Top 5 Best Final Bosses in TDS | Tower Defense Simulator – Roblox



Here’s a video that I believe many of you wanted to see since I did the mini – bosses installment a while back. Enjoy:3
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There may be some Phrases or Comments that may be mean/Negative. But please ignore them, I am just trying to have a good time for the Videos. Mucha’s Gracias.
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Original Outro Music Source Used:
“ONLAP & LANSDOWNE – Ghosts”
https://www.youtube.com/watch?v=NLDptZWC6Ew
By: ONLAP Official
https://www.youtube.com/channel/UCDu5kwaUa5eokd1ugr8-IoA
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Coordinate’s
0:00 Clip of The Day
0:05 Let’s Go
0:17 #5
2:00 #4
3:45 #3
5:29 #2
7:16 #1
9:22 Finale

source

21 thoughts on “Top 5 Best Final Bosses in TDS | Tower Defense Simulator – Roblox”

  1. Facts i hate hardcore. i have a decent attention span. but hardcore IS BORING. its sleep wake 25 is here sleep wake grave digger sleep wake lead ballons sleep wake wave 45 sleep wake wave 50 sleep. if i missed a hard wave its because i slept past it whoops. but bro THIS AINT HARDCORE ITS SLEEPCORE. Cant wait for hardcore rework. they better cook with it.

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  2. Okay, we’re gonna use Remi’s standards for how good boss fights are. Engaging, Entertaining, Threatening, & prelude. Spoilers, all TDS bosses have good preludes.

    #5 Field Trip Z looking ahhh Boss:
    Prelude: 1/1.
    Threatening: 1/3.
    Engaging: 1/3.
    Entertaining: 1/3.
    Overall: 4/10.

    #4: Molten Ragelord
    Prelude: 1/1.
    Threatening: 1.5/3.
    Engaging: 1/3. (I can’t say it’s engaging when stun immunity exists)
    Entertaining: 2.5/3.
    Overall: 6/10.

    #3 Void Caseoh
    Prelude: 1/1.
    Threatening: 2.5/3. (TDX bosses are still on a whole other level)
    Engaging: 2.5/3. (Regardless of stun immunity, this guy still has over a million health)
    Entertaining: 3/3. (animations may be old, but this boss has the most unique abilities, and THE MUSIC SLAPS)
    Overall: 9/10

    #2 Fallen King (he’s truly fallen)
    Prelude: 1/1.
    Threatening: 2/3. (only threatening thing is the summons)
    Engaging: 1/3.
    Entertaining: 0.5/3. (All this guy does is spin-slash & summon. That’s a glorified necromancer)
    Overall: 4.5/10.

    #1: Chernobyl Cow
    Prelude: 1/1.
    Threatening: 2.5/3.
    Engaging: 3/3.
    Entertaining: 3/3.
    Overall: 9.5/10.

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  3. The rework to all the special gamemodes is likely just gonna be changes to the wave layout, with a ew buffs and nerfs here and there. So I doubt you'll have to worry about abomination leaving.

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