Total War: Warhammer 3 Immortal Empires – Ironskin Tribe, Ghark Ironskin #3



With Kholek despatched we turn on Grimgor, another Iron surname guy… there are a few of us about in part 3 of my Ghark Ironskin Campaign for Total War: Warhammer 3 Immortal Empires Campaign with the Forge of the Chaos Dwarfs DLC.

Ghark Ironskin Mod – https://steamcommunity.com/sharedfiles/filedetails/?id=2964101252

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—————————Modz—————————
Agent Hero Forever – Gotrek & Felix + Ulrika
Better Camera Mod
Better Faction Traits (Chorf Updated)
Books of Nagash Revamp
Building Progression Icons III
Community Bug Fix Mod – 3.0 Batch 1
Disable Startup Splash Screens / Intros
Fudging Vassals
Greatest Daemons (Greater Daemon Variety Reskin)
Improved Item Fusion (REUPLOAD)
Less Dead Rising Again
Mixu’s Unlocker – MIXER
Mod Configuration Tool – V0.9 Beta
No Diplomatic Penalties For Having Vassals
Nurgle Rotting Reskin
Organic AI Overhaul
Rebanner III
Red Eyed Skaven 2.0 Reskin
Singe’s Lord Skills Compliation
The Return of the Ironskin Tribe
UI Improvments
Ultimate Lighting 2.0 (BETA)
Useful Ogre Big Names
Victory Conditions Overhaul [CHAOS DWARFS ROUTES READY]
Victory Conditions Overhaul [CHAOS DWARFS ROUTES READY]

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15 thoughts on “Total War: Warhammer 3 Immortal Empires – Ironskin Tribe, Ghark Ironskin #3”

  1. Orks probably got Spawn of Tzeentch from the mechanics of Tzeentch factions. There's a decision thatll add those chaos spawn to their army. That twin bitch probably to blame.

    Reply
  2. At 08:49 to answer your spawn of tzeentch question. Vilitch has a campaign ability that puts four spawn of tzeentch in any army. For some reason he put them in that grimgor one.

    Reply
  3. Your comment about Ogres being a Horde faction & the camps: I've been moaning about this for ages. Either a hoard faction, or make the camps reverse Black Arks, can move, but only on land? Either way, something needs done. Loving this mod & play through, might give it a go, if I can persuade my multi-player group to go with it.

    Reply
  4. Best way to defend camps in the long run is to get the building that decreases upkeep cost on garrison, and then recruit a killer garrison at like 90% upkeep reduction.

    Edit: Looks like the building isn't quite as good as I remember it.

    Reply
  5. I don't think its a coincidence the DLC factions are better than base game factions. I remember when the game launched there was a lot of speculation that WH3 was made from a far earlier WH2 build and was quite a bit behind from where WH2 was when it finished with all its DLC. Idk if making Ogres a horde faction is a good idea considering how often CA failed at hordes in WH. Making the camps like Black Arks or the ships for Vampirate LLs aren't bad ideas and would go a long way to making Ogres more fun to play.

    Reply

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