Two Player Co-Op Horde Survival Roguelite!! | Vampire Survivors Co-Op | ft. @wanderbots



Get Vampire Survivors on Steam: https://store.steampowered.com/app/1794680/Vampire_Survivors/

Check out Wander: @wanderbots

Mow thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you.

The Let’s Try series is a way to preview / review games in order to get my first impressions through the first moments of gameplay.

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Vampire Survivors is a time survival game with minimalistic gameplay and roguelite elements.
There’s no place where to hide, all you can do is try to survive a cursed night and get as much gold as possible for the next survivor, before Death inevitably puts an end to your struggles.

#VampireSurvivors

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22 thoughts on “Two Player Co-Op Horde Survival Roguelite!! | Vampire Survivors Co-Op | ft. @wanderbots”

  1. FYI. It's not a joke name those items are using the Latin names. For example "Santa" is the feminine form of the English word Saint. So this translates really to holy water. If they used the masculine form it would be spelled "Sante" (and you'd pronounce the E like 'eh')

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  2. You get synergies as soon as you qualify. Some require leveled accessories(based on observations in my own games and watching Stumpt). There is a Main menu option for round robin chests and synergies will even override the round robin order. From the Wiki: "In the case of Infinite Corridor, Crimson Shroud, Sole Solution, and Ashes of Muspell, all related passive items must also be fully leveled." and scrolling down in the wiki DLC items are not in the list, in fact all DLC items require fully upgraded accessories to synergy.

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  3. (Regarding the Switch controller.)

    To be fair, Nintendo has had that button layout since the SNES controller. Xbox is the one that changed the locations of the ABXY buttons. Sony's button functions mirror Xbox's though, so yeah, Nintendo is the "odd one out" despite having done their button layout long before the other consoles even existed.

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  4. Playing as the dog is a rather novel co-op concept. That is really odd about the movement difference, but I wonder if you can address that maybe beforehand, and how it would play comparatively. Anyways, cool to see vampire survivors again, wow so many things. And Wander was a great guide lol

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  5. Considering Wander got 5 or so chests all giving more than one items each before you were given your first chest truly made it feel like a single player game with a pet in an apocalypse 🤣
    In case you play it again you're able to change a setting which alternates who's getting a chest so you're both scaling at a similar pace

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  6. Kudos for suggesting a game with metaprogression 😀 This was a great crossover and conversation, almost like a podcast! Filled with lots of interesting takes about metaprogression, rerolls, and youtubers taking a time out and losing the audience for a game. I never realized there's actual competition between content creators, and that people actually flock to other players for being allegedly better.

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