Total War: Warhammer 3 Immortal Empires – Ironskin Tribe, Ghark Ironskin #2



Kholek learns it was a mistake to tangle with the big bois, while we make friends with the smol bois in part 2 of my Ghark Ironskin Campaign for Total War: Warhammer 3 Immortal Empires Campaign with the Forge of the Chaos Dwarfs DLC.

Ghark Ironskin Mod – https://steamcommunity.com/sharedfiles/filedetails/?id=2964101252

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—————————Modz—————————
Agent Hero Forever – Gotrek & Felix + Ulrika
Better Camera Mod
Better Faction Traits (Chorf Updated)
Books of Nagash Revamp
Building Progression Icons III
Community Bug Fix Mod – 3.0 Batch 1
Disable Startup Splash Screens / Intros
Fudging Vassals
Greatest Daemons (Greater Daemon Variety Reskin)
Improved Item Fusion (REUPLOAD)
Less Dead Rising Again
Mixu’s Unlocker – MIXER
Mod Configuration Tool – V0.9 Beta
No Diplomatic Penalties For Having Vassals
Nurgle Rotting Reskin
Organic AI Overhaul
Rebanner III
Red Eyed Skaven 2.0 Reskin
Singe’s Lord Skills Compliation
The Return of the Ironskin Tribe
UI Improvments
Ultimate Lighting 2.0 (BETA)
Useful Ogre Big Names
Victory Conditions Overhaul [CHAOS DWARFS ROUTES READY]
Victory Conditions Overhaul [CHAOS DWARFS ROUTES READY]

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18 thoughts on “Total War: Warhammer 3 Immortal Empires – Ironskin Tribe, Ghark Ironskin #2”

  1. You still get income from your settlements.
    Also I think you can increase recruitment capacity for Hunters and Butchers on minor settlements
    Also, I think Challenger Stone had an ogre monument…
    Oh well

    Reply
  2. Any chance we end up seeing another SFO Let's Play in the future now that the new version is out? I love how they've added new mechanics to the more generic factions in the game and I'd love to see something like a Clan Pestilens campaign with their new mechanics.

    Reply

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