Top 10 MOST INSANE GRAPHICS Games Coming Out in 2024 & 2025 | PS5, PS5 PRO, PC, XBOX SERIES X/S



Top 10 MOST INSANE GRAPHICS Games Coming Out in 2024 & 2025 | PC, PS5, PS5 PRO, XBOX SERIES X/S

00:00 – Mouse

00:56 – Digested

02:16 – OPEN

03:05 – South of Midnight

06:59 – Microsoft Flight Simulator 2024

09:20 – Ferocious

10:54 – Metaphor: ReFantazio

13:26 – Beyond Good & Evil 2

17:07 – World of Warcraft: The War Within

19:50 – Outbreak Island

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7 thoughts on “Top 10 MOST INSANE GRAPHICS Games Coming Out in 2024 & 2025 | PS5, PS5 PRO, PC, XBOX SERIES X/S”

  1. you can easy win agains a big snake…….. play death……. snakes eat only living animals (and humans in this case) if it thinks you death , it will just leave… all you need is as you see it, lie down and not move, (keep snakes and reptiles long ago ) but love a game with a realistic monster…. (a snake of 7 meter can kill and eat a human) so very realistic

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  2. So somehow this monster you are inside of has trees, living animals and structures inside of it. And even though these are also organic the stomach acid has no affect on them. Realistic graphics, realistic storyline not so much.

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  3. It's always about better graphics. These are very impressing, but I'm almost 40yrs old and I have no hype about these games, because I feel like AI is not improving as it should. Look at gameplay from Star Wars Outlaws or the whole Ubisoft-Farcry-like games, with the always equally stupid AI opponents. It isn't even close to the feeling of playing against real persons. Every time a NPC acts smart, those are scripted events. After script moment is over, they stop and stare or start over with the script. We live in the years of AI-hype, but actually I played PC Games almost 20 years ago with better AI than some current games have. Graphics are fine enough, thank you. Give us smart and creative game concepts and smart NPCs. Metaphor: ReFantazio is praised for the design and story and this may be correct. But even in this game – look at 11:48 – the manjula is watching bricks until you come close enough. He has no clue the action is going on in the same room, because his action event isn't triggered. This is maybe a decision in favor of difficulty. They could have put him behind a barrier or something. In 2024 I want to have a game world filled with immersive environment, including NPCs. After we got that, we can go to reality-like graphics.

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