The Tyranny Of King Washington Was An Interesting Risk | Assassin's Creed Analysis



A sign of things to come, Ubisoft took a bold risk with Assassin’s Creed 3’s DLC expansion: The Tyranny Of King Washington. How did this DLC fair in retrospect? Let’s take a look…

Subscribe for more Assassin’s Creed-related content : https://www.youtube.com/channel/UCj8553CSwOn6L9zd29OsX1A?sub_confirmation=1

Recommended Playlist – VIDEO ESSAYS https://www.youtube.com/watch?v=X6d1tX5Qx1c&list=PL-dE4OVQgdNEtNdMgvFVH4-S0ltVEHrt6

Time Codes:
0:00 – Intro
1:31 – Episode 1: The Infamy
14:49 – Episode 2: The Betrayal
22:29 – Episode 3: The Redemption
31:33 – Outro

Social Media:
https://linktr.ee/willismakesmovies

Thanks for watching the video 🙂

#connorkenway #assassinscreed3 #ac3

source

35 thoughts on “The Tyranny Of King Washington Was An Interesting Risk | Assassin's Creed Analysis”

  1. Nicely done! You have any more videos coming out for AC3? I appreciate the attention you're giving the game. I feel like people are happy to forget about it compared to the rest

    Also, your note about the reason for Connor mocking his ally was interesting. I never actually took in how the way Connor continued to gain more powers lead to him becoming more arrogant. Great analysis on that one

    Reply
  2. Any thoughts on giving perhaps the most underrated AC games some analysis? AC Chronicles, even though they’re not quite as lengthy as main line entries. Syndicate would certainly be interesting, especially since the JTR DLC does so much more Justice to the tone and character writing the main game should have been.

    Your analysis and approach towards giving each character/game its due is quite admirable. Cheers!

    Reply
  3. As silly as this DLC was, I loved it to death. I'm a diehard Connor fan one part of that being influenced by my own Native American heritage and the other being my love of him as a character and the small subtleties and humor he can actually have, even seeing his happiness in the frontier missions made me beam. But this DLC, for as absolutely batshit insane as it is, has merit as one of the only representations of Natives that actually make them a powerful formidable foe, where I struggled in some of the base game missions I felt this DLC was meant to be a power fantasy where you can forget about the actual conflict and instead fuck people up as a BEAR like holy moly for what it's worth I enjoyed it even if it was a bit half baked

    Reply
  4. You should watch A Brief History of Assassin's Creed. I think it's pt7 in his series but he theorizes on why the alternate timeline is shown.

    He thinks the apple is shown to Washington and Connor to get them to go through the main timeline to get Desmond to complete his mission and die. The alternative timeline would've made his mission more difficult to complete. The animal powers are similar to what we've seen in previous titles. Ezio using holograms at the end of AC2 being similar to Connors wolf pack and Ezio's helsther being drained when he used the apple in Brotherhood similar to Connor losing health when he uses is power. As for the tree it could be Isu tech or somehow was grown on top of something from the First Civilization

    Reply
  5. Village elder: "make sure you leave no trail back"
    2 Mins later
    Village elder: "They followed your trail"
    Conner had ONE job. One that he couldn't do with ALL his assassin training. Something all his other brother were able to do because guess who DIDNT get followed back? Assassin my ass lmao

    Reply
  6. 6:21 Interesting theory but no. The writers of the DLC just derped out.
    Broken Trust memory in AC3 happens in 1778 and Washington obtained the Apple in 1781 (as shown in the AC2 Truth glyphs). Washington also mentions the Apple was taken from a captured officer in Yorktown. And the Siege of Yorktown took place in 1781.
    As far as I can tell, the main writer of AC3, Corey May, was not involved with the King Washington DLC. He was also the main writer of AC1 and AC2.

    Reply
  7. 6:48 Technically speaking their last exchange was at the end of the Benedict Arnold DLC. But it was just as unfriendly. 😛

    Washington: Whom can we trust now, if Patriot heroes are betraying us…?

