Top 5 Hardest Bosses From The Shadowlands Expansion



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├ The List
Intro: (0:00)
5. The Jailer – Sepulcher of the First Ones
4. Painsmith Raznal – Sanctum of Domination
3. Anduin Wrynn – Sepulcher of the First Ones
2. Halondrus – Sepulcher of the First Ones
1. Sylvanas Windrunner – Sanctum of Domination

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33 thoughts on “Top 5 Hardest Bosses From The Shadowlands Expansion”

  1. Funny story about Anduin… our guild is by far not a Mythic tier guild. We can clear heroic with no problems and maybe do the first few bosses if people are confident in doing so.

    However, Anduin took an ABSURD amount of time on Heroic becuase of one our mainstay healers… this main stay healer would be so high off their a$$ that they wouldn't know what mechanics are going on. So naturally the dark and light circles was where we wiped the most. After several wipes he outs himself saying that he was under the impression they gave a "buff". Bro, lay off the weed. At least whenever we raid LOL 😂😂😂

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  2. 11:34 no shot that is true.. I've watched WF races since like sunwell, and there are way more than 10 that have been nerfed whilst in progress, no?
    Even in more modern ages, I swear 😛 But obviously, I'd love to be proven wrong, I'm not 100% adamant on this, but I swear there have been more! 😛

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  3. If Sylvanas didn't have the middle intermission phase and instead had you move from the first phase directly to the third phase, I think it would have definitely been one of the better fights blizz has made. The middle phase was just at best meh, and it added an extra 4-5 unnecessary minutes onto the fight. The first phase was decent, the third phase was genuinely fun to prog, and the fight being around 8-9 minutes for a final boss would have been so much better.

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  4. Yea, these bosses were really tough but we need to chill on the whole language of unfair or impossible or buggy mechanics. All of these bosses were killed, they were hard and a lot of them were fun fights to figure out too.

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  5. I finally had to unsub from here. Too many inaccuracies on every video, especially with mispronouncing countless words in your videos.

    -Video's thumbnail has top 10, lazy
    -Saying the bomb mechanic on jailer "rarely" works is such a hyperbole. It would fail maybe once a night during prog .
    -It's "sup-ul-kur", not "sup-ler"
    -The hitboxes with balls/spikes is 100% either a lag issue or a skill issue. Deaths from these were very rare in our prog
    11:45 You used the word "ironically" incorrectly, should be "coincidentally"

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  6. My guild struggled so hard on Skolex and Dasagne. If you were maybe 20% lower on dps than the absolute top player in the world, then you weren't making the it before the enrage with those numbers.

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  7. SL had actually really good raids, sepulchre still has been one of my favorite raids…such a shame the story, conduits, covenants, the maw etc. ruined it completely. what a huge potential it was.

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  8. I hated anduin even on heroic, but I loved Lords as even tho I had shit gear, I still got a 99 on heroic (like 1st or 2nd week it was out) with my arms, I loved arms on cleave.

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  9. I'll never understand how someone can consider "fun" a game so overly complex that you MUST have an addon to play the game for you or else it's an absolute nightmare…all this stuff makes ultimate raids in ff14 look like child's play.

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  10. I pugged Sepulcher on Heroic towards the end of the expansion for Mr. Jigglesworth. I can’t even count how many wipes were was total. Anduin himself caused more wipes than both Castle Nathria and Sanctum combined (roughly the same group).

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  11. painsmith and halondrus were true raider’s raid bosses. some of the all time best. mythic sylv was insanity. my guild didn’t last beyond mythic anduin, ultimate group killer

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  12. I do not mind hard raid fights. It is the raid bosses that have all of the super hard one shot mechanics at the END of a long encounter that are truly frustrating. I think Blizz has gotten the message and are pulling away from this trend, hopefully.

    Reply

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