Through Critter Caves and Forgotten Forts to Find the Alchemist! – Enshrouded (Ep.2)



Join me for my first playthrough of Enshrouded, my most anticipated game of the year! We’ll go from fresh Capsule meat to the most legendary warrior in the Embervale!

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29 thoughts on “Through Critter Caves and Forgotten Forts to Find the Alchemist! – Enshrouded (Ep.2)”

  1. Red shroud bad. Blue shroud is ok to enter. If you find yourself unable to proceed into new areas due to the deadly red shroud then its time to go back and power up the flame alter. It makes it so you can withstand different levels of shroud and some of those red areas will become blue.

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  2. Wands are medium range, aggressively so, as their projectile pretty much just stops at their limit. No sniping with wands, for that you'll need staves (and the spell 'ammo' stack as they function like a bow). Still wands are good for things still closing in and detonating barrels from a safe distance since they use no ammo/mana. Might want to make more flame alters to function as fast travel points so you don't need to constantly retread paths.

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  3. One of the tips I found super helpful early on, some apparently rare items (sticks, resin etc) which are used in bulk can be obtained in bulk. Resin, for example, drops far more often from trees with white trunks/orange leaves. Sticks can be mined from dens (wolves etc) where the floor is covered in sticks. Similarly you can find lots of bones in some animal dens. Items don't just come from their default harvest location, they can be from many other sources and often in far great volumes.

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  4. I’d like you to do a series on this. My concern is since it’s early access— how deep is the game’s content. I love the secrets and lore to lead you to legendary treasure. Getting serious Legend of Zelda vibes. Building is great too. Take is a little slower. Explore. You’re FLYING through these POIs and missing treasures. There’s salt nodes right at the entrance of the salt mine so you don’t have to go all in—But then again you are always all in. lol 😂 have fun! Love your channel! “Andt goodbye”

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  5. If you haven't noticed this already you can cancel the gliding to save stamina and quickly drop altitude. If you redeploy it before you hit the ground you won't take fall damage

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  6. Your wand didn't do well in the alchemist area because it's a fire wand and those scavengers were fire resistant. Ice bolt charge on my staff took out the guy on the tower in one shot. Not that you have to use wands or staves, but resistances and vulnerabilities are a thing.

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