Tribe Tier List! Hearthstone Battlegrounds



Here we have a tier list a list of how I rank the current tribes of minions in the game right now. I have MANY hundreds of games into the current meta and have more than enough experience to puzzle out what tribes are working pretty well. As always these are just my opinions from my experience. Your results may differ.

https://tiermaker.com/ Is the site I used to make the list!

Please comment below, and tell me what you think!
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— Content Chapters —
0:00 Intro
0:41 Neutrals
1:39 Quilboar
2:38 Demons
3:37 Naga
4:35 Beasts
5:53 Mechs
6:45 Elementals
7:54 Dragons
9:15 Pirates
10:30 Undead
11:40 Murlocs
13:07 Final Thoughts

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10 thoughts on “Tribe Tier List! Hearthstone Battlegrounds”

  1. I would love it if you did a video of the best times to commit to a tribe. Could an early Banana Slammer mean committing to a beast build?

    Also, when to abandon a tribe is something I struggle with. i.e. most people are playing undead on turn 4 and so am I, my build is kinda weak, do I pivot to another tribe?

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  2. I think that it's hard to rank tribes separately, as some tribes really heavily interact with each other. The best examples are Quillboars, who aren't strong on their own, but their greatest weakness is solved with Beasts in the lobby.
    Demons are way better when there aren't any Murlocs and especially good when Nagas are in.
    Pirates are stronger with more cycle (elementals, murlocs), dragons are also very impacted by murlocs.

    Besides that I don't agree with the list all that much:

    Beasts for sure are not S-tier. Ever since banana slamma was moved to t4, it's just too hard to get a good highroll with them, they often get capped at 2nd/3rd. It's B-tier at best for me, if not C-tier.

    I don't think mechs are that good either. It's hard to find an opening for them, as they scale very slow when you first hit your target comp, which means you are very likely to take 15+ at the worst time possible. It's C-tier for me.

    Elementals are for sure S-tier. They are easy to transition into (as low as rock + recycler is often enough for pivot to be beneficial), they scale like crazy and they have no weaknesses, having access to shields, pseudo-cleaves and a possibility to buff non-tribal minions.

    Pirates are probably A-tier. Infinite APM is always a real thing, also they have really strong midgame with cleave+peggy on t4 and once you hit one big economy engine it plays itself. In t7 lobbies they are an S-tier powerlevel with Sanders goldening your entire board in mere seconds, Moira subbing in for Brann and Variann allowing you to hit the sweet spot with Tethyses.

    Apart from that I'd knock murlocs one tier lower, while there is a ton of scam nowadays, there are also strong anti-scam measures… and also undead are a bit of a problem for murlocs. I'd bump Quillboars a tier or two. The fact that you can buff non-tribals easily makes them pretty reasonable late game option. I'd knock demons down a tier or even all the way to the D-tier. Losing felemental means that shopeating strategies are completely dead and moving malchezaar to t4 is still hurting the self-damage ones. Not to mention, they are completely scammable without Nagas in.

    Final list:
    S: Undead, Elementals
    A: Murlocs, Pirates
    B: Nagas, Beasts, Quillboars
    C: Dragons, Mechs
    D: Demons

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