Top 25 Games Of Turbo Grafx 16 That Are Absolutely Stunning – Explored



Released in North America in 1989, the TurboGrafx-16 by NEC and Hudson Soft marked an ambitious entry into the 16-bit gaming era. The console boasted impressive features and an arcade-quality game library, including stellar ports of hits like R-Type and Splatterhouse. This highlighted its advanced graphics and sound capabilities. Moreover, it was the first gaming system to introduce a CD-ROM add-on, the TurboGrafx-CD, which allowed for games with full-motion video and CD-quality audio, offering a storage capacity far surpassing traditional cartridges. Despite these innovations and technical strengths, the TurboGrafx-16 struggled to capture a significant market share in North America. It faced tough competition from established players like Sega Genesis and Super Nintendo, which enjoyed stronger brand recognition and more robust third-party support. Strategic missteps also played a part, such as the high pricing of the console and accessories, an unappealing pack-in game, and a lack of high-profile exclusive titles. Ultimately, the TurboGrafx-16 was discontinued in 1994 after selling about 2.5 million units. Though it did not achieve the commercial success of its rivals, it left a lasting impact on the gaming industry and maintains a dedicated fanbase that cherishes its legacy as a console that was both innovative and ahead of its time. In today’s episode, let’s take a look at the top 25 games that thrived on this console.

#games #game #turbografx16 #top50 #top100

source

8 thoughts on “Top 25 Games Of Turbo Grafx 16 That Are Absolutely Stunning – Explored”

  1. It's all a matter of personal opinion but I don't know how China Warrior gets a top 25 mention for the PC Engine especially when you are including CD games; game only initially grabbed attention due to the large and detailed character sprites but the game-play and level design didn't measure up to that. I kind of dismissed this list as soon as that game was showcased.

    Reply
  2. The problem with turbo grafx 16 was:

    1. They only had 2-button controllers, showing it was designed to rival the NES and Master System and not something more advanced and inventive.

    2. The games were primarily designed for the Asian market. Anime-based games that were far from popular in North America and Europe at the time. They were either about Japan or China. It was either Kung Fu or Anime or Ninjas. That was about half the games, which got boring quickly. Adventure games and RPGs, as well as sports games and multi-player games, were absent from the system.

    3. The games were very vivid in color for a lot of the series. Some were overwhelming too strong or intense. They also had the same repetitive game designs that were reused over and over.

    4. WAY too many shooters. The Atari, Sega Master System and Genesis, and NES , ll flooded the market with shooters, but TurboGrafx 16 really flooded the market like Atari.

    5. There are way too many single-player games. They didn't really make any multi-player games until the system's end of life, compared to its competitors.

    6. It was difficult to find a system if you didn't live in or near a big city. Many NES games sold more units than NEC sold systems. It was so difficult to get a TurboGrafx 16 if you lived in a small city or town. Compared to NES or Sega.

    7. It was too focused on the Japanese market as opposed to being a cosmopolitan system, which is what Nintendo and Sega understood. Being in-house meant that the designers and creators were limited by their own ideas.

    Reply

Leave a Comment