The Spider's Lair & Astarion is Thirsty | Baldur's Gate 3 (Part 9)



Grab a cup of tea and join me as I dive into my blind playthrough and let’s play of Baldur’s Gate 3. In this episode, Joey conquers his fears in the village well, and almost becomes a midnight snack.

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Intro Song:
Baldur’s Gate 3 – Who Are We

Outro Song:
Baldur’s Gate 3 – Main Theme Part II

#baldursgate3 #baldursgate #joegreene

About the Game:
Baldur’s Gate 3 is a 2023 role-playing video game developed and published by Larian Studios. It is the third main installment to the Baldur’s Gate series, based on the tabletop, fantasy role-playing game Dungeons & Dragons.

Baldur’s Gate 3 takes place in the fictional world of the Forgotten Realms during the year of 1492 DR, over 120 years after the events of the previous game, Baldur’s Gate II: Shadows of Amn, and months after the events of the playable Dungeons & Dragons 5e module, Baldur’s Gate: Descent into Avernus. The story is set primarily in the Sword Coast in western Faerûn, encompassing a forested area that includes the Emerald Grove, a druid grove dedicated to the deity Silvanus; Moonrise Towers and the Shadow-Cursed Lands, which are covered by an unnatural and sentient darkness that can only be penetrated through magical means; and Baldur’s Gate, the largest and most affluent city in the region, as well as its outlying suburb of Rivington. Other places the player visits include the Underdark, the Astral Plane and Avernus.

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42 thoughts on “The Spider's Lair & Astarion is Thirsty | Baldur's Gate 3 (Part 9)”

  1. I really enjoy watching you play this masterpiece 😉
    A few helpful things I wish I knew sooner, without any spoilers:
    – "Shift+C" = everyone goes into Stealth Mode (pressing it again deactivates it)
    – "G "= unchain everyone
    – If the camera goes away just double click on the character's portrait and it will go back to them

    – SNEAK ATTACK and pickpocketing is much easier if you go into "Turn base mode"- same goes for deativating risky traps. Use it by pressing the big blue button on the right when out of battle. It basically stops time and waits for you to do something (jut like in battle) but if you're in Stealth Mode and the enemy hasn't seen you yet you can sneak up to them without worrying that they're gonna turn around (for example at the spiders). VERY useful for setting up fights, positioning the party and surprising the enemy. If you run out of movement speed before getting behind the target just go through all your companions turn, at the "Environment" ' s turn nothing will happen as long as there are no actively hostile creatures (red dot) who have noticed you.

    – KARMIC DICE off or not: turning it off will basically function as a real life die, you roll what you roll, no computer to help lessen the chance of failure streaks. You will have a slightly higher chance to roll bad ones in a row (all rolls, in battle too) BUT the same goes for the enemies as well. But TBH this is your first playthrough, don't worry about this, save and reload if you don't like how things turned out as much as you want. The point is to enjoy the game and steer the story/characters how YOU want to.

    – ITEMS – don't throw away or sell orange colored items (ex Necromancy of Thay book), they usually have a purpose later or connect to a quest (that stupid Goblin drawing is an exception lol)

    – INVENTORY – holding down the shift then clicking you can select multiple items to send to camp or anywhere (drop it etc)

    – CLEANING – if you find soap bar or sponge tray, you can use them infinite times and they will clean off the dirt and blood (I kept one for each party member then got tired of always stopping to clean everyone so ended up downloading a mod lol)

    – GLOWING SYMBOL of Authority – whenever this comes up in dialogue options the [ILLITHID] option will offer a much lower difficulty of persuasion/deception roll (usually lower it to a 2 or a 5). Can use it once per Long Rest. Comes up when you are trying to convince or deceive someone who has a tadpole/is a follower of the Absolute

    – USELESS ITEMS – regular skulls, bones, rope, buckets, cutlery has little of value (unless the cutlery is silver) and takes up space=adds unnecessary weight, so I wouldn't bother hoarding them, you'll have enough money don't worry. ALSO! If you know you want to sell something later mark it as "Ware" with the "Add to Wares" (right click ), this way you can sell all items at once without having to click on the them individually ("Sell Wares" button at merchants)

