The WARRIORS OF CHAOS REWORK – Immortal Empires – Total War Warhammer 3 – Gameplay



The embargos are over and in this video I will be going over the changes to the Warriors of Chaos in their BRAND NEW REWORK! After a few years the Warriors of Chaos are now properly playable with a complete OVERHAUL let’s check out the gameplay!

The WARRIORS OF CHAOS REWORK – Immortal Empires – Total War Warhammer 3 – Gameplay

#totalwar #warhammer3 #immortalempires #gameplay

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40 thoughts on “The WARRIORS OF CHAOS REWORK – Immortal Empires – Total War Warhammer 3 – Gameplay”

  1. Hey guys in total for today there will be 4 videos! Each releasing 1 hour from each other to please do make sure to check them out!

    Also I will be streaming over on tw itch as thegreatbookofgrudges doing BE'LAKOR campaign righ now!!

    Reply
  2. Do settlements that you raze become uncolonizable? Haven't seen anything about the whack-a-mole problem that happened in Warhammer 2 playing as the Warriors of Chaos. Would be nice to have dark fortresses act the same way the beastmen herdstones do.

    Reply
  3. I'm curious how daemon princes work when you don't start with them as your lord. Can you still customize or is it just a standard looking one based on which god it's aligned too

    Reply
  4. I do like that the eyes of the gods are in the game. It a very fun mechanic for Warriors of Chaos on tabletop that still exists for the Slaves of Darkness and always fun to us because who doesn't want to turn their general into a Daemon Prince only for them to become a spawn instead.

    Reply
  5. After everything I’ve read, seen and heard said about this. I am in love. The Warriors of Chaos are what got me into Warhammer in the first place. And by extension the Chaos Space Marines. Also it looks like they incorporated both the Amazon mechanic and the Menelaus mechanic from Troy into the Warriors.

    Reply
  6. Woah… I'm just seeing this which is why I'm so surprised. I am so stoked that the warriors of chaos have a more dynamic animation than just a static pose now. I can't wait to test them and the beastmen in immortal empires.

    Reply
  7. When play the warriors of chaos in II treasure was never needed every battle flooded my coffers!
    If i am corrupted in warhammmer i like khorne give my strong monsters to crush my foes with and skull cannons why does khorne have a ranged weapon well i don't know but cannon that shoots skulls so i approve!

    Reply
  8. This is what chaos should've been all along, love it. It calls me back to the feeling of old Warhammer games where gathering your army up, winning their loyalty, granting and earning boons. Just perfect and I can't wait to get my hands on it

    Reply
  9. Please Ca remove the warriors of chaos limit for their special units like shaggots and cannons
    and make the upkeep not soul based,

    (for the daemons is perfect For the others no)
    Let us upgrade ogres to the shaggots

    Reply
  10. It is very nice that The Warriors of chaos were given some love. Also, I love the new intros when we are picking them. It seems their campaigns will be more fun than previous games. It is going to be hard to pick who will be my first IE campaign. Keep in mind I haven't fully done a campaign in RoC and mortal empires, so I am excited.

    Reply
  11. wow archeon might actually make vassals a worthwhile thing
    interesting

    wait, magical reserves +5 to the cap? for the entire faction or just the army
    +5?
    seriously 5?
    its cool that its no longer the useless +% when increasing skill, but +5 to the cap isnt much better then useless

    you couldnt even spend 2 seconds showing a minor settlement?
    couldnt show us what it does so we could see that its better to vassalize
    just mentioning it offhand with as little useful info as possible
    great now i need to go look for a video on the rework thats actually useful

    Reply
  12. I love how you can seriously hear how excited you are to finally relay this news to us! The other TW YouTube creators are great too, but I find yours to almost convey the most emotion/impact and always makes me excited to play it myself!

    Reply
  13. One slight thing I've noticed that I hope they do, or at least that modders do, is make it possible to upgrade our Furies into dedicated Furies. The undivided ones are alright but the dedicated versions are way better, especially the Tzeentch ones with barrier and Nurgle ones with poison attacks.

    Reply
  14. I think a chaos rework would be better if instead of having productive settlements, they have systems centred around liquidating and corrupting the region severely so that it eventually becomes a literal ashy wasteland. Concepts such as environmental energy death and merging the mortal world with what is essentially hell would have been a proper improvement to the game.

    Reply
  15. Chaos has been done incorrectly. Chaos should be terrifying on a deep psychological level. Instead of simply making a new regime/order (which makes absolutely NO SENSE for a faction devoted to chaos/destruction).

    Reply
  16. Chaos should be devoted to destroying everything on the mortal plane, so that the world can drift into the chaos dimension (or elements of the chaos dimension affecting the world), and then there could be whole new maps/gameplay mechanics in the chaos dimension.

    Reply
  17. I'm still torn on who I'm going to play first. The DLC lords, the Skaven, or The Warriors Of Chaos. After seeing the rework as much as I miss the rat-men I think I'm going to go the Warriors!

    Reply

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