The endless numbers of the German fleet, who are seemingly intent on us and nothing else, finally tell. And whilst they can absorb losses we really cannot, especially of our best and most powerful ships. But we aren’t going down easily!
Want use the DIP mod? Well you can! https://www.nexusmods.com/ultimateadmiraldreadnoughts/mods/7
Want to make DIP even better, or use the latest version of NAR? Well then you need Nathan Kell’s Tweaks and Fixes which you can get here: https://forum.game-labs.net/topic/44003-1605-code-tweaks-and-fixes-v383-bugfixes-new-features-for-players-support-for-modders-including-new-nations-and-better-ai-ship-generation/
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Join this channel to get access to perks including naming your own ships:
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Do you want to help develop the Dreadnought Improvement Project? Perhaps you just want to join a friendly Dreadnought obsessed community? Maybe you want to send in a ship design for this campaign? Well I have a discord server! https://discord.gg/4eDfzd9
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Captain of the 1st Company: Treefrog
Captain of the 2nd Company: Alerik Rahl
Lieutenants: Zaeren
Veteran Sergeants: 1st Place Onion, Rui, Welshy, Telemonian Dan, Rocket Linux, Panda
Sergeants: Charles Wright, Jackie, Twitchyknees
Veterans: Adrien Young, Sunless Sky Nova, Darth Vendar, Martti
Battle Siblings: ArtsyJohnE, Caleb Mayer, DWB001, Haytor, Jackychan97, Jeffery Labbe, Joakim B, JT Bismarck, Laszlo Szidonya, M van Dongen, nagebenfro, Patrick Connerney, Patrick Welsh, PS_Games, Tentacle Shogun, Zadrias, Good Boy 24, Jessica Rae
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Brave fights, but the war is certainly not developing in your favour. It'll be interesting to see what can be done to turn the tide.
When are you getting around to naming some ships?
One of the slowest yet most terrifying battles I've seen in your campaigns. Interesting stuff!
The last two episodes have been brutal, no doubt. But the Roman Empire shall rise again!
If i know you BM youll bounce back better than ever
Welp, it wouldn’t be a true Byzantine playthrough unless there’s a need to restore the Theodosian borders. I’m rooting for ya!!
I really been enjoying how much u cranked up the difficulty. Great videos. The campaigns keep getting better and better.
😍
Hi i wanted to ask how you got the Byzantium faction i downloaded the mod but its not showing up? ( love the series btw)
How do torpedoes get blown up when they are in the hull of a battleship?
Been so used to playing the game that I tried to click the 5x speed button partway through one of the fights. I feel stupid.
I've been playing DIP v3 as Argentina and I just unlocked the corvette and they're so useless, they're so tiny, but I love them, they're so cute. You have really outdone yourself with this, you and Rocket(?) both. Hats off
If I could most the game, then I would mod torpedoes pre 1939 to be contact fuse only. Realistically none of those torpedoes that hit you would have detonated in real life as at this stage the torpedoes only had a contact fuse which needed to be somewhere between a 90 degree to 60 degree angle to explode. Perhaps it’s movable and changeable?
Time for Torpedo boat spam…. "Quantity has a quality of it's own"
This is proving to be a very good campaign.
Nearchoss 3 deserves an opera written about her!
when will these nations be playable
do you plan on building any submarines?
If you get a chance to conquer another nation. You might want to take their biggest ships hopefully a BB. Seeing how their advanced in tech!!!!
I know it's probably out of the scope of the mod, or possibly what you can mod, but it would be nice if there was a percentage chance that the crew of a damaged vessel might become 'enraged' enough to refuse standing orders to rotate out.