Top Ten Most FEARED Units in Warhammer 40K? What do Players Dread Seeing Across the Table?



Let’s talk through some of the scariest models in Warhammer 40K as determined by your votes…

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0:00 Intro
2:08 Honourable Mentions
5:31 10th – Magnus
6:42 9th – Movement Tricks
8:11 8th – Land Raiders
9:31 7th – Hellblasters
11:21 6th – Guard Indirect Fire
13:38 5th – Necrons Firepower
15:39 4th – Avatar of Khaine
17:45 3rd – Big Armour Armies
20:29 2nd – Adeptus Custodes
22:20 1st – C’Tan
24:25 Outro

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35 thoughts on “Top Ten Most FEARED Units in Warhammer 40K? What do Players Dread Seeing Across the Table?”

  1. Genuinely surprised to not see Eightbound/Exalted Eightbound on here. While World Eaters are struggling a little more broadly, they are utterly brutal units that move incredibly fast.

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  2. My qorst is fear my friend's necro army. She is super lucky on her saves and I can never get through her units. Her renaimation doesn't even really matter since I cant kill any of her stuff.

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  3. Surprised not to see an apothecary mentioned in with the hellblasters. Supercharge, prob 1 will die and get to shoot again, the he gets resus off the apothecary, What's not to like?

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  4. I think what most of these 'problem' units/ armies have in common is that they really don't much care what their target is. Ironstorm in particular with the Primaris tanks and dreads have so many extra anti-infantry weapons on top of very powerful anti-tank that even if they run into a horde infantry army they can still wipe out units pretty quickly.

    Terrain is also very definitely an issue. I often see tournament lists that apparently did very well or won major events and know that there's simply no way they'd not get shot off the board in a couple of turns at my local FLGS. Most people simply don't have that much LOS-blocking stuff in their collections.

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  5. For me the worst is the greater daemon of Khrone, avatar of Khaine and guard tanks. As for my opponents they don't like ST Celestine coming back, thunder wolves, Necron wraiths and the Nightbringer. In early 10th edition the Necron Lychguard deathstar combo was the worst for complaints.

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  6. Void dragon just being 4++ 5+++ halves all damage, some stupid ability that should be hazardous but it’s either “roll a one or do free mortals and gain health” and then just gets reanimation protocols on top of that is just dumb in general. I haven’t had a fun or interesting time playing against necrons yet

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  7. Stompa. It means your opponent either doesn't know what he's doing (which will make for all kinds of game problems), or he's somehow a secret genius and has some crazy strats that you're not ready for.

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  8. Guard Artillery is a bit of a paper tiger. Yes, they can hit anywhere on the map, but unless a Scout Sentinel can see the target you’re at best hitting on 3+ with only S8 or S10, effectively only AP-1 because of cover. For 180 a Manticore should be able to easily wipe an 5 man Intercessor squad in a single turn of shooting, but in practice it just doesn’t.

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  9. I can attest to the Void Dragon being unreasonably tanky. Faced against a friend playing Imperial Guard, and he blew all his infantry, Basilisk, and Rogal Dorn shooting in him and by turn 4 he had barely managed to get up to 10 wounds out of 12.
    For the points, Void Dragon is way too strong, so I think he will get nerfed. I don't own a Nightbringer, but from what I've heard he is also a real terror on the field.

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  10. I've got like 6 or 7 Russ's 5 Carnodons 5 Basilisks 1 Malcador annihilator 2 Hades drills 3 Mecharius tanks (magnetized) and 1 Aukurian Stormhammer. Troop side over 16 squads of old school Grenadiers models a handful of officers two command squads and an old Karis Venner model al.ost forgot 3 Dracosian transports I proxy as chimeras.

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  11. Man, I surprised the redeemer made this list.

    I don't get much out of it. Maybe Im just not good with transports.

    Jump infantry is about 75% of my best list. I've used that list in 32 games and yet to lose with it. (Should probably mention I play blood angels)

    I play against competitive players. Most of them having placed in top 3 at gts in 10th. The only reason I can't play tournaments myself is my health simply won't allow it. I can barely finish a game if it goes on too long (over 4 hours. I'm good for about 3).

    Hellblasters kind of make sense, if they are kitted out correctly they can be fierce. If you don't kill them quick they are going to kill some things. If you don't have units that can kill them in melee (melee is the best way, because then if they shoot, it's bolt pistols).

    Armor doesn't scare me. I think it's actually weak, which is why mine sits on the shelf. Death company, jump intercessors with the right leaders, or van vets can take them down in a charge (even ctan have a great chance at dying if charged by these units) if you call oath on them (except for the death company) and use red rampage on the unit that charges them.

    And I used to fear ctan. I still think they should be more pts to field, but they aren't that scary. Just call oath on them and use a big unit with red rampage on it. jump intercessors are king at this job, adding mortals on charge. But you can also throw grenades and red rampage on them cuz you should have a captain and sanguinary priest with them. They will fnp on some mortals, but then 51 attacks str 7 AP 2 DMG 1 attacks and 10 str 11 AP 3 DMG 2 (though it will take them as DMG one because of half damage rule) all with +1 to wound and lethals is most likely going to do it.

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  12. Is Shalaxi female? Being Slaanesh and everything surely "They/them" would be a more accurate pronoun. I don't know too much about the character, but they share many of the same attributes as Daemonettes which whilst they have a feminine angle in their name with "ette" they are not male or female.

    I guess the same could be said of all demons though as they are inherently genderless.

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  13. I play Eldar and guard as i have for decades, the model that make my heart sink more than anything when whipped out is Angron.
    just because of the revive thingy, i've had him pop back up 3 times in a single game once.

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  14. I can't wait for the custodes nerf. As a custodes player, I always feel bad that I'm so tanky. It feels like cheating. I feel bad at the game because I just move and kill.

    I would love there to be fewer custodes players as well, since they are so good they are one of the FOTM armies to play, and I'd rather be someone which they haven't fought often, so the passion of the game is felt in my games again

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  15. Definitely agree with the C'Tan. I threw my lancer at the void dragon and it took 3 turns to kill it. At nearly double the points value and D 8 lance at str 20 shouldn't have taken that long! held it at bay at least so my armigers could score well.

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  16. I’ve been told that hellblasters in a transport with a firing platform is very infuriating to face, with the ability to attack multiple times per turn, and the only drawback of overcharged plasma being nullified

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