In this episode, I’ll be showing you how to use an important data structure, buffers, to play any music file on your Gameboy Advance. Enjoy!
0:00 – Preview
0:18 – Intro
0:53 – Intro to Buffers
1:40 – Resources
2:32 – Code Review
10:05 – Experimenting
Resources:
https://github.com/IanFinlayson/raw2gba
http://ianfinlayson.net/class/cpsc305/notes/19-sound
https://github.com/emurray2/music-gba
https://devkitpro.org/wiki/Getting_Started
My Website:
https://auraaudio.io
Your Ideas:
https://auraaudio.io/ideas
Socials:
Instagram: @evanmurray._
Twitter: @theaudiocoder
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Interesting video!
You cannot have any numbers in the audio file name when converting from raw. mGBA also stuttered a tiny bit on my machine running the ROM.
To give credit where it's due, please check out professor Finlayson's documentation on this topic (I linked his website in the description). All of the code I went through in this video came from him, and I would pretty much be clueless on how all of this works without reading through his explanation. Thank you!