We go to the Institute and do some side quests.
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Like this video? Check these other ones out:
Talking about Fallout: https://www.youtube.com/watch?v=hff9P…
Playing through all the Baldur’s Gate games: https://youtu.be/MX8y9qwO_iI
Rollercoaster Tycoon as chill experience: https://youtu.be/nUNbmRyP3WA
We played _observer_: https://youtu.be/npAgq-Ub7HM
Beyond Two Souls? Yes!: https://youtu.be/3X8EHmkap4s
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Special thanks to:
Je Suis France for the theme: https://jesuisfrance.bandcamp.com/
@jmarieray for the pictures of us: https://twitter.com/jmarieray
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I'm not sure what's been played and recorded so far, but the companion quest lines (where they exist, so for say Nick or Curie rather than Codsworth who doesn't have any and Preston whose quests are just the Minutemen faction) are sort of involved and worth discussing. That said, unlocking their Affinity thresholds may be too grind-intensive to be practical without using the console as a shortcut.
So, spoilers, Li is only crucial to the Brotherhood of Steel ending. You can coerce her to come help rebuild Liberty Prime.
I'm not sure if you're still actively playing the game and recording new material, but I would love to see an episode where you complete radiant quests for each of the four major factions and compare them.
For example, some of the radiant brotherhood quests involve shaking down random settlers for food, and I could never figure out what the game was trying to SAY about any of it. I'd love to hear your thoughts!
I think Michael’s comment that this mostly gives you a hook for imagining the more interesting version is just kind of the entire Bethesda experience to me. I’ve played hundreds of hours of the Fallouts and Elder Scrollses, but it’s relied on being in that generous imaginative mode of meeting the games at least half way, taking their ideas and embellishing them with my own running fan fiction in my head.
eleanor looked at father and said "you think this is funny? im about to be hilarious." iconic
When I played Fallout 4, after I did the Institute quest and the stuff for the Railroad, as well as taking back the Castle, I felt like that was a good end to the game. I stopped playing after that, since I'd been doing so many sidequests and exploring the world at a leisurely pace—I'd been playing for like 60 hours at the time—that it felt like I'd gotten to the end. Then there was some Brotherhood stuff after that (?) but I didn't know why I was doing any of it, so I left and didn't come back until the DLCs. So I'm excited to see what the actual endgame is like, since my character never really needed it.
The kid in the fridge quest ended up being the thing that made me stop playing this game. I had to sit with it for a bit, going over just every part of the quest being just really… dumb? Like, okay I accept that this kid has been in a fridge for 200 years (whatever), so it makes sense that his parents are, unfortunately, dead. Then it turns out that they are: 1) Alive (ghouls). 2) In the same house they lived in 200 years ago. 3) Less than a mile away from the fridge where their son was.
I went all in for the Institute on my first playthrough because their technology seemed like the best option for the future of the Commonwealth. Besides the whole kidnapping and killing citizens and enslaving sentient robots thing. But after it was all over and done with, and after I was installed as the new leader, I was pretty sad to find out that I wasn't actually able to enact any change in their practices, or help spread the technology to the people on the surface. Disappointing.
The thing is, whenever I replay the game, I find myself feeling queasy every time I have to destroy the Institute for another faction's questline. The wasteland seems like a dreadful place to live and destroying the entirety of the massive technological progress that they made in that 200 year time always strikes me as way more fucked up than any of the kidnapping or murder that they did.
I don't love the position of being an Institute apologist, but that's just what this game does to me, lmao
"What the fuck is the Institute DOING?"
THANK YOU. The biggest writing problem with this game is how half-written the Institute is
The thing that made Fallout 4 interesting for me as a game was the Survival mode, and that mode isn't good after a certain level because enemies get way too much health and you don't have enough health to deal with the damage increase and health reduction.
Y'all really had me thinking Johnathan Coulton had experienced some sort of late career renaissance from a cover of "Short Skirt Long Jacket," til I was helpfully reminded that Portal exists.
I'm glad no one got cujo'd
The mirelurk queen fight is really easy with guns
earlier in the episode you mentioned a phase 3, and i thought "they should have called it phase 4, like fallout 4" and unbidden i recalled "step 4: profit" so you really aren't the only ones thinking of underpants gnomes
The "time jump reveal" always felt weird to me. We've got (A) player gets frozen; (B) player is briefly unfrozen when Shaun is kidnapped; (C) player is unfrozen for good. We know that (A) and (C) are hundreds of years apart, and the whole "reveal" seems to rely on us assuming that (B) and (C) happened really close together? And there doesn't seem to be much reason to think that, imo. I just spent a lot of the beginning of this game wondering why my character was so convinced they were looking for a baby/child when anywhere from 0 to 200 years could have passed since Shaun was kidnapped.