The Unicorn Overlord Demo is More Than I Expected and Then Some



The Unicorn Has Landed, and it turned out to be good. Well, mostly landed, the demo is promising, anyway. This is well beyond what I had possibly hoped for mechanically, and each encounter seems to have tons of potential replay-ability to it. It’s taking more notes from Ogre Battle March of the Black Queen overall, but with all of the mechanics you’d want and then some from all over the genre. There’s plenty of the better Fire Emblem stuff, the map exploration of Triangle done better, an unexpected amount of Tactics Ogre esque skills, some other mechanics that almost feel Fell Seal like, with unique unit weird counter maneuvers that made me think of Symphony of War. Hell, the timing mechanic XCOM 2 likes to push actually works beautifully here for the Expert Mode. It made me think of Hard West 2 at first, but feels solidly Ogre Battle at the end of the day. If you like weird strategy, this is really brilliant so far.

Begging For Change/

https://www.patreon.com/coffeepotato

Current folks keeping the lights on over here:

justsomejojo

jon s

Brainwright

Jared

Liza Wong

HerSleepyWarrick

Mr.Aufziehvogel

Dagar

SomeBiscuitName

Ennokos

VicariousBrian

source

46 thoughts on “The Unicorn Overlord Demo is More Than I Expected and Then Some”

  1. I don't recommend changing leader during battle as I find it wasting valor point which is pretty important and somewhat difficult to come by during battle, especially those valor skills can be useful during battle. Furthermore, for those arrow or magic strike, you will need to set the leader of that unit and within range to do that assist. Those stamina can be very important as it doesn't let an unit trying win just by itself. Also need to plan when to rest as it can't attack or even defence during the period in rest and plus out of stamina also can't move. Try to take out towers asap as it can turn the tide of your chance of winning to losing as you getting damage for no reason. By the way, provoke can be a very good valor skill to use to control the flow of the battle.

    Reply
  2. I really love how Symphony of War: The Nephilim Saga reminded people about squad based turn systems, it's really exciting to think where this system can evolve if further resurgence will last.
    Damn, to think an indie studio making an RPG maker game would potentially cause spiritual ressurection of MotBQ.

    Reply
  3. I just finished my demo run on PS5. I must preface that I am already a huge fan of VanillaWare, but by THE GODS have they crafted a masterpiece. Every aspect I have experienced so far has been crafted with not just wisdom, not even just care, but true artistry. The quality of life features are thorough and plentiful. Of course the artistic side is splendid but that is the minimum I expect. I must say this is one of the more fun combat systems I've got to explore this side of FFVII REMAKE.

    Reply
  4. Strategy games are my absolute least favorite genre, HOWEVER, and you might wanna consider this train of thought for your next choice of game even if the genre doesn't resonate, *in Vanillaware we trust*, so I'll give it a go, I know I'll find a game I'll finish and enjoy

    Reply
  5. for me it's the opposite with TS and this game. I thought the writing in TS had a better pacing, felt like a pixel version of game of thrones. Games that make me cringe hard would be fire emblem engage. Really loving the game so far and just playing through the demo, I already know it's going to be my GOTY.

    Reply
  6. First time I have a reason to buy a console in years (I'm getting a Switch). So excited for this one.
    btw Check your DMs, Coffee I did some research for what you could do for a review copy.

    Reply
  7. Ever layer I've peeled back from this game shows me the thought and care of this 10 year project. This is definitely the evolution of a game like OG Ogre Battle and so much more. OB64 was good but clearly miles away from what it could have been had they been able to keep the same director.
    Still a shame that Atlus wouldn't get you a free key for this. I'd bet that you'll have the most quality content on the game in the coming months.

    Reply
  8. Just started playing through Knight of Lodis again, & I’m beyond excited to hear of a new trpg that carries on the spirit. I grew up with ogre battle & other games of the like. This looks like exactly what I need to scratch that itch 🙌

    Reply
  9. I was glad to see Yuzu supports the demo 100% already so I've been playing that (though I haven't tried it on the Deck,) but I have the collector's edition on pre-order (mainly for the artbook.) Still wish this were on PC; up-resed at 1440p looks great.

    What I find funny is a few friends mentioning the game being an auto battler; I knew of Ogre Battle and have over 70 hours of Symphony of War but never thought of them as one since they're tactical strategy. I always viewed auto battler as the recent popularity of those MOBA mods.

    Reply
  10. I think i know why you can't manually name characters.

    The game has an online PvP system where the names of your characters may be visible to other players. So they would have to either implement a filter/censor system, or restrict to premade names.

    Reply
  11. I am pissed about the 7 hour time limit. I already preordered the game let me just play chapter 1 without rushing. People saying this is a generous demo have probably played a lot of shit demos I guess. I don't play many demos but all the ones I have played did not have a time limit.

    Reply
  12. I dont see it on steam, where do i procure this title? If its got ogre battle fighting, freedom of order, sngle of attack and disgaea stat growth choice. I will by buying it soon day one. Something i have not done since xbox 360 CAME OUT!!!!

    Reply

Leave a Comment