Track Talk – Green Hill Zone



Somehow, Track Talk returned.

Welcome back to track talk, a series where I go through the development story and criticize my own Mario Kart courses. For reasons discussed in the video, this series has had to take on a new life with no gameplay footage of modded Mario Kart, but hopefully this should be fine. After all, it’s all theoretical.

By my watch, it’s still Christmas here for another few minutes so here’s your present. You all asked for Green Hill Zone. You got Green Hill Zone. Another episode will probably be a ways off, but let me know which of my custom courses you’d like to cover next. I’d link you to this course or any of my other courses, but I can’t since that may cause issues. However, I hear Google is wonderful this time of year.

Jokes aside, honestly I feel like this episode turned out better than I feared it might since I didn’t decide until editing that I was going to actual do renders in blender (I was planning on just recording footage of the UI). It significantly ballooned the effort involved but I feel the end result is worth it.

CREDITS:
Gameplay provided by me, Green Hill Zone map ripped by Terraesperz

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18 thoughts on “Track Talk – Green Hill Zone”

  1. My speculation is that the copyright claims are coming from somebody posing as Nintendo and not Nintendo themselves. It would be insane if they completely shut down many of your videos that don’t receive too many views to begin with and leave many of the custom track compilations, some of which with over 100k views, up willy-nilly. If Nintendo was that strict about modding their games, they would be better about taking down ALL of the modded content and not some of it.

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  2. This track is truly incredible! One of my fav!
    But I have a question regarding something you said (not about the track itself):
    12:30 you say "at the time" but, outside of that one popular modpack (because I belive the code isn't really public), has anyone found a way to do that? Replace an object only on a specific track?

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  3. I honestly liked this style of editing, lol. It's a shame you can't drive on the track itself and show gameplay, but it was still an enjoyable video to watch (of course, if it was theoretically possible to play… which it isn't, Nintendo).

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  4. What an absolutely amazing way to continue Track Talk! I was a bit nervous the series wouldn’t come back, but I’m really happy it is!

    As someone who definitely didn’t play this course that definitely doesn’t exist and definitely loved it to death, it was cool seeing your thought process for the loop, the spiral, the tunnel, and even the very first jump! I somehow didn’t even realize you remade the entire level in 3D in the background, not to mention the fully recreated Sonic logo. You went over them kinda fast, but I think these little details play into your amazing skills and dedication as a level designer.

    I think I enjoyed this editing style a lot more overall. Combined with the script, it felt like I could see your vision way better.

    Hope to see more Track Talks in the future! Happy Holidays!

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  5. My reason for this being one of my favorite all time custom tracks is just because it’s so high quality. The lighting and design is up to if not better than base game mk8, the music is amazing, and it feels so alive as an environment. You are one of my favorite all time mario kart track creators since you’re always making high quality tracks that I love watching.

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  6. another issue i see with the rings vs coins thing is it also depends on what color the rings were made since they already suffer from "a ring in hand looks like a banana from far away", so that's another valid reason. The hyrule and animal crossing ones work because the coins are either drastically different or just a slight flavor thing

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  7. Good job adapting this format into something that doesn't use in-game footage, the video is very enjoyable regardless.
    From what I know of Nintendo's copyright policy due to my dealings with them over the past year, I completely agree with your skepticism in regards to Kaze's and others' claims that almost every Nintendo takedown on YouTube was likely faked. This situation has really muddied the waters when it comes to smaller creators having to deal with Nintendo's copyright policy, because as far as I can tell, every takedown me and many of my fellow modders have had to deal with over the past few years has been legitimate.

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