You just got outplayed bro that great axe player is just so good. The way he ran at you ina straight line to hold left click and use one of 5 cc/stun abilities was just too much for you.
I don't want to be a hater but maybe use the musket in range only situations like it is designed to and you don't have any problem anymore, if you try using a musket close range you can't be complaining it doesn't hit… its a ranged weapon for a reason and muskets shouldn't even be precise if you think about what a musket actually is IRL
Root of this is most likely determination of player position by X/Y axis. So the hitbox experience may be various depending of particular positions taken by both- player and target. I think similar thing has place in League of Legends.
If you had sticky bomb instead of kneeling cowards stance we wouldn’t even be having this conversation. Just please try the trap * sticky bomb yo. If you do I will subscribe, turn my notifications on, like and comment on all your videos, and I’ll even tell a real human friend about you.
dont aim, when they are so close at melee, this will solve ur probem, the bullet will not go through the player anymore i dont know if this still viable after the patches
I'm not sure if I like that or not. Part of me actually likes that the bullet pathing starts from the tip of the rifle, and thus you shoot through, as if the projectile hadn't spawned from the center of the player. From a gameplay standpoint, that's kinda messed up, but I think the fix is not to change the projectile spawn, but to have collision with the weapon visible.
If someone is in melee range, and you try to shoot them with an object spawning the projectile, the object having an animation of being pushed aside, and the projectile going in whatever direction that is, would add realism and bridge the gap between needing this sort of understanding with an in-game visual aid (plus would be cool to have the bullet possibly accidently hit your melee-range target's ally lol)
Yup that is a problem… for some reason bows seems to not have that problem. So I hope @AGS fix it or explain that is this is how it was supposed to be.
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rekt son
You just got outplayed bro that great axe player is just so good. The way he ran at you ina straight line to hold left click and use one of 5 cc/stun abilities was just too much for you.
Actually it's with every ranged weapon. If the enemy is too close to you, the shots ricochet to the side and miss completely. This needs a fix asap.
Its so bad xD
Musket is op as fuck damage wise, but that aim I do agree is really bad
I don't want to be a hater but maybe use the musket in range only situations like it is designed to and you don't have any problem anymore, if you try using a musket close range you can't be complaining it doesn't hit… its a ranged weapon for a reason and muskets shouldn't even be precise if you think about what a musket actually is IRL
Root of this is most likely determination of player position by X/Y axis. So the hitbox experience may be various depending of particular positions taken by both- player and target. I think similar thing has place in League of Legends.
If you had sticky bomb instead of kneeling cowards stance we wouldn’t even be having this conversation. Just please try the trap * sticky bomb yo.
If you do I will subscribe, turn my notifications on, like and comment on all your videos, and I’ll even tell a real human friend about you.
Everything is wrong with this game …
dont aim, when they are so close at melee, this will solve ur probem, the bullet will not go through the player anymore
i dont know if this still viable after the patches
I wondered why you can use a buttstock thrust with musket? (unless you’re out of ammo)
Broooo that’s why wolves eat my sick even when I’m shooting them in the face it makes sense now
is medium armor bettere for this build
If there so close would be better to have a a animation where you hit them with the stock of the musket rather then shoot thin air
Thats some janky ass shit like 4 or 5 of your shots on him werent even aiming on him and still hit.
That is a problem I seen since close beta and the bow have the same problem.
Cope scrub
I'm not sure if I like that or not. Part of me actually likes that the bullet pathing starts from the tip of the rifle, and thus you shoot through, as if the projectile hadn't spawned from the center of the player. From a gameplay standpoint, that's kinda messed up, but I think the fix is not to change the projectile spawn, but to have collision with the weapon visible.
If someone is in melee range, and you try to shoot them with an object spawning the projectile, the object having an animation of being pushed aside, and the projectile going in whatever direction that is, would add realism and bridge the gap between needing this sort of understanding with an in-game visual aid (plus would be cool to have the bullet possibly accidently hit your melee-range target's ally lol)
I actually like this. It’s being realistic
Yup that is a problem… for some reason bows seems to not have that problem. So I hope @AGS fix it or explain that is this is how it was supposed to be.
Same with icegauntlets.