Star Citizenβs 3.18 update finally released on the gameβs Public Test Server this week, adding some incredible new features, technologies, and gameplay to the, finally, βpersistentβ universe.
Performance graph and dev response
https://www.reddit.com/r/starcitizen/comments/zq12zn/star_citizen_3174_vs_3180_performance_benchmarks/
600i Wreck Site
https://www.reddit.com/r/starcitizen/comments/zr42ll/whistlers_crypt_600imsr_wreck_site_the_best/
MSR Wreck Site
https://mobile.twitter.com/DrunkInOrbito7/status/1605049448253607936
Someone getting their vulture salvaged while AFK
https://www.reddit.com/r/starcitizen/comments/zqimz3/man_we_cant_have_sht_in_lorville_protip_dont_go/
NPC soft death can loot pilots
https://www.reddit.com/r/starcitizen/comments/zqmnj3/soft_death_you_can_board_a_softdeath_ship_and/
Cool box and persistence testing
https://www.reddit.com/r/starcitizen/comments/zq3nw0/318_persistence_epic_upper_atmosphere_ship/
source
Ching Chong your opinions wrongβ¦ when you were saying about how itβs stupid you have to move the boxes out of the way manually. Many people who play star citizen a lot think it is good you have to get out. If you didnβt have to move the boxes in it then you wouldnβt ever need to get out of your seat, which also means what is the point of physical cargo? You will never see it so what was the point of the big update
Lmfao I'd be so pissed if someone came and salvaged my andromeda after a long mission
Buddy….. this better be real. Im so sick of seeing these exact video titles for the last decade.
The Vulture is supposed to be a multicrew salvage ship. There should be another player down there organizing the stuff themselves.
Join Open Sky Industries
Level, it might not be for you but there'll be players that will love playing this style.
Nice coverage and its great to see SC getting more coverage by mainstream content creators.
P.S. Jade Starwatcher (clip with the boxes) is "she". π
cant wait for ERT hammerheads
You like to say "this changes everything" alot…and its all the same lol
Level, your video titles are getting very vague and click baity. Please don't do this, you're better than that.
Anew update? So cool. Let me go get my credit card πππ
7:18 I feel like this is why it is a crew effort. So that is more of a plus than the complaint.
BUG games
Its simple you NEED another person to stack the boxes THAT is what they did to PROMOTE multi crew gaming. Because otherwise it is going to be TEDIOUS to leave your chair, move the box and go back to salvage stuff.
Sorry level, but if I don't know what you are talking about or what the video is about, neither from the undescriptive thumbnail nor from the clickbait title, theres no reason for me to click on your video…
Nice coverage and its great to see SC getting more coverage by mainstream content creators (even with potential click bait titles)…
P.S. Jade Starwatcher (clip with the boxes) is "she" – please cite your sources and use appropriate pro-nouns when using others content without perms. π
Hey LCG. First time seeing your videos. Just for clarification sake, Jade is a she, not a he. I'm sure it was an innocent error. Just for future reference.
I see why you hate stacking boxes..you're crap at it.
This is gonna be AMAZING…. (if) I can get past the "installer error" when trying to update the game π
FYI: JadeStarwatcher, the Reddit user you source in your video, is a woman. She's a dedicated member of the Star Citizen community and her pronouns are she/her.
Really want to try this game out but it feels like my GTX 1080 would blow up trying to run this at 1440p
It is looking good! I am looking forward to release, but I can't get too hyped because it's probably still kind of far away.
I really don't get why people complain so much about the RCM box mechanic. Moving the boxes is the only real player input that is required with salvaging, everything else is pretty hands off. The system scales pretty poorly if they stick with 1×1 SCU boxes though in the Reclaimer. CIG made pretty clear that they don't want gameplay loops that play themselves, like mining in Eve Online for example, but want player input. With mining you have to manage laser intensity, usage of mining gadgets etc and the risk of blowing up. None of that is present with hull scrapping. Later down the road when mining ships get another pass you will need to manage the ore distribution on the refinery console as well and detatch and manually move them just like the RCM boxes. The layout of the Vulture is annoying though with the 2 level layout broken up by the annoying ladder.
Another 40mil down the shitter.