This Upcoming Real-World Generated Zombie Survival Base Builder is also an RTS | Infection Free Zone



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49 thoughts on “This Upcoming Real-World Generated Zombie Survival Base Builder is also an RTS | Infection Free Zone”

  1. It would've been cool if you could've built that school building as your main base, with the two smaller adjutant buildings as warehouses, it would've been big enough to accommodate your group + refugees. Then use any smaller buildings nearby the school to be cookhouses, research centers, weapon factories, etc.

    Also, you REALLY don't get a lot of time to do things during the day. The nights feel longer than the daylight hours. 😅

    Reply
  2. It would be nice to have peaceful relations with other settlements and maybe have hostile settlements or cults or savages/mutants and then incorporate some type of co-op system so people can try to destroy the opposing team’s settlements to horde resources or maybe choose to survive together to clear the city of infected enemies

    Reply
  3. its been a few months and tbh i havent seen a whole lot of change in this video compared to previous builds in past gameplay impressions of this. Which makes me a little worried

    Reply
  4. This game would be a nice as a multiplayer for long term players. Slow it down and make it where it’s always on. You can trade with other players or raid them. Events causing players to get wiped and restart from scratch. With the world being open like this it’s doable

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  5. Dead zones for rolling hills or big trees. It can be used for players who like to take risks or are just loot goblins. The line of sight is already there, but I can see it being used to further a players strategy.

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