This HUGE Update Is Finally Here – It Changes Everything



Star Citizen’s 3.18 update finally released on the game’s Public Test Server this week, adding some incredible new features, technologies, and gameplay to the, finally, β€œpersistent” universe.

Performance graph and dev response
https://www.reddit.com/r/starcitizen/comments/zq12zn/star_citizen_3174_vs_3180_performance_benchmarks/

600i Wreck Site
https://www.reddit.com/r/starcitizen/comments/zr42ll/whistlers_crypt_600imsr_wreck_site_the_best/

MSR Wreck Site
https://mobile.twitter.com/DrunkInOrbito7/status/1605049448253607936

Someone getting their vulture salvaged while AFK
https://www.reddit.com/r/starcitizen/comments/zqimz3/man_we_cant_have_sht_in_lorville_protip_dont_go/

NPC soft death can loot pilots
https://www.reddit.com/r/starcitizen/comments/zqmnj3/soft_death_you_can_board_a_softdeath_ship_and/

Cool box and persistence testing
https://www.reddit.com/r/starcitizen/comments/zq3nw0/318_persistence_epic_upper_atmosphere_ship/

source

24 thoughts on “This HUGE Update Is Finally Here – It Changes Everything”

  1. Ching Chong your opinions wrong… when you were saying about how it’s stupid you have to move the boxes out of the way manually. Many people who play star citizen a lot think it is good you have to get out. If you didn’t have to move the boxes in it then you wouldn’t ever need to get out of your seat, which also means what is the point of physical cargo? You will never see it so what was the point of the big update

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  2. Its simple you NEED another person to stack the boxes THAT is what they did to PROMOTE multi crew gaming. Because otherwise it is going to be TEDIOUS to leave your chair, move the box and go back to salvage stuff.

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  3. Sorry level, but if I don't know what you are talking about or what the video is about, neither from the undescriptive thumbnail nor from the clickbait title, theres no reason for me to click on your video…

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  4. Nice coverage and its great to see SC getting more coverage by mainstream content creators (even with potential click bait titles)…
    P.S. Jade Starwatcher (clip with the boxes) is "she" – please cite your sources and use appropriate pro-nouns when using others content without perms. πŸ˜‰

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  5. I really don't get why people complain so much about the RCM box mechanic. Moving the boxes is the only real player input that is required with salvaging, everything else is pretty hands off. The system scales pretty poorly if they stick with 1×1 SCU boxes though in the Reclaimer. CIG made pretty clear that they don't want gameplay loops that play themselves, like mining in Eve Online for example, but want player input. With mining you have to manage laser intensity, usage of mining gadgets etc and the risk of blowing up. None of that is present with hull scrapping. Later down the road when mining ships get another pass you will need to manage the ore distribution on the refinery console as well and detatch and manually move them just like the RCM boxes. The layout of the Vulture is annoying though with the 2 level layout broken up by the annoying ladder.

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