Total War: Warhammer 3 Immortal Empires – Court of Lybaras, High Queen Khalida #1



The Tomb Kings rise from their dusty resting places and High Queen Khalida is our next Legendary Lord as we shuffle into a new campaign. We start surrounded by Vampires and they will lead us a merry chase as we try to decide if we should go clockwise or anticlockwise around the big ole mountain in the centre of our lands in part 1 of my Court of Lybaras campaign with High Queen Khalida for Total War: Warhammer 3 Immortal Empires.

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—————————Modz—————————
Agent Hero Forever – Gotrek & Felix + Ulrika
AI Diplomatic Contact Bug Fix
Better Camera Mod
Better Faction Traits (Chorf Updated)
Better Nurgle Technology
Building Progression Icons III
Community Bug Fix Mod – 3 Batch 3
Disable Startup Splash Screens / Intros
Dismemberment Overhaul: Ultimate All-In-One
Fudging Vassals
Greatest Daemons (Greater Daemon Variety Reskin)
Improved Item Fusion (REUPLOAD)
Mixu’s Unlocker – MIXER
Mod Configuration Tool – V0.9 Beta
No Climate Penalties
No Diplomatic Penalties For Having Vassals
Nurgle Rotting Reskin
Organic AI Overhaul
Rebanner III
Singe’s Lord Skills Compliation
The Return of the Ironskin Tribe
Ultimate Lighting 2.0 (BETA)
Victory Conditions Overhaul [CHAOS DWARFS ROUTES READY]
OvN Lost Factions : Grudgebringers
OvN Lost Factions: Albion

———————-PC Specs————————–
Case COOLERMASTER MASTERCASE H500M GAMING CASE
Processor (CPU) AMD Ryzen 9 5900X 12 Core CPU (3.7GHz-4.8GHz/70MB CACHE/AM4)
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1st Storage Drive 2TB Samsung 870 QVO 2.5″ SSD, SATA 6Gb/s (up to 560MB/sR | 530MB/sW)
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27 thoughts on “Total War: Warhammer 3 Immortal Empires – Court of Lybaras, High Queen Khalida #1”

  1. Unit caps for some races are understandable like the Tomb Kings and Chaos Dwarfs. Some large units could be unit capped, but imo mostly that should be a setting and not enforced. I want to make a 20 dino stack whenever I want to, thats the beauty of the sandbox…

    Reply
  2. Oh goody, will we have scorpions in the near future? I love how they resemble kittens or puppies that just got a bunch of new chewtoys.

    It might be cheesy, but iirc you can recycle necrotects until you get a good one, ushabti carver or the scorpi boy.

    Jar hoarder on everyone except Khalida might be nice if you want to save for the 800 jar extra army and the six 150 research things that together give another one. Or are those changed?

    Reply
  3. I love the idea of unit caps for all! I had a game go really bad when the Karl made a steam tank spam with his last settlement (not just one army) But anyways think about caps for everyone it will force the AI to have mixed army's taking settlements that make the units you hate will feel so much better and be more of an impact maybe make damage building block recruitment while they are at it!

    Reply
  4. You can get a mod that increases your movement in your own territory by 40%, that should fix the enemy armies running around.

    It's called: Home Region Movement Bonus +40%

    Reply
  5. One thing the chariots are good at are killing other tomb kings in the early game.

    The attrition battles of crapstack vs crapstack from my first TK play though were pretty mind numbing.

    But the chariots absolute cleave through no-mass skellies.

    Reply
  6. Archers, catapults, sepulcher stalkers. Khalida is a damn good time. Kill every vampire on the map.

    Also nehekharan magic ducking slaps, its cheap with a god tier passive.

    Reply

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