Trespasser: Jurassic Park's Biggest Failure? – A History | MNTM



Trespasser: Jurassic Park set out to revolutionise gaming with real time physics, large open environments, and a seamless integration between story and gameplay, but released in 1998 to poor reviews and poorer sales. Once proclaimed one of the worst games ever made, it’s since risen to become a cult classic of the late 90s, and in this video I take a good long look at Trespasser’s rise, fall, and rebirth across its almost thirty year history, as well get into the guts of its still mostly broken systems and mechanics.
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Table of Contents:
00:00:00 Prologue
00:03:38 Chapter One: Introduction
00:07:07 Chapter Two: Beach
00:19:52 Chapter Three: I Met A Traveller From An Antique Land
00:25:17 Chapter Four: The Fourth Best Pair In Gaming History
00:29:49 Chapter Five: You Know The First Attraction I Ever Built When I First Came Down South From Scotland
00:41:34 Chapter Six: Jungle Road
00:49:13 Chapter Seven: Two Vast And Trunkless Legs Of Stone Stand In The Desert
01:00:36 Chapter Eight: Attractions So Astounding That They’ll Capture The Imaginations Of The Entire Planet
01:19:19 Chapter Nine: Industrial Jungle
01:30:52 Chapter Ten: Half-Sunk A Shattered Visage Lies
01:45:38 Chapter Eleven: When They Opened Disneyland In 1956 Nothing Worked
02:12:05 Chapter Twelve: InGen Town
02:32:02 Chapter Thirteen: Whose Frown, And Wrinkled Lip And Sneer Of Cold Command
02:59:50 Chapter Fourteen: An Aim Not Devoid Of Merit
03:28:57 Chapter Fifteen: InGen Lab
03:46:17 Chapter Sixteen: Tell That Its Sculptor Well Those Passions Read
04:02:48 Chapter Seventeen: Life Will Find A Way
04:23:44 Chapter Eighteen: The Ascent Part One
04:36:41 Chapter Nineteen: Look On My Works Ye Mighty And Despair
04:48:06 Chapter Twenty: Welcome To Jurassic World
04:57:12 Chapter Twenty-One: The Ascent Part Two
05:10:51 Chapter Twenty-Two: Round The Decay Of That Colossal Wreck
05:24:18 Chapter Twenty-Three: By God, They’re Flourishing
05:38:58 Chapter Twenty-Four: Summit
05:50:18 Chapter Twenty-Five: What Went Wrong With Trespasser?
05:57:24 Chapter Twenty-Six: Conclusion
06:03:21 A Foolish Statement

#jurassicpark #trespasser #gaming

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23 thoughts on “Trespasser: Jurassic Park's Biggest Failure? – A History | MNTM”

  1. Still making my way through this, but I need to say that this is positively brilliant! There are so many details and themes hidden under the surface of the game that UNBELIEVABLY make Trespasser a borderline masterpiece, actually? This breakdown is absolute gold – thank you for making it!

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  2. Wow, what an absolutely incredible video. I'm left in awe. It's very rare that I will watch a video this long straight through, but this was so worth it. Thanks for all your time and effort! I thought it was a very cool gesture to mention so many of the developers by name.
    Also, I'm glad you mentioned the amazing Hammond Memoirs collection. Finding it on YouTube, and loving the narration and the music was what got me interested in Trespasser in the first place. Watching it after the first two films, knowing that Richard Attenborough is gone, and with the music and his performance, can be a very emotional and moving experience.
    Anyways, thanks again, and take care!

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  3. It's a bit of a cliche to say at this point, but I'm genuinely surprised you don't have more/you're not at 10k subscribers. Keep plugging away, though. Most channels they say that about don't really warrant it, but yours does, definitely. Quality videos.

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  4. This game was such a buggy mess that sometimes it would just refuse to run, even on lowest graphical setting. Also, the level skip cheat spawned you up in the air, causing fall damage, and would only skip you ahead one level at a time.

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  5. I guess much like an actual fossil, you can see something that looks a little like what we see now in the modern day but just a good bit more primeval. You can see the anatomy of a bird but just a bit bigger; You can see a modern FPS with physics and a story focus but bound to the limitations of late 90s PC specs and with more jank.

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  6. Still watching this behemoth of a video, but fun fact about Old Man Murray which was quoted around 1:45:00 : The 2 writers of that website wrote Portal 2, HL2:E2, and I believe a lot of the TF2 comics.

    Your whole section about vitriolic negative reviews is fantastic, and something I've been vocal about for a long time. Gamers love nothing more than to conceptualize developers as their enemies; as greedy conmen who want to trick you out of your money. I'm sure that's true of some of the executives, but the artists in the trenches? Not often.

    Maybe you mention this later in the video, but Seamus Blackley was moved to tears by the community support for Trespasser, and that right there shows the passion. Hell, Trespasser has inspired the game I'm working on in one big way: Guns running out of ammo and being tossed into enemy heads, because it does indeed never get old.

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