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β’ β₯ Mad Max Mojave: https://www.nexusmods.com/newvegas/mods/88862/
Grab the mod from here, there are no viruses relax bro: https://drive.google.com/file/d/1s1keHym97iB1DUxIzhZBoVjBKJrwmXZI/view?usp=sharing
if you dont want the frontier, try this mod instead of MMM for the time being, Standalone Cars: https://rpghq.org/forums/viewtopic.php?t=2142-fixed-standalone-frontier-cars-reupload-6-55-fallout-new-vegas#downloads
Plugins:
Mad Max Mojave.ESP: Adds 3 drivable vehicles (Road Rampager, Delivery Van, & Old Car) & a few ridable shaggy bighorners around the map.ο»Ώ All (except the bighorners) must be earned. The video goes into more detail about where you can find them & how to acquire them. Still requires Fallout β The Frontier & NV Animated Garage Doors by AmaccurzerO.
Mad Max Mojave Lootable Wreckage.ESP: Makes most vehicle wreckage lootable, hand places several gas cans around the Mojave in fitting places, & places a few wrecked gas tank trucks across the map that you can siphon gasoline from. This plugin is standalone & doesnβt require the rest of MMMβs plugins. Still requires Fallout β The Frontier.
Mad Max Mojave Rudyβs Autos.ESP: Adds the Rudyβs Autos shop from the Frontier into the Mojave. Itβs located within the gas station near the Repconn Headquarters. There you can buy a few cars, buy scrap, & gasoline. This plugin is standalone & doesnβt require the rest of MMMβs plugins. Still requires Fallout β The Frontier.
Mad Max Mojave Hostile Vehicle Spawns.ESP: Hand places 50 randomized spawn points across the mapβs roads that respawn Fiend vehicles that you can encounter & fight. They will only begin to spawn after you upgrade the Road Rampager by installing the MG Turret onto it from Rudyβs Autos. Simply park your Rampager under the gas stationβs hut or roof on the outside, then head inside and ask Rudy to upgrade it for you. Choose the MG Turret upgrade which costs 1200 caps. After you do that, the Fiend vehicles will begin to spawn. This plugin requires Mad Max Mojave.ESP & Mad Max Mojave Rudyβs Autos.ESP. Still requires Fallout β The Frontier.
Mad Max Mojave Friendly Vehicles & Novac Shop.ESP: Adds a new (voiced) vendor called Colin inside the Novac gas station. There you can buy a few cars, buy scrap, & gasoline. It also adds some Gun Runner Vans & Wastelander Buggies driving along the Mojaveβs roads. This plugin requires Mad Max Mojave.ESP. Still requires Fallout β The Frontier.
The Frontier β Bonus Cars.ESP: Adds 2 more vehicles to the game that you must earn or repair to then drive. Requires VoxelVarmintβs original mod The Frontier Bonus Cars β Taxi β De-Luxe V8 β Corvega. This plugin should replace the original modβs plugins.
DrivableCopCar.ESP: Adds 1 more vehicle to the game that you must repair to then drive. Requires Jamar1978βs original mod Drivable Nevada Highway Patrol Car. This plugin should replace the original modβs plugins.
Requirements:
1st & foremost: ο»ΏFallout β The Frontier, grab the main mod & the hotfix.
2nd: NV Animated Garage Doors
3rd: The Frontier Bonus Cars β Taxi β De-Luxe V8 β Corvega
4th: Drivable Nevada Highway Patrol Car
Installation:
1st: Install ο»Ώο»ΏFallout β The Frontier, grab the main mod & the hotfix.
2nd: NV Animated Garage Doors
3rd: The Frontier Bonus Cars β Taxi β De-Luxe V8 β Corvega
4th: Drivable Nevada Highway Patrol Car
5th: Download the Mad Max Mojave main file & choose what aspects of the mod you want by enabling & disabling whatever plugins you want to.
6th: MMM should be installed after all the mods mentioned prior, itβs plugins also loaded after or lower.
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00:00 Your Questions
00:56 Driven By Immersion
02:03 From Hoof To Engine
06:25 Earning Your Wheels
08:16 Bonus Cars With A Catch
09:35 Highway To Hell
11:45 Fuelling The Journey
13:06 Is It Lore-Friendly?
15:37 Does It Require The Frontier?
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Timestamps & mod links will be available within 24 hours of the videoβs initial release. I test out the mods & expose any issues that they may come with IF they were INSTALLED CORRECTLY. But Iβm in way a fully competent or experienced modder, there may be issues within Mad Max Mojave that I donβt know about. I will only state issues with the mod that originate from the mod itself being at fault. If youβre having issues I donβt explicitly mention in the video, most likely you neglected to read the mod page description, posts, bugs, or requirements sections. If instructions arenβt present on the mod page, I would mention them in the video. The mods I showcase are USUALLY SAFE & would never crash or destroy your game UNLESS you have INCOMPATABILITIES.
#FalloutNewVegas #FalloutNewVegasMods #Fallout #FalloutMods
source
14:57 Guzzoline
many of the fallout cars use microreactors just like power armor, just have it use coolant instead of fuel
Thereβs literally a car the Highwayman you can unlock and drive in Fallout 2. Cars are lore accurate. Great mod man
-NVAnimatedGarageDoor.esp is missing
The real question is: how the heck do I fix the cell loading stutter so I can drive as fast as I want? Or is that just New Vegas and I can never fix that?
Too bad I already downloaded your original mod a couple of years ago… muwahahahaha… I go right for the Rampager on Black Mountain.
Does it work with replaced cars tho? I use physucally accurate or smthn, with high poly better textures replacers for crashed ones
Truly amazing work.
