THEY KILLED SYMMETRA IN OVERWATCH 2



THEY KILLED SYMMETRA IN OVERWATCH 2
Sym’s new rework and changes are here and they feel like a super huge nerf….. blizzard doing blizzard things
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32 thoughts on “THEY KILLED SYMMETRA IN OVERWATCH 2”

  1. This is so sad, I can't believe they've done this. I honestly don't think she was that powerful if you knew how to counter. The only time she was powerful is if you know how to use her. I've played her since the beginning with each nerf and just taken it on the chin. Taking away her turrets, her shield etc it's damn sad to see her in this state now. I might as well not play her at all.

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  2. i honestly don't understand what their thought was. "lewt's nerf the least played dps in the game, it makes COMPLETE sense, of course". Like???? Give us a break

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  3. At this rate, they should just change sym and hop from 3.0 to 5.0, cause this 4.0 isn't working. Symmetra in the Beta (from what I can see) is literal ult charge for the enemy team. Her turrets don't slow anymore, she's significantly weaker, and her tp has a timer.

    Like, what is this? What kind of resolution is this cause she "wasn't used that much in the first Beta"? Not every character is gonna be used in a beta. People are gonna play the new hero's, or the hero's that got a significant change. Not characters who got very minor tweaks. Like, ofc Sojourn was chosen, and Sombra. Ofc doom was picked… Zen maybe for the kick (idk)

    But they need to fix symmetra before Ow2 officially comes out, cause what they've done is wrong. They've changed her more times than Mercy, and that's saying something

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  4. Well this is what betas are for, To test things out. I HOPE they listen to our feedback about some of these changes and actually do something to fix it. Sym should have never had to lower her damage at all when in overwatch 1 people said she was awful.

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  5. If this is the direction they want to take sym (which I'm not a fan of), then they should at least reduce the charge up time for the orbs to make them more spammy, cuz now it's just harder to hit with them and they do no damage. As for the turrets, if they reduced the slow effect, then they should make them do more damage. I don't really get what they were going for with these nerfs, it's not like sym was ever a top tier dps. These changes seem so unbalanced and unfair.

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  6. the genji in the hallway is so low and you are so high in hp you have 45 ammo in ur gun and he's deflecting so what do you do start hitting him what about ur beam hm and the tp can reach up to 30m and ur dumbass placed it on the stairs :/

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  7. she’s literally unplayable in the beta 💀 the orbs go way too fast, deal no damage and the cool-downs + less slowing effect of the turrets just sucks. why would they nerf her lmao. it’s so annoying

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  8. I'm sorry, but this is a skill issue.

    Hot garbage accuracy with your secondary fires, doesn't know primary fire exists until the end of the video, has no idea who to shoot half the time (Just chunked that reaper, but yeah, let's poke that OH junkerqueen instead).

    At the very least, you made good use with those turrets and teleporters.

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  9. they really made all muscle memory for her non existent i cannot hit a single enemy you get rolled in a 1v1 i used to 1v4 with orbs now you have to hit them 3 or 4 times. its shocking that they nerfed arguably the worst dps in the game. they could rework her again they just did it to bastion and look how good that is.

    make symetra a support who is focused on giving her teammore health and buffing. support shouldnt just be healers. she needs something. did they rven test these changes??

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