    Connor: You reap what you sow.

    Reply
  8. In retrospect, one thing that baffles me about the animal powers is… why are they even Animus-themed to begin with? Why do the spirit journeys happen in the Memory Corridor? It doesn't add anything to the story. Wouldn't it make more sense if the powers and the spirit world were Apple of Eden-themed? With all the golden glow and First Civilisation marking and stuff like that?

    Reply
  9. It's kind of interesting that Ubisoft Quebec who developed both ToKW and AC Syndicate kinda re-used the animal powers in different forms in Syndicate:
    Wolf Cloak became Evie's invisibility skill
    Eagle Flight became the rope launcher
    Bear Might became Voltaic bombs

    Reply
  10. The DLC was definitely overpriced back in the day. $30 for all 3 episodes. That's half the price of the base game.
    Well, the base game had 46 main missions and ToKW had 23 missions. So… it checks out, right? Half the price of half the missions. Well… not quite. Because base AC3 didn't JUST have the main missions. It also had:

    35 Homestead missions
    3 Present Day missions with Desmond
    A Present Day hub area
    4 Naval missions
    6 Kidd's Treasure missions
    15 Privateer missions
    6 Hunting Society missions
    6 Frontiersman Myths missions
    5 Assassin recruitment missions
    4 mini-games (Checkers, Morris, Fanorona, Bowls)

    And that's just the noteworthy stuff. There were some fetch quests, too.

    So if they wanted to charge 30 dollars for ToKW, it needed some proper side content as well. We only got those lucid memory fragments and citizen missions which were on par with the Assassin recruitment busywork from the base game. Not great.

    They could've done something like:
    – "Homestead Lost" – side missions where you help out your Homestead buddies. Instead of them only getting a few cameos in the main story.
    – "King's Fleet" – a couple of privateer contracts around New York, plus one story mission at the end.
    – A new board game to play with the rebels in their hideout.
    – Actually let us walk around the rebel hideout(s), don't just relegate it to cutscenes.
    – Turn the Citizen missions into something more plot-driven with cutscenes and everything. A side quest where you free a convoy, a side quest where you hunt down the leader of the wolf pack that terrorises Boston, for example.
    – Give every character a clothing redesign to show the DLC is legit premium. Plus new, more royal uniforms for the USA army (including Putnam & Arnold) and more appropriate clothes for the British rebels (come on, stop wearing those red coats).

    Alternatively, they should've only charged $15 for this expansion. Five bucks per episode. That would've been a fair price.

    Also, I found Benedict Arnold's role in the DLC pretty lacking. He received his own story DLC prior and here he only gets a cameo during the village raid and when you track him down, he just walks around in a circle. Hell, Putnam got more screen time than Arnold in Episode 1. What's the deal with that? 😛

    Reply
  11. To be fair muskets were not nearly as dangerous as guns now but conner is also a berserker killing machine so im not upset he tank that lol. . How u going to be mad at native magic when they are fighting over the apple of edan ?lol do u guys even think about it ? People say the dlc is rushed but AC3 is too slow ? Lol bro im done. Its dlc .u looking for a full game ?

    Reply
  12. The DLC opening and ending definitely take place after the main game as Washington says he got the apple at Yorktown, the last battle of the revolution.

    As for the magic powers it's not a big deal to me. The DLC seemed pretty light hearted to begin with so I'm willing to brush off the magic with "its more apple of eden magic". Possibly to temp Connor with power like was trying to do with washington

    Reply
  13. Another question that Part 1 brings up is the fact that, aside from Haytham's Hidden Blade bracers being completely different from the main timeline, the game never confirms what Haytham was in this timeline. When Ziio brings up Connor's father, Connor obviously brushes it off because he's still clinging to his preconceived ideals of what things 'should' be based on his experiences. It never confirms that Haytham was, in fact, a Templar at all at the time of his death; retired or not. It, in fact, purposefully lets Connor cut Ziio off and not explicitly state what Haytham was, and doesn't bring it up afterwards.

