This Inferno RPG is the closest you'll ever get to clawing out of Dante's hell | RPG Review



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30 thoughts on “This Inferno RPG is the closest you'll ever get to clawing out of Dante's hell | RPG Review”

  1. Looks like something that would work a million times better as a PbtA or FitD game, which are more about the experience and less about aching to hit something with your weapon. Not hard to adapt if you're experienced enough with them, though.

    Reply
  2. I remember when this KS was going. I didn't back it because I had no idea if it would be worth it (Kickstarters can vary pretty wildly in quality, regardless of promises), but you've given me reason to consider spending my gaming budget on this. Thank you!

    Edit: Also, pretty sure this presentation is exactly the vibe I've always wanted for Baator. I mean, that only makes sense, but even Planescape made Hell a little too mundane.

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  3. Your prologue about this being a fighting game not a journey like the poem made me reimagine this as a module for Ryuutama. “Oh no! Our friend is caught by the grasping hands of lost souls!”

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  4. I don't play 5e but I'm currently revising an Apocalyptic/Journey Through Hell Campaign for AD&D that I wrote back in the 1990s-early 2000s and I picked up the Mayfair Games & Judges Guild versions of Inferno not long ago. I'm grabbing this for ideas. Thanks for the review & the discount!

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  5. All that front loaded stuff about races and classes was necessary for them because they chose to use 5e, which was a money move. Other systems would’ve done this WAY more justice. But I guess they wanted more algorithm publicity. Sad.

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  6. One nice touch to Dante's original source material is with the 33 Hope Points. Dante's poem(s) has 33 chapters (cantos ). I got the PDF version of the player's book.

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  7. I backed this on KS and I have really enjoyed reading it, but I have yet to find a group willing to play it. It seems to me that the hardest thing about this campaign is finding players who are willing to play it as a straight and faithful adaptation. Most players are interested in different styles of fantasy, in my opinion.

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  8. Wow! This looks incredible. Too bad about the system choice, this could've been so much better in a different system.
    Also, what is that beautiful haunting music in the first part? It's so perfect for the game, I really want to use it.

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  9. Pretty much all of this looks and sounds amazing, it feels like the very essence of the Divina Comedia was captured! And yet it is forced to languish in the neverending purgatory that is DnD 5e.
    I know, a publisher basically needs to target that lowest common denominator audience to make it financially these days but… Dave's exasperated sigh at around 11 minutes sums it up perfectly for me.

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