Need to nip this dwarf problem in the bud before it gets out of hand in Part 4 of my Norscan, Rotblood Tribe Campaign for Total War: Warhammer 3!
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Well that skaven army was certainly a thing, i was hoping for atleast some unique units or something better theb slaves
I've been wondering why the Skinwolf agents sound like lions?
It kinda feels like with this mod that they had a ton of really cool ideas but over nerfed a bunch of them but left the sorcerer guy alone for some reason. Like hey how about a Nurgle aligned Norsca faction that can recruit demons. Okay that's cool and Norsca have like one flying unit so rot flies would be cool. No wait its just a single Rot Fly actually. I mean melee reflect on everything sounds nuts but outside the engorged it seems too slow an effect alongside the 5-10 damage dot. Dot damage is great, Warlock in Classic main talking, but it needs to be increased a little.
Gd it. I didn't know you were an EQ player. Played from 1999 to 2013 on test server.
I was a bard, we could "fly'. Song of Travel(I think). Lev, Invis and Selos in one really small ae package. I killed soo many people, dropping them from great heights, whe I ran a bit out of range due to my AA runspeed buffs.
I was actually instrumental in two code changes for Bards, due to us lagging zones out kiting all of the mobs at once.
Ran one of the biggest servers on test, which is like saying we were one of the biggest tadpoles in the tiny fish tank.
Between my wife and I, we had 14(?), 16(?) accounts.
Talking about weird corpse locations. Sitting afk on the ship to Kaladim. Being dragged up the madt hy the noat, whilst afk. Falling to your death, depositing your corpse 'somewhere' in the ocean.
Came back to a naked character so many times. Drowning while AFK running across the Karanas…
Man, what a shit mod🫤
Javelins are the best ranged weapons in the game… Just like amber spear is the best spell >.>
Hmm, a player controlling a Chaos Faction not at war with non-Chaos factions. That's certainly is suspicious. Such can only last so long, especially on the harder difficulties.
maybe the units with the vomitus name has some potential ? I quite like the idea of 90 guys vomiting to the enemy to kill them 🙂
i dont understand the use of the big daddy flies…that was the obvious choice to kill fliers or the cannon…or to stop you from getting flamed to death….
Ooooo man, I was on Bertoxulous on Everquest ! Fun years recovering bodies from Nagafen’s lair and plane of Fear ! 🤣
Could give the inland settlements to your skaven vessel
Sticks and stones will break their bones in addition give them genitalia diseases, Because reasons
Well paying necromancers to summon the body back^^ one of the most expensive parts of raid 😀 Luckely I was a Cleric and coudl sell the buff… what was is wissdome something something.
It is turn 38. I would expect level 20 heroes by now. 14, for the turn you were on, is not what I consider unreasonable.
Not plsyed this campaign, but lizardmen, orcs and beastmen having heroes 0.66 level of your turn seems very reasonable.
I am highly aggressive, to the point of suicidal in a lot of campaigns. I actually let cities rebel for xp lootboxes.
"If you don't fix control, we will spawn stuff to hit you."
So, what I hear is, " If I do nothing, I am going to get xp and maybe some loot and money?"
"Once you go troll you don't reroll" 🤣🤣
Karl Franz jumpscare at 30:08
the thing where people declare on you because you don't have a war is why I always send an agent to cathay / lustria and start a war over there. Rarely, if ever, do they bother coming over to me, and people around me chill out a lot more because I've got beef with folks half a world away