Welcome Back to the Impossible Run! In this Going Medieval scenario, I’m making every colonist as bad as possible and cranking up the difficulty as far as it goes. I think this is as hard as Going Medieval can get without limiting how you play and restricting your access to weapons or strategies. But it’s a super fun run even if I do have to play to win.
When in doubt, I went with what lowered the settler creation score for “perks”. I lowered the stats to as low as they can go. All colonists have the most negative perks out there and our starting colonist also had no passions and the worst background. The perks are: churl, contemplative, disfigured, dullard, laggardly, moribund, punch drunk, sluggardly, vulnerable, and listless.
Music by Streambeats: https://www.streambeats.com/
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I tried some new stuff with the audio recording/processing for this video. How does my voice sound?
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Audio was better my guy, still like the background music as well.
Definitely better audio than in the first episode, and a very entertaining LP ^^ Commenting for the alghoritm gods, you deserve more views!
"The snow will soon run red with blood" lol, Love it!
Any chance you're planning on doing a full play through? I know I would totally watch.
Great vids, good voiceover editing and all