Ultimate Rimworld Base Building Guide



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26 thoughts on “Ultimate Rimworld Base Building Guide”

  1. batteries aren't needed, neither are solar panels, my setup was about 5 chemfuel gens and a wind turbine (later on added a geothermal plant) and i still had idle colonists if you're looking for that goal.

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  2. The "Zzzzzt" short event happens along power lines with stored power, not in the battery banks themselves. You can limit it by putting cables under your walls, but too many batteries and the explosion becomes huge. Switches and disconnecting or packing up charged batteries can remove that risk until backup power is needed.

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  3. can anyone answer why royal end tables and dressers don't work with any beds in the royalty expansion? maybe just my game but it's pretty annoying when I build a completely royal bedroom and my pawn is still pissed that I didn't give him an end table when there's clearly an end table in the room next to the bed

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  4. Having a lot of diffrent powergrids are benefisial. I usually have one for growing, one for shop work, one for always on, and one for defense.

    Growing on a fertile patch is better than hydroponics, while it does use a bit more space, it use less power, needing to have less solar panels.

    I usually have a grow set up of a fertile patch, 3-4 sun lamps, 6-8 solar panels, 1 battery (yes, one is sufficent) 2-3 heaters set to 21, 23 and 25. And one heater conected to the always on grid at 5C.

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  5. Barracks/Dining/Rec room setup is OP as hell and devs probably have their eyes on balancing it better one day. This is something really only vital when playing on higher difficulties. A trifecta room is a great way to reduce wealth until you are prepared to defend yourself, hence its popularity.

    Furnishing individual bedrooms is a luxury. I honestly prefer the game like this because it is a contrast to how many people insist on living today, and a reminder of just how expensive it really is.

    If you want an absurd beauty-to-wealth ratio: jade fences. Jade walls if you are looking to really be wasteful. Wealth on higher difficulties is something you want to avoid. I've never thought about literally burning wealth until I started doing this. Wealth control is a often-missed part of the game that has some decent depth to it. Knowing various wealth dump methods makes the harder difficulties rather tolerable.

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  6. Please take this as serious feedback, because I want to watch your content. But your fake accent or attempt to copy TheSpiffingBrit is really distracting. As someone who watches him regularly, listening to you attempt to emulate it makes it impossible to focus on your information, which seems like it might be good. I’d love to watch more but would love to hear you use your natural speaking voice as anything else is obvious and takes away from your videos. Thanks for the vids. Wish you all the best.

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  7. Sorry but I can barely stay focused on the video. Between your pawn avatar violently stretching and shrinking, the background music blaring, and other poor editing choices it's becoming a chore to try and extract any useful information from this.

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  8. 5:05 I would just like to point out that this is an inefficient building, you can literally ‚square it out‘ with exactly the same amount of wall-tiles.
    This gives you some extra space for whatever for free!

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  9. Also tip: leave things that go BOOM away from your storage area. Yes it's sad when a random meteor strikes your ammo storage and you have to build it all over again. It's WAY WORSE when it explodes all your resources and now you're essentially back to early game but with mechanoids scheduled for the next raid

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  10. Kinda surprised you didnt mention it, but animal pens on top of Hay fields is a bad compromise because eating hay plant provides animals much less food bad than actual grown hay.
    And since growing is a big role and is often a full time job for several pawns in a big colony, you dont want to waste their time planting hay like that. Even more so since hay lets you make kibble, which is imperishable that has 25% more food value than its ingredients… – just dont waste hay. Harvest it, please.

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  11. I like to have auxiliary batteries which I fill and disconnect with a switch. Usually I only use it for the turrets and freezers running on its own lines incase of emergencies. Also for hospitals its good to keep a few recreational drugs around to use as a pain killer.

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  12. I found that a good starting base (for the first few days) is to use one room as your barracks, and put dining and storage in there. It saves on resources especially in the early game where your priorities might be somewhere else

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  13. I've put thousands of hours into RimWorld and watched countless videos and here are a few tips I've never seen mentioned or I just want to mention because I drank to much coffee this morning… Love your videos Noobert!!

    I just tried giving my pawns a 2×2 bedroom. You get a minor debuff but if they are in a relationship the shared bed balances it out.
    You can also put a cooler/heater in the hallway and have the bedroom doors stay open for cheap temp regulation.

    I also put my butcher table and my apparel crafting in the same room right next to the kitchen. Keeps hauling time down.

    At the start of the game I build a stone cutting table and set the material gather distance to something about one quarter the size of the area I want to build in and just move the table around instead of having my pawns haul stone chunks and bricks, they just have to haul the bricks. I also put the stone brick storage in the center of the building area so as my pawns build the base the bricks are always close by.

    I also like to build a concrete patch in or near my killbox so I can pile corpses and torch them without setting fire to the whole map. You can also pile them and wait for the next raid to torch them so the incoming raiders have to battle through burning corpses.

    If you would rather lose items than pawns you can keep steel and other items in a room right before the killbox and I've noticed sometimes raiders will just steal things and leave before attacking you.

    In the early game I try to build transport pods as soon as possible so I can start gifting excess items and money easily. It builds allies and let's you get rid of wealth to keep the raids small.

    And lastly…
    Eating without a table is a war crime both in RimWorld and in real life.

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  14. prisons for me are next level, until they've converted to my religion they're in a barracks eating paste, when they convert they get a room connected to proper food 😊

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  15. can anyone give me any advice for solo brutality what should be my first priorities after landing I always seem to struggle more then normal

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