The kings back with another banger, well done on the mod man
As far as Iβm aware, biofuel is canon since the Shi were developing it during Fallout 2
I canβt wait to play this mod. It looks really good. Love your work and keep it up
*This Mod Seamlessly Integrates Drivable Cars Into Fallout NV
*Looks inside
*it just the frontiers cars again
Damn it. Every time I've finally got my mod list settled…
I wish the friendly vehicles werenβt so janky lol, thanks for showing that off in the video before people install that plugin expecting it to work perfectly
Bloody legendary. I been wanting something like this. While I may be burnt out on NV for now (currently doin rdr2 play throughs⦠guess I have a thing for the lawless west lol.) but I am def gonna use this for when I build my mod build. Cheers, you and all the modders of NV do amazing things!
good ass video
I think the next fallout could bring vehicles into the game. But I think with 3 & 4 I think cars would be detrimental. I think people should find new means to travel like having domesticated animals or use Brahmin carriage.
That's from the frontier lmao
Would love to see an animal mount mod for TTW. Like horses in Skyrim. Better ones can be purchased or earned but also killed. I just want more immersive fast travel mods.
"The car was jury rigged from the start" DONT THINL I MISSED THAT
Ah yeah! This is happenin'! Glad to be on-board, Mutant Mods! I'm indeed looking forward to getting all of these things working in tip-top shape with the project I handle, as well. September is gonna be one super busy month, heh.
Right on, so, first things first! I've notably been on a little vacation the past few months. Tried a few different games and scenes, poked around at some different mods, and thankfully, you've really jumpstarted my jets on getting things back in gear in the Mojave Wasteland and beyond! There's lots of inspiration here, and I'm glad to work with you on it!
Second things, I'm so glad someone else knows how much of a hot thing Ethanol and other Biofuels can be. May require adjustments to some fuel systems (those fuels literally run hotter than regular gasoline!), but they are VERY MUCH renewable. And I agree on using them WAY MORE than trying to rely on the Fusion Battery stuff. Batteries are finite, and Biofuel you can make lots more of. Like they say, "Does a Yao Guai (take a dump) in the woods? Yeah? Go on, then, make some fuel from it!"
Thirdly, I'm very glad you've looked into Rudy's Autos, and Colin as well, as I've been wondering myself how to get more vendor things going on related to vehicles. The vendor(s) in another older version once maintained by a certain Zom (and passed around later on by a certain Raven) is kinda chump-change even under my management (which, for the record, Zom kindly let me have at managing it after we weren't sure how to handle the Bonus Cars in his builds, which I'm glad you've touched on here as well! I hope Zom's still doin' well, too…). Having lore-friendly ways to get into these cars, though, this is super sweet!
Fourthly, I also got heaps of other updates coming along to the ModPack you mentioned as well. There are indeed plans for compatibility with all the things in your selection here, and, if it all comes together proper, a merged version can be done wherever and with whatever possible.
Fifth, and most importantly, I'm glad to see the community coming together in this way. Modding and creating stuff for games should be about having fun making new stuff, cleverly improving old stuff, and fostering good community relationships by sharing ideas and helping each other out. We can get goofy with it from time to time, but good community, good ideas and good fun, that's the important thing here.
I gotta get to work on a couple of quick "Real World" things first, deadline is early September there, but once I get that sorted, I can get to working on making all of this come together!
Thank you, all of you! Let's make this happen!
~VV~
Great work , i think you should try to add cars to rangers and legion assassins too to balance the game (( so if you're marked for death they would attack you with their high tier cars ))
I love how this looks. I just wish the cars used micro fusion cells like in fallout 2.
The map is way too small for cars
Saint O Saint! GUZZOLINE!!
Wow
Is the plugin updated or i should use the outdated plugin to make it work seamlessly? I just want to try it with newer mods
So some criticism is that saying the boomers and people of novac don't give you anything, is kinda not true. The boomers fly in at the end of the game durring the battle of Hoover dam to clear out a large number of legion soldiers and once you find a new sheriff for the town, they point you in the direction of the next quest marker for finding Benny.
Man I love Fortnite C5S3
Ah yes, the immersion of having something that almost anyone would wanna steal with no one stealing it somehow… average new vegas slop
Fallout mad max
There are vehicles in Fallout 2 and Tactics (which IS canon, in case anybody wants to fight about it.)
I love the art on the thumbnail! Keep it up !
Now do boats and planes .
Would be kinda cool to see the ncr and legion start bringing vehicles on the eave of the hoover dam battle. Say the last 3 missions within the game
Fun Fact: Bethesda never made driveable vehicles for Fallout games because the devs are way too inept
"Requires Frontier"
And just like that I'm out
now i only want the big horner
Fallout 4?
I saw a mod that adds the horses from oblivion into new vegas. unfortunately it's not very polished which sucks since i wanted to make a RDR inspired mod list
hopefully horses will come to the Mojave some day
But does it work with Tale of two Wastelands?
Holy pickles, he makes mods himself now
Of course this is lore friendly, we had a working car in Fallout 2. This is a mod that exudes passion, good job!!
Please post your collection on nexus π«‘
Man fixed one of the biggest plot holes of fallout
Bethesda community never dissappoint
Okay lets talk about that rideable horse at the end… Thats the real highlight of this video.
This is fucking awesome thanks Mutants Mods you made me smile :3
Bighorners shouldnt be irrelevant. If theyre anything like Skyrim horses theyd be perfect for negotiating rocky or mountainous terrain. Simply adding the ability to jump if its not there already would suffice.
Roving gangs of Bighorner Banditos would be sick as hell too.