ULTIMATE Mars = Enemy Nr. 1 – War Robots Mk3 Gameplay WR



War Robots Ultimate Pulsar Mars Becoming Enemy 1 at Mk3 in WR
If it was up to me: Mars would get a much stronger built-in turret to throw / use but would have less firepower on the regular weapon slots. I love the play-style of the Mars because itโ€™s so unique but sadly with the weaker turret and most firepower coming from the normal weapons it basically plays like any other robot, now too.
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31 thoughts on “ULTIMATE Mars = Enemy Nr. 1 – War Robots Mk3 Gameplay WR”

  1. 2:10 This is probably one of the bugs I dislike the most. The turret lands in a certain spot, so I decide to move behind cover, so it can't shoot at me anymore. And after doing that, the turret just seems to teleport and change position into my flank, continuing to shoot me. Same thing that happens to you from here forward. Other times, I'm moving sideways to avoid the fire, and then it's just somehow right next to me, even though it was 200-400m away from me a second or two ago.

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  2. I would be overjoyed if the lags that I experience were only that minor. At least you weren't dead after the seven or eight seconds of paused screen. Yes that does happen. I also believe that people who play this game on a desktop computer are responsible for most of the lag that occurs.
    Much love and blessings to all.โค
    Stay safe everyone ๐Ÿค˜๐Ÿ˜Ž

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  3. Does the Mars sustain damage if its turret shoots reflectors? Also, I'm a huge fan of ultimate pulsars, that itzy bitzy damage and accumulation increase as well as the 4 sec reload makes all the difference for me and I can really feel the difference.

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  4. Manni I got to ask…. recently on some of your videos, I've spotted that some of your matches are glitching out(the white glitch). Is everything ok with the matches or is it something else making this happen?

    Could send a photo of what my evidence but idk how?

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