This is why everyone switches their allegiance to the brotherhood in Fallout 4



I mean, come on Shaun. You expect me to just happily go along with your “better future” plans, when you have just basically told me you see everything as a experiment? screw you Shaun.

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28 thoughts on “This is why everyone switches their allegiance to the brotherhood in Fallout 4”

  1. I've played Fallout 4 through and through but this entire plotline with his child is possibly the worst storyline ever made into a game. As a father myself, this was horrendous to play through and complete.

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  2. I’d only actually choose the institute if i would be able to choose the policies and what they do and how they interact with the commonwealth. Morally the best choice is the railroad but the institute and brotherhood are so far ahead tech/man power wise. Though synths are powerful and they have some elite members, also the assaultron

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  3. Eh, i’m still with the institute, i think synths will never be real people, so it’s them or the BOS, only difference is one of these two makes me their new boss, the other doesn’t, so the choice is pretty simple

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  4. My characters, if I had full control of them like previous games, wouldn't even assume Shaun is still around. We don't know when he was removed from stasis, and have no idea how long after that point that the player characters were also removed from stasis. For all the player is told, the people taking Shaun could be the military themselves, 5 minutes after being placed into stasis. We're not given any more information than that unless the player assumes Shaun is still somehow around and eventually finds evidence of such. I find it extremely unconvincing that every version of the player character would be optimistic/naive enough to assume that Shaun is still around 210 years later. The player gets released 210 years after they're frozen, there's A LOT of room for Shaun to not be around anymore in that amount of time, either from old age, the wasteland itself or the inhabitants of the wasteland that don't have good intentions. My players would assume the worst until given reason to think otherwise. Fallout 4's writing is truly one of the stories of all time.

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  5. I can hardly ever feel sympathy for Shaun because he has no empathy towards the people of the common wealth not even to his mother who died and releasing his father just to see what happens

    Well a giant nuke chucking fucking robot happened

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  6. I always side with the Minutemen. Other factions either use you or just implant their delusions on you. The Railroad is a delusional faction thinking Synths are sentient beings. The Brotherhood imprints too much of militarization on the Commonwealth, I mean most of their actions to repo Pre-War technology is down right inhumane. The Institute, believes using advanced technology by developing AI to revive society and civilization to resolve a conflict man created 2 centuries ago. While the Minutemen, asks of you to help the people of the present Commonwealth to thrive not just survive the aftermath

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  7. Well, I play for Enclave (thanks America Rising 2 mod). Because I think it is most logical faction for Nate (I play for male chapter). He is the soldier of old America and in real life he would probably join the Enclave, because they wanna recreate old America.

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  8. I've seen people say it isn't Shawn's fault because they indoctrinated him. But when a deranged scientist is callously experimenting on people, leading to an excess of suffering, paranoia, and death as a DIRECT result of said experiments, and straight up thinks what he is doing is just, it stops mattering whose fault it is. All that matters is who the hell is going to stop him?

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  9. Does anyome have any clue why they had to be such an immensely destructive force? The institute is the reason the commonwealth doesnt have their shit together the same way some other places do, they coukd have just hidden and no one would ever know about them, sending one singular gen 1 synth to mass fusion is literally the only thing theyd ever need to do for their energy crisis. Not a single ounce of the so called "rational" for these actions is legitimately logical and thwyre all supposed to be super smart scientists 🫤

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  10. I feel like these factions were only added because of New Vegas. So They told the writers, "The factions need to be somewhat flawed, like the NCR and Ceasars Legion."
    So they made a militia that can't hold itself together without you.
    A group of spies who spend a ridiculous amount of resources rescuing a handful of people.
    A group of heavily armed goons who demand tribute for keeping the Commonwealth in a dark age.
    And a gaggle of scientists who don't really have any idea what they're doing and are evil for no reason.
    You can also choose to have raiders from Nuka World take over, which is literally just what the Brotherhood of Steel are doing

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