Unity vs Unreal (I'm Seriously Considering Switching To Unreal)



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Chapters:
00:00 Intro
00:54 Full Time Game Dev Ad
1:28 Unreal vs Unity
3:02 Unreal’s Nanite
4:25 Unreal’s Lumen
6:49 Is The Switch Worth The Effort?
8:26 Conclusion

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23 thoughts on “Unity vs Unreal (I'm Seriously Considering Switching To Unreal)”

  1. Yeah it's a lot of investment to bin. I am not convinced the grass is greener. I took a break from indie Dev for a while and looked at UE when I came back and the editor crashes on me so many times, I couldn't get past that. I do think it worth a look, but for anyone changing, you are leaving a lot of knowledge and code behind and starting from ground zero and that's a lot of reaction lost

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  2. im also already published 3 games using unity but on steam. I quite agree with you that unity always abandoning features that already stable. although how much tempting unreal 5 is… you are quite right! the limitation mostly on hardware.. i want my game to be played also on potato pc, so unreal is out of question for now. Yeah just stick with for Unity! you already have a lots experienced on it 🙂

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  3. I guess it people behind those engine can support it but limited for unity3d that is not open src. It depend on the leadership of the dev team leader. As for unreal engine they have plugins create by users as well it depend on the time plus they have half open src. Plus the times of dev working some codes and decide what ever it worth develop those features. It required dev and user create content to build those tools for other users if they either pay or free access to develop their games.

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  4. The free Asset Library through Quixel is a good reason to switch to Unreal Engine, it works with other engines, but it's not free, I actually like Godot Engine, since it's easy to use and made for mobile devices, but looks good enough with 3D to make a PC game also, and MIT license and a good community and GDscript programming language that reminds me of a mix of lua with python, and really good documentation. … Also this video explains why I don't like suing Unity https://www.youtube.com/watch?v=iOjisA9KnHA

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  5. I don't really understand, how the people can compare these two engines, because obviously, that unreal is much better than unity, but still continue comparing them.
    Unity will never reach the level of unreal despite it's also a very cool engine for creating games, especially mobile games.

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  6. I liked this. It's a level of honesty I can get behind. There's a really awesome message here. Unreal generally can look better. It has a higher ceiling. But that doesn't mean you as an indie dev will get all the benefit from it. All those features are no good if you struggle to take advantage of it. Or maybe you just don't enjoy C++ or Blueprints as much as C# (or whatever language you're using now). The "best" engine is always the one that's "best for you" and "best for the games you want to make". Just like the best language is the one you already know. The best engine is the one you're most productive in. The one that you personally can actually complete and ship games in. For many, that engine is Unity. For me, it's Godot.

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  7. Unreal engine needs to take 2D games more seriously. They have Paper2D and very capable physics engine but the unreal editor seems to hate 2D and push you to do things in 3D all the time. Unity has a simple "2D" button and 2D physics tools straighforward. 2D is the main reason for unity to having that marketshare.

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  8. And You are right about a Nanite and Lumen feature coming to unity, I have been testing a Nanite like Asset called "Nano-Tech" (working title) and I have been following a Lumen like asset – both of which should be on the asset store come March. Now for a serious consideration to stick with Unity over UE5 is the key factor "USER REACH = SALES" – I am developing a game for PC only (consoles later) that will go on Steam and my target GPU is the 1060 which up until last month was the card used by the majority of steam users, I have been making my game for 3 years now (part time) and this year I thought I would give UE5 a good test and mainly 5.1 for better performance and well, after replicating my project and testing on 3 different GPU's my results where –

    One Month Setting everything up and a week converting from UE5 to 5.1 with everything set up with 20% of game features built in Blueprints – each test at 1080 resolution

    Results for UE5.1 – Running at 1080p
    i7 3.4ghz – 64GB Ram – Samsung 2TB SSD – 1060 6GB = 29 to 32 FPS
    i7 3.4ghz – 64GB Ram – Samsung 2TB SSD – RTX 2060 GamingZ 6GB = 30 – 33 FPS
    i7 3.4ghz – 64GB Ram – Samsung 2TB SSD – RTX 2080 Gaming X trio 8GB = 57 – 65 FPS

    Results for Unity 2021 HDRP – Running at 1080p – also full game code running – Using a realtime GI asset Htrace
    i7 3.4ghz – 64GB Ram – Samsung 2TB SSD – 1060 6GB = Steady 54 FPS
    i7 3.4ghz – 64GB Ram – Samsung 2TB SSD – RTX 2060 GamingZ 6GB = 132 – 140 FPS
    i7 3.4ghz – 64GB Ram – Samsung 2TB SSD – RTX 2080 Gaming X trio 8GB = 266 – 270 FPS

    60% of all assets are 3D scanned – very dense map at 2kx2k – textures sizes 512 to 2048 with master assets at 4K res

    What was the difference?
    UE5.1 Looked fantastic – Very easy to set up the 3D assets with Nanite and Lumen
    Unity 2021 – Looked about 90% to that of UE5 (only the lighting was the difference) – time comsuming with baking imposters and Setting up GPU instancing and Culling

    But for me I will be staying with Unity, the performace difference will make all the difference to players who I can't expect to all buy £1,200 GPUs just to run the game at an acceptable frame rate, that and the game looks very realistic in HDRP I will just put up with the needed busy work to set things up, and with Nano-Tech with a little more time in the oven will be just as easy as Nanite.

    And this isn't a UE vs Unity battle, just a real working view as a Dev. I love Epic and what They provide to their users with Assets and Tools and as a company I feel they get it! more than unity.

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