Ultramarines vs Word Bearers, 4500 point Warhammer Horus Heresy battle report



As Calth burns, the Ultramarines of the 4th Company seek to regroup with Remus Ventanus. Standing in their way are hordes of Word Bearers and the daemonic entities they have summoned from the warp.

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42 thoughts on “Ultramarines vs Word Bearers, 4500 point Warhammer Horus Heresy battle report”

  1. Great battle report as always. Love the ultramarines in action. Sorry to be that guy but quick note, heavy support squads have the "heavy" unit subtype so the autocannon squad could've re rolled those armour saves against the warpfire cannon return fire 🙂

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  2. Great bat rep as always. One thing to note (and I think it's useful) is that whilst you don't take morale tests from reactions you do take pinning tests, this is why you can use pining weapons to stop a charge!

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  3. Oh, how I miss the bio-acid rounds on last edition's Vorax! Rotor cannons aren't great now, but with Poison (3+), they were phenomenal!
    Also, y'all talked about how awful the Word Bearers' legion traits are, but that "can't-be-modified-below-6" leadership thing seemed to come in clutch on many occasions in this battle report!

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  4. at 1:20:30, if he did 4 wounds to the demons, and the demons killed 4 marines, didn’t they only kill win by 1? Sergeant was alive so leadership was at 7 with -1 fear (or do demons so -2?), correct? Maybe I got this wrong.

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  5. Fun bat rep, always good to see bigger games and nice to see no primarchs. when firing a unit of barrage weapons you only scatter the first shot. the rest scatter of the first template using only the scatter dice, no d6. so the scorpius unit are actually even better if you hit with the initial template.

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  6. Just an import note for the Ultramarines. Their +1 to hit Strength of Wisdom is on a per model basis, not the whole unit. Noticed on a number of occasions the +1 was assigned to the whole unit.

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