Total War: Warhammer 3 Immortal Empires – Harbinger of Disaster, Malagor the Dark Omen #1



Malagor, the winged nightmare that haunts the realms of man, but only because he wants to P-A-R-T -Y? Because he gotta! So we’re going to set up a banging rave and then head out to inform the neighbours that we’ll be having the shindig to end all shindigs, and it’s to die for as we start a brand new campaign in Immortal Empires with the Beastmen and Malagor the Dark Omen in Part 1 of Malagor the Dark Omen Campaign in Total War: Warhammer 3 Immortal Empires!

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————————-Modz—————————-
Improved Item Fusion(LITE Version)
Greatest of Daemons (Greater Daemon Variety Reskin)
Red Eyed Skave 2.0 Reskin
Karanak, Hound of Vengence
Better Camera Mod
Building Progression Icons III
Disabled Startup Splash Screens / Intros
Beasts Most Foul – Blessed-Igors
UI IMPROVEMENTS
Better Faction Traits (IE Factions In Progress)
Immortal Landmarks
Fudging Vassals
The Masque of Slaanesh
Rebanner III

——————-More of Me————————-
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33 thoughts on “Total War: Warhammer 3 Immortal Empires – Harbinger of Disaster, Malagor the Dark Omen #1”

  1. Every now and then, a human child with bestial mutations is born. Hooves, little horns, fur… the village folk wont straightup murder those poor infants, instead they just leave them in the woods. Screaming in fear and abandonment, sometimes the "feral" beastmen hear those cries and then search for the mutant child. Not to sacrifice or satiate their hunger but to raise it as their own. Beastmen females (yes, those exist) are actually very nurturing and protective over all their young, no matter where they came from. In a way, Beastmen are more loving and forgiving than the men of the Empire, Bretonia or Kislev.

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  2. I really enjoyed and appreciated how much you explained your strategy for the battles in this episode. Also I agree with other comments: we need to bring back Naughty Man Banging or whom ever else your son gives a name too.

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  3. I hope you have fun. Beastmen are incredibly fun to play, with a fast force that can maneuver around most enemies and a powerful Ambush mechanic, and they aren’t nearly as hamstrung by protecting their economic centers as 99% of other factions.

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