Where on earth is Wulfrik the Wanderer in Part 2 of my Norscan, Rotblood Tribe Campaign for Total War: Warhammer 3!
Join this channel to get access to perks:
https://www.youtube.com/channel/UC3J_7c1y3Ftu_UgFMfiJjIw/join
——————-More of Me————————-
Second Channel – https://www.youtube.com/channel/UCh89oJi2xp4zhiZ4fZecdqw
Twitter – https://twitter.com/MonstersAbounds
Twitch – https://www.twitch.tv/monstersabound
Discord – https://discord.gg/kPW4yW7
Patreon – https://www.patreon.com/MonstersAbound
———————-PC Specs————————–
Case COOLERMASTER MASTERCASE H500M GAMING CASE
Processor (CPU) AMD Ryzen 9 5900X 12 Core CPU (3.7GHz-4.8GHz/70MB CACHE/AM4)
Motherboard ASUS® ROG STRIX X570-F GAMING (USB 3.2 Gen 2, PCIe 4.0) – ARGB Ready!
Memory (RAM) 32GB Corsair VENGEANCE DDR4 3600MHz (4 x 8GB)
Graphics Card 16GB AMD RADEON™ RX 6800 XT – HDMI, DP – DX® 12
1st Storage Drive 2TB Samsung 870 QVO 2.5″ SSD, SATA 6Gb/s (up to 560MB/sR | 530MB/sW)
2nd Storage Drive 8TB SEAGATE IRONWOLF PRO 3.5″, 7200 RPM 256MB CACHE
Power Supply CORSAIR 850W TXm SERIES™ SEMI-MODULAR 80 PLUS® GOLD, ULTRA QUIET
Processor Cooling Corsair H115i ELITE CAPELLIX RGB Hydro Series High Performance CPU Cooler
source
Wouldn't resetting he's skill points work and that way you can keep him ?
"Where on earth is Wulfrik?"
Well, you know……
Wandering.
instead of disbanding a unit you can reset them and get them back in i think 3-5 turns something like that
With the recent AI changes, I've more or less come to consider the "less cheating AI" mod a mandatory part of my list. It's crazy when I walk up to an AI's last settlement and they have three full stacks just chilling there.
YEY SHOOTY CHARACTER IS NOW GOOD, FINALLY COMPETENT PERSON
The good thing about Norsca is those 150's stack up and the building costs to get there are cheap and there is a lot of resources to trade, get building MA 😀
Nothing is quite as bad as when a tombking faction has a single pyramid, and 4 full stacks just sitting on it. 😐
What mods are you using in this campaign?
I'm really liking the mod on this campaign My brother from jolly old England !
I know it was the previous episode, but your talk about how the Norscans currently function had me thinking (I know, always dangerous!)
To me, they are an attempt to paraphrase the modern interpretation of "Viking" but have ended up a Shien quality copy 😂
There really needs to be travel gates, a movement increase while at sea and to better replicate a "raid" to have none of that landing/take off nonsense that erases even more movement capability.
I think that's why wandering factions have so much trouble because of all these movement limitations along with the "paint the map in X colour" which I feel is intrinsic to the base game.
Like you said; Currently, the player NEEDS to increase settlement amounts and then fund all the infrastructure to progress. If diplomacy was better implemented, then the player could have a more realistic "Viking" playstyle with a stable homeland boardered by allies with outposts to either increase trade or use them as springboards for raiding other lands.
Lastly, the current AI behaviour has completely ruined Pharoah for me, and I see it creeping into this game too, enough for me to stop playing because it's just not fun 😢 Mods help, but they break etc and a lot I feel should just be in the actual game at least as an option. (looking at you 'remove climate BS' you beautiful mod you!)
I like
Ivar mvp