. Like ever. Then it will change.

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  8. We went from Doom optimizing the hell out of the code to the point it could actually run on a toaster computer, cause that´s the max resources they had, to lazy inefficient games that tries to use the max resources we have.

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  9. I knew it! My pc is stacked and OC’d and I’ve seen first hand how DLSS provides the superior pixel resolution. If you take frame rate out of the equation, turning DLSS off should give you the best quality. But these games are not designed to run on native resolution. They all profit by making games intertwined with upscaling. It’s bs. My i9 13900K and Strix 4080 shouldn’t have a problem at all running native resolution

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