    It is entirely possible that Haytham, in the ToKW timeline, was actually an Assassin of the Colonial/American Brotherhood. Haytham never had a Pivot Blade, that was something presumably unique to the Colonial Brotherhoods around the 1760s (Aveline and Connor both had one, but the Caribbean nor Achilles' Brotherhoods in AC4 and Rogue did not), which means he either killed a Colonial Assassin and took it to replace his own, or more likely, he was given one as a member of the Colonial Brotherhood.

    This would mean that his backstory would need to be entirely rewritten, since Haytham and Jennifer were indoctrinated by the Templars after Reginald Birch had Edward assassinated. They would have needed to be raised by Edward and the Assassins their whole life, which brings up the question as to why Haytham went to America in the first place, since he wouldn't have been sent there by the Templars to search for the Precursor Site. Was he sent there by the Assassins for the same reason? Why? They don't usually actively search for Isu artefacts except to keep them away from the Templars, who wouldn't have the means to access the Grand Temple at all if not for Haytham stealing the Key from Miko at the opera in 1754.

    The idea of this divergent timeline is interesting, but they obviously didn't think things through when you take all their vague allusions and implications into consideration.

    Reply
  14. The DLC takes place after the main game. Connor tells his mother that Washington (in the original timeline) quit his job and retired to Mount Vernon, which happened right after the American revolution ended

    Reply
  15. I didn't play this DLC, but despite its flaws I think it was an interesting idea and risk. It's kinda excusable given It's an Apple of Eden doing all of this, but that still doesn't give it a reason for bad writing. I love Connor, but taking 4 SHOTS that should be lethal is baffling. I can buy Batman being in that situation, but not him. Despite me believing Connor is ACs version of Batman…

    Reply
  16. Actually AC valhalla is very related to AC 3. Eivor returns the isu item to the same tribe. We can hear the voice of Juno there. The "Odin memories" that he sees are what happen through his eyes because a drunken, ignorant drugged viking cannot comprehend what happened to the Isu. Eivor is even buried in the frontier. You can see the maps are almost identical.

    Reply
  17. Maybe Im weird but I actually dont mind if the game dlc is not connected to the main story and is lowkey experimental.
    It’s a dlc after all.
    I finished it last night and damn I enjoyed the hell out of it. 😂
    It’s silly, it’s strange, but also depressing.

    Reply
  18. Personally, I really enjoyed the DLC. As an American myself, I liked seeing what if Washington had become the King of America and how he would be taken down.

    Plus Connor is my favorite Assassin’s Creed character so any excuse to play as him is a bonus.

    And I really enjoyed the animal spirit powers. Does it make sense? Not really, but this is a universe where two factions fight in a secret war and also fight over objects that came from another race of beings. So it’s not that far fetched when you think about it

    Reply
  19. Incredible Premise Concepts

    Beautiful Art

    Such a wasteful Resourceless execution

    Exploring the lessons of such an Immaculate figure in American Society and exploring the Corruption of even the Greatest and most Idolized Men

    I really Love the Educational potential here

    Sadly; every aspect of this story is lacking in some important way

    Could easily be fixed in a simple rewrite

    Don’t even need the game

    Perhaps a comic

    Reply
  20. Every time i see someone talk about this they act like its an alternate universe when the ending reveals its essentially a dream shared by washington and connor crafted by the apple of eden, im glad you actually touched on that

    Reply
  21. Okay I know it would have been quite literally impossible because Rouge wasn't even a concept in the timeline at this point, but how epic would it have been if Shay was in this DLC. What if Shay remained an Assassin, and even became the mentor of the colonial brotherhood after an alternate version of Rouge's story, but by the time we see him in the DLC, he's one of if not the only assassin left in the colonies, with Washington having exterminated the colonial brotherhood and burned down the homestead after they attempted to kill him. Just one idea and bringing assassins but no templars is weird but I still think it would have been interesting to se an alternate Shay in this timeline.

    Reply

Leave a Comment