this is what's wrong with Musket in New World

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22 thoughts on “this is what's wrong with Musket in New World”

  1. You just got outplayed bro that great axe player is just so good. The way he ran at you ina straight line to hold left click and use one of 5 cc/stun abilities was just too much for you.

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  2. I don't want to be a hater but maybe use the musket in range only situations like it is designed to and you don't have any problem anymore, if you try using a musket close range you can't be complaining it doesn't hit… its a ranged weapon for a reason and muskets shouldn't even be precise if you think about what a musket actually is IRL

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  3. Root of this is most likely determination of player position by X/Y axis. So the hitbox experience may be various depending of particular positions taken by both- player and target. I think similar thing has place in League of Legends.

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  4. If you had sticky bomb instead of kneeling cowards stance we wouldn’t even be having this conversation. Just please try the trap * sticky bomb yo.
    If you do I will subscribe, turn my notifications on, like and comment on all your videos, and I’ll even tell a real human friend about you.

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  5. dont aim, when they are so close at melee, this will solve ur probem, the bullet will not go through the player anymore
    i dont know if this still viable after the patches

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  6. I'm not sure if I like that or not. Part of me actually likes that the bullet pathing starts from the tip of the rifle, and thus you shoot through, as if the projectile hadn't spawned from the center of the player. From a gameplay standpoint, that's kinda messed up, but I think the fix is not to change the projectile spawn, but to have collision with the weapon visible.

    If someone is in melee range, and you try to shoot them with an object spawning the projectile, the object having an animation of being pushed aside, and the projectile going in whatever direction that is, would add realism and bridge the gap between needing this sort of understanding with an in-game visual aid (plus would be cool to have the bullet possibly accidently hit your melee-range target's ally lol)

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