This Mod's Update Will Transform Your World into a Fungal Infected Chaos



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The mod:
Fungal Infection:Spore: https://www.curseforge.com/minecraft/mc-mods/fungal-infection-spore

This Mod’s Update Will Transform Your World into a Fungal Infected Apocalypse

#minecraftchallenge #minecraft #harbinger, #sculk #warden #infection #scapeandrunparasites #fungal #spore

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32 thoughts on “This Mod's Update Will Transform Your World into a Fungal Infected Chaos”

  1. What can you break on Howitzer? I know all other calamitys have weak spots you can break to remove some of their attacks

    Siegers tail to remove its ranged attacks.

    Gazenbreachers Tongue to remove its ranged attacks.

    Hindenburgs corpse things on its underside to remove… im actually not sure what that removes but still.

    So what can you remove from Howitzer?

    Reply
  2. Can we at least have an inflection mod where we get control and use them like a colony or army maybe besides Mi Alliance at last some bloody more like Mi Alliance because it's getting hard and annoying and also completely underwhelming now.

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  3. On the note that this is your newest infection related mod video at the time of this comment is made unless you upload right after or while I write this can you please check out abominations infection because it,s really cool

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  4. One thing about this mod that I don't see many people talk about so im not exactly sure if its true or not as i haven't been able to test it on my spore world yet is that apparently the laboratory blocks have special properties. #1 They are apparently indestructible to any spore mob including calamities. #2 they can prevent your base from being "tapped" im not entirely sure what this means but im guessing it can prevent them from seeing into your base and spawning some mobs inside it from the outside

    Reply
  5. Very good video but there is a problem with the zoaholic in a server I play in the owner can see 2 proto-hiveminds on the server but can't find them so tried to use zoaholic to locate them but it wouldn't work do you know why?

    Reply
  6. I wish there was a method of gaining tamed versions of the Bosses. Some sort of pet or something. Maybe even 'Ridable versions' where you get absorbed into your pet, and can then control it.

    Reply
  7. There should be an option to make it 10% to spawn evolved and 0.5% to spawn hyperevolved rather than 30% for both because hordes spawn so much late game that hyperevolved mobs are everywhere

    Reply
  8. 10:06 I think the zaoholic can be used as an incredible tactical advantage against calamities! Think for a second: when you reveal your position, the calamity WILL go chasing you no matter what, and you can actually CHOOSE where the zaoholic is placed! So you can build a kill zone around and protect the machine and yourself with obsidian (that no calamity can break so far). For example, find or craft a place where one can fall from the surface to a deep dark zone. Place your protected zaoholic there, call the calamity. The calamity will go down to the deep dark trying to kill you, and when it does, you can spawn Wardens from the natural sculk system. Even the Hidenburg will be weak against Wardens because they have range damage. Doing so, you can actually kill ALL calamities in your world without using a single arrow!

    NB: don't forget to put wool in your obsidian base so YOU don't get killed by wardens. Also, a lava trap could fail against Gazenbreachers as they can turn themselves immune to fire. Finally, think about adding a CDU in your obsidian base to prevent spore from reaching you inside with outpost watchers summoning scent on you.

    Reply

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