    – LEVERS and BUTTONS – any button or lever that you can't reach or don't want to get caught touching can be activated by shooting an arrow at

    – SHOVING enemies off high places is VERY useful, sometimes insta kills them if it's high enough – be careful though, if it's a chasm or some place you can't go yourself you lose the loot that was on their body

    Good luck <3

    Reply
  2. Really enjoying this series! Your running commentary on Astarion's reveal and its fallout were priceless lol. Many have said it before, but it's fun watching someone experience this incredible game for the first time. I'm jealous!! Anyway, if I may, a few quality of life tidbits for you; things that I wish someone had told me early on since the game doesn't do the best job of spelling things out for you. I know it's a lot, and obviously feel free to ignore them all if you want, up to you.

    TAB – I'm glad you found this today! Being able to see and interact with all of your party characters at once is super helpful. So much easier to manage gear and compare stats, etc. No more right clicking an item and sending somewhere, just drag and drop. On that note, you might also want to use Shift and Ctrl when interacting with your inventory. Shift+click lets you select a series of items and Ctrl+click lets you select multiple individual items. Once highlighted, you can right click and send them all to camp or another character, or simply drag and drop them. Super handy. (speaking of, no need to keep all the random gray junk items around, you can just sell most of it unless it has a unique description of some kind)

    [BRACKETED] Text – If you hover your mouse pointer over the bracketed word (e.g. – [BARD]), it shows you what bonuses (or negatives) you have on that conversation option. This allows you to make more educated choices. You may still opt to use less good/bonused options for RP purposes, but at least you'll do it knowingly! I didn't notice this for AGES and it is literally game changing. You may know this and sometimes just cut it out of the vids, but thought I'd throw it out there because it's super helpful and important.

    Dual Wield Toggle – Under your weapon icon near Joey's character's portrait at the bottom of the screen is the dual-wield toggle. I would highly recommend toggling it off because, as it is now, it will automatically use your main-hand attack (action) and off-hand attack (bonus action) every time you attack. So, if you wanted to attack and heal on your turn for instance, you wouldn't be able to because your attack has already consumed both actions. As you progress, combat on tactician difficulty is going to get a lot more involved, so having the ability to choose when and how to use your actions is super helpful.

    Weapon/stat Basics – Finesse weapons use DEX for attacking/dmg UNLESS your strength is higher. Ranged weapons use dexterity. All other weapons for the most part use STR. Not 100%, but broadly true. Exceptions to all rules, and all that. This is why Laezel and Karlach have lower % to hit on ranged vs melee, their DEX is lower than their STR. STR also dictates JUMP distance, which the game doesn't really tell you. Characters will mostly get by with 10+, but chars with 8 STR will sometimes struggle with even the tiniest jumps, as you've already experienced; at least now you know why lol.

    Ability Score Improvement – The most straight forward feat, and kind of inherently boring, but improving your abilities affects everything your character does related to that stat. For instance, adding +2 to dexterity improves to-hit % on finesse and ranged weapon attacks, dex saving throws, armor class, finesse/ranged damage, etc. I'm not saying don't take any others, far from it, there are many super fun options, just something to keep in mind as the enemies get more difficult.

    If you've made it this far, congrats, time for a nap to process it all! LMK when you're ready to digest round 2!! Haha. Good luck out there!

    Reply
  3. Leveling up in DND is sparse and impactful. DND 5e only has 20 character levels, BG3 only has 12. (this is mostly out of practicality because once you get above level 6 spells, which unlock at 12, you're into some major spells that Larian just couldn't account for. Like "Wish" which could give you literally anything with a chance of backfire.)

    Reply
  4. You can do a sneak attack with any finesse weapon, so the weapon would say finesse which just means it uses Dex instead of Str. Also don't be afraid to just pump your feats into ability improvement and making your highest even numbers, its a boring but incredibly effective upgrade.

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  5. After each long rest, buy the 3 hill giant potions from Auntie Ethel, you can stock up on them and they are very useful. By the end of act 1, and leaving Ethel til last, i had over 20 in stock.

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  6. If you're going to read every book you come across, its going to be a long play through lol In saying that, some books you need to read to advance some quests or gain bonuses. But you can just click read, and that is enough. Unless you actually want to read every book, then gg's 😀

    There are hundreds of books in the game.

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  7. i don't know if anyone told you this but you can pickpocket withers if you get low on gold he has all the gold you give him for respecs or hirelings and he won't react at all lol

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  8. Getting feats at level 4 is a big power spike, and level 5 also gives you another power spike (level 3 spells for casters, extra attack for most weapon users).

    The list of feats can be overwhelming but there are several commonly used ones. Ability score improvement for your primary attack/casting stat (remember you only get bonus every even number) is the basic default one if nothing else appeals. Alert lets you almost always go first in combat. Great weapon master good for someone like Karlach in your party. Sharpshooter for dedicated archer builds. Savage attacker is ok if you are already hitting reliably, and use multiple damage dice in weapon attacks. Tavern brawler for dedicated unarmed attackers or throwing weapon users. Warcaster if your concentration casters keep on losing concentration.

    Reply
  9. Another great video! It’s fun watching you work out your own strategies as you learn the game. Glad that you let Astarion bite you, and escaped him killing you (though the dialogue if you do that and revive with Withers is hilarious and you get to punch him in the face 🤣)

    He won’t bite you anymore because you said no! But if you have him bite each companion there’s also fun banter. The Lvl 2 spell Lesser Restoration will clear Bloodless but keep his Happy buff!

    Also yeah Karlach is so satisfying to play in battle, especially at earlier levels when the others are weaker. Her hits just have that meaty feeling lol

    Reply
  10. I trust Joey to find a way to win battles even if underlevelled. I'm sure you could've won every battle you've retreated from if you tried a bit more 😉 have faith, you're doing great. also maybe study the environment more. when you got killed in the spider's lair, it's because you took a lot of damage from falling and were prone. you fell because the cloud of daggers(i think) touched and destroyed the web your were standing on. use that to your advantage 😀

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  11. One of the best parts about playing a swords bard is using inspiration for the flourish moves. Slashing flourish with a ranged weapon gives you two shots for the price of one. Mobile flourish is great for fixing positioning in combat. You haven’t experimented with these much. Inspiration charges refill on a short rest. Definitely play around with them

    Reply
  12. I've played this game so many times, and yet I love watching you experience it for the first time. You can sell extra weapons and random books you've read before. Vendors update their stock when you level, and I think also when you do a long rest. So you can look for a hand crossbow. 2 vendors in the Grove.

    Reply
  13. Finding the tab function was so helpful! Didn't take me to get to act 3 at all 😅
    You can even be the other party companions while in the tab view, which makes it easier to see who would benefit from cool new armor or weapons the most. Or on wom it looks coolest. Who needs stats anyway.

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  14. Ooo~ the Speedy Lightfeet~ I predict he will dash, generate lightning charges, run into a puddle, and get electrocuted— lightning charges does not give the character lightning immunity.

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  15. Savage attacker rolls each "damage dice" (not "to hit" dice), which means: your damage will lean towards the higher end of the damage curve, it benefits greatswords since it rolls two D6 for damage which increase consistency and any damage "riders"; all the little "add 1d4 fire damage to your melee attacks" that are littered all over equipment and certain class features and attacks. This feat benefits Paladins in particular- their smite attacks adds many dice of radiant damage- especially when you upcast them.

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  16. The barbarian ability you were asking is for a different subclass of barbarian, you have the berserker and I think the one you asked about is the Wild Heart one. I still think the berserker is way more accurate for karlach tho.
    I am loving your gameplay so much! You make my days everytime you upload keