Top 5 Base Game Features I'd Like To See Fixed In Patches – Total War Warhammer 3



Patches and updates lately are betting better and better for Warhammer 3 which is awesome and Iā€™d like to talk about some things that really need to get fixed sooner rather than later. Like a proper siege rework which has been promised a few times and yet hasnā€™t appeared. Letā€™s discuss!

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Top 5 Base Game Features Iā€™d Like To See Fixed In Patches ā€“ Total War Warhammer 3

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30 thoughts on “Top 5 Base Game Features I'd Like To See Fixed In Patches – Total War Warhammer 3”

  1. Giveaway in the description!
    Little late as been sorting out details for my first ever Old World tournament and sending out invites to creators to come down and play šŸ™‚
    Just wanted to talk about some stuff I want to see fixed in game like the real need for battle updates, AI updates and a proper siege rework.

    Reply
  2. I hardly reach turn 200, usually I am done by turn 150-170.

    1) fix the freaking gate bug,
    2) watch the 100's of Ai being stupid bugs in Legends videos.
    3) YES YES, vassals!
    4)Mutiplayer doesnt matter here!

    Although not a feature but a wish, I know it wont happen but my personal wish before the final update for this game comes is naval battles, or just enough that lets modders do it. (you made crazy money go pay gw for the naval ip)

    Reply
  3. Cant play the game right now because of the freaking floating bug they said they fix it already but after the patch it ruined my game its either units are floating or underground suck because im almost done with my grand cathay campaign šŸ˜¢

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  4. If nobody likes sieges they should just give cities standing armies that fight on the field. Just be done with it. Make it so you have to siege a major city for a turn before you can attack at all, to represent the walls I dunno.

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  5. I'd love to see an endgame crisis for each faction and additionally different mechanics for each crisis. Most crisis are just. "This faction has alot of armies now, go kill them."
    Also a 'shuffle' button which will randomly choose a crisis I havn't beaten yet. (I'm lazy)
    And as everyone else has said seiges rework and remove instant ladders. You could have some units be able to climb walls without ladders like eshin rats but unless it is thematics I'd rather ladders require being built.

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  6. Corruption needs to be more impactful. It also needs to be harder to add/remove. In WH2 you had to actually build corruption buildings and wait for it to go away. Now you can just win a battle or two and all of it is instantly gone. You don't have to think about it at all.

    Reply
  7. Regarding sieges and defending.

    Remove butt ladders and Remove siege attacker from many lords and units. A human lord should not be able to break down a gate built by dwarves. Make it so only specialised units such as constructs, large entities and certain mounted or specific lords can do this. This way the AI and player is encouraged to actually build siege equipment otherwise their units arent getting through. Certain units such as spider riders, giant spiders, banshees etc should be able to scale or enter walls without equipment.

    Races should also have specific defensive bonuses or abilities. For example the dwarves are meant to be incredibly sturdy defenders and architechts. Why are their defenses identical to vampires? Why not have for example the dwarves, goblins and skaven have the ability to move units instantly or quickly to capture points through spawn points (in the form of an entranceway or lore building) as long as they are occupied by their faction during sieges. That way it would simulate them understanding the underground passages of their own cities and provide a unique ability to help them defend.

    Vampires could have standard summon spells e.g. a number of summon zombies regardless of the lord. Sylvania is supposed to be incredibly hard to get an army into without suffering mass attrition. Let the vampires have a way to slow attackers down during sieges as a given. Other factions could have their own mechanics.

    Hell even give us unique defenses for notable cities of lore with accompanying unique city models. Burning oils for dwarves and humans, tomb swarm trap pits for tomb kings to trap and damage enemy units in strategic locations, zombie spawns for vampire's, etc etc. Give us more unique faction siege and defend mechanics that make it look and feel like we're actually playing as these factions.

    And for god sake reduce the range of defensive towers. Its so boring having to rush the walls with butt ladders or lords because the skaven use unlimited spawn units or towers shoot like machine guns across half the map.

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  8. End time scenarios should have something like the "legendary action" from D&D, you want a fucking problem knocking at your door ? Ok, Don't spawn 1000 random armys, make some unique skill/buffs line to the AI at least for the leader of the scenario, or a huge buff for some kind of unit on the army that spawn. Dunno, i think something like that should help who plays on legendary and really want a fight to be more challenged. What u guys think on that ? šŸ¤”

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  9. There is definitely a hierarchy amongst vassals in terms of value. Dark elf vassals for example are AMAZING and get shit done super well.
    Chorf allies and vassals are annoying because the ai doesn't prioritize turning capitals into towers, which should be changed. This means that they often field garbage armies. Norscans, because their econ depends so much on docks, means they can also be pretty weak vassals with lil effectiveness

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  10. Feature I would like to see implemented (not fixed) is the ability to Export your campaign armies (including Lord/hero(es) lvl + skills, items and ancillaries, unit ranks) to the Battle mode to have them compete against one another.

    Imagine for instance exporting your campaign Karl Franz army + heroes vs your campaign Vlad army + heroes and just battle it out to see which is stronger.

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  11. We need more immersion. More faction specific quests and victory goals. AND I really miss more specific cinematics or "art" (tailored to your faction) after you win a campaign. Like they did in TWW2. This has been a problem in MOST Total War titles (I mean historical). It is so anti-climatic when you finish a campaign and you are like…is that it? just the achievement popping up. meh

    Reply
  12. For me the undead corruption was always kinda sad. I know I know Gameplay > AanythingElseInLife but for me I don't like it how it is actually.
    I always dreamed of a day night circle on the campaign map or at least as an option when attacking btw. but for the corruption I whished we could go even further. When we are on a province with the corrpution high enough to not damage the undead, there should be no crumbling on battles for undead.
    And totally YES of all of what you are saying on this Video Nathan! <3

    Reply
  13. my biggest grip is the Autoresolve atm. Forces you to play useless battles to prevent the killing of elite units and at the same time you can sometimes get heroic victories in battles that would be really hard to win manually. It's really fucked up rn and I think it is the main thing making me stop campaigns atm.

    Reply
  14. I agree the AI and pathing can be bad in battle. Sieges are okay, but "siege" attackers should have a 150% damage bonus to buildings. Sieges engines build too slowly and defensive buildings need to elongate siege engine build time more. Rate of battering rams/siege towers need a faster build time. Adding walls to a city should prevent butt ladders from being used. Walls should be a shorter build time. I thought there was a skill line that use to build siege engines faster. That would be nice to bring back. Supply points for sieges need to give a slight buff for the defender or attacker. Making all important but not critical to hold. Holding the walls in sieges is usually a bad idea and defensive towers are bad against characters and SEM's. One tower should be decent vs SEM's or characters. Holding the walls should be stronger, which also means there should be a buff if the enemy takes the walls. Ulthuan and the empire is notoriously tree heavy. Add a button in settings to allow a percentage of land battles to be domination or conquest battles in campaign. I would suggest 10% of each. Domination could only be utilized in 40-unit maximum battles. As AI start to die, random AI need to have higher potential to create counter empires to players in a natural way.

    Reply
  15. They need to fix a diplomacy bug. If a faction hates you, like really hates you, but isnt at war with you, you can do something bullshit. You can just ask them to break defensive and military alliances for free with other factions. It must be due to them hating you so much that it comes back around to possitive. Ive been able to break full alliances with factions that i wanted to declare war with, just to make it easier. Its stupid that it allows such a thing to happen.

    Reply
  16. 1 – Fix sieges. Fix the gate bug, fix the ass ladders and have the options to toggle buildables on or off. Also the pathfinding.

    2- Make every corruption more impactful. Undead corruption should lower upkeep of undeas armies on the territory. Chaos corruption should let some units be summonable in battle. Skaven corruption should give free menance bellows. Etc.

    3- Better diplomacy. Better vassalization. We should be able to manipulate political afairs at least amongst our allies.

    4- Weapon variants. Units, heroes and lords not worthy of DLC should be added for free.

    5- Fix animations, clipping, weird blood splatters too. Add or change new skeletons to existing units. Like a new charge animation for the giant, for example, in which they move way more, smash units and go through a lot of entities.

    Reply
  17. My personal Top 3 things to fix would be:

    1. More vessel orders. I would like to have more specific orders to give to my vessels like for example siege down this specific sttlement or block it by encircling or the most wanted one: DO NOT OCCUPY THIS SETTLEMENT YOU GOD DAMN IDIOT. As their master one should have far more control over the action of your underlings.

    2. Good to move reminder. If one has given his army/hero a moving order for multiple turns and awhen they reach their target location they still would have 50% or more of their moving power avaliable the game should remind you that you can still move them instead of showing you in the endturnscreen how your character moves for three meters and has more than 70% of his movement range left.

    3. Intelligent movement for heroes/armies. Imagine you have conquered norsca and now want to invade the north of the empire. You have gathered your armies at your port cities and now want to start your invasion by attacking a city oversea. You click at your army, click at the city aaaaaaaaaaaaand the game decides to send your army on a 50 turn odyseey across norsca instead of automatically taking the 2 turn water route. You always have to send your army to the water and then to the city bacause the game is to stupid to make an itelligent decision.

    Reply
  18. I agree, the siege pathfinding is atrocious and watching half of an enemy army just stand there refusing to move while they're supposed to be attacking my town is so immersion breaking This needs fixed immediately.

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  19. I agree, I would love to get better siege mechanics for battles and just battles in general could use some rework, also I would really like to be able to set different formations with certain units (like the "wedge" for Calvary or "box" for infantry), as well the ability for ranged units to setup field fortifications (like stakes or palisades and maybe ditches or berms) would be great!

    Reply

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