TRIBE NINE All Boss Fights – Death Penalty / Shark – Deadly Playtest Danganronpa Action RPG Gameplay



TRIBE NINE is an Extreme Action RPG where groups of teens will endure multiple losses and devise strategies to overcome formidable foes. Dive into a crazy adventure with unique characters in a meticulously crafted world with a variety of art styles by the same creators of the ‘Danganronpa’ series.
https://tribenine.tokyo/en/
https://store.steampowered.com/app/2376580/TRIBE_NINE/
—————————————————————————————————————————
CBT Code received from ©︎Akatsuki Games Inc., thank you!
—————————————————————————————————————————
[[[ Timestamps ]]]
0:00 Combat Tutorial
1:39 Endrone
4:44 Mameeze
7:10 Shark (f2p team)
15:58 Death Penalty
23:57 Characters (Missing Q)
26:00 Story be like (Spoilers)

#TRIBENINE #actionrpg #トライブナイン #danganronpa

source

21 thoughts on “TRIBE NINE All Boss Fights – Death Penalty / Shark – Deadly Playtest Danganronpa Action RPG Gameplay”

  1. [[[ Timestamps ]]]

    0:00 Combat Tutorial

    1:39 Endrone

    4:44 Mameeze

    7:10 Shark (f2p team)

    15:58 Death Penalty

    23:57 Characters (Missing Q)

    26:00 Story be like (Spoilers)

    TRIBE NINE Rated Up Character Banner (80 Pity)
    3* character = 0.6% (50/50 shaft)
    2* character = 3.4% (1.7% for 2 rated up 2* character)
    2* tension card = 1.7%
    1* tension card = 94.3%
    The gacha costs 120 orbs per pull, and 1200 for a 10-pull

    For Comparison
    ZZZ (90 Pity)
    S-Rank = 0.6%

    A-Rank = 7.2%

    B-Rank = 92.2%
    ————————-
    Wuwa (80 Pity)
    5 Stars Character = 0.8%

    4 Stars Character/Weapons = 6%
    3 Stars Weapons = 93.2%
    ————————-
    Solo Leveling (80 Pity)
    SSR = 1.2%
    SR = 8.8%

    R = 90%

    Reply
  2. I like the combat and thanks for the demonstration!
    I got unrelated question to combat : How's the exploration and story pacing?

    To give you comparation : I have a personal problem with ZZZ in that while the combat is good, you got delayed by the "open world" exploration, long dialogues, long loading times, and boring (sometimes frustrating) TV exploration. I just want to throw hands with enemies and yet I have to go through these annoying things.
    Don't get me wrong, I like story in video games. It's just that I don't want the game to keep me away from the most fun stuff (in this case, combat) for a really long time.

    Reply
  3. see, this is why tv mode suck. If you cant make the overworld because of "budget problem" since youre just an "indie developer", just make them chibi like this instead of stupid tv

    Reply
  4. The overall gameplay reminds me of Xenoblade, such as chain attacks where you can do combos to create different effects based on the elements that connect. There is AI to help you fight, you can switch characters, and the next character will shout their name when they chain attack

    Reply
  5. This game has been a lot of fun. Put almost 20 hours into this. I love that it actually feels like a real game with the (unfortunate) free the play aspects. I look forward to playing it more after this test and hope they don't get mega greedy.

    Reply
  6. I have question. Since this is a free game with a gacha system, how do the developers plan to expand the game in the future? Will they make new characters, or just create variants of existing ones? Also, will they actually add new content like maps or bosses?

    Reply
  7. Hello! Sorry to bother you. I was participaiting in beta-test too but didn't get the chance to finish it before it early closed. Right now I'm writing an article in my native language about this game. Would you mind if I use your video for it? Would you like me to put a link to your channel? Thank you!

    Reply

Leave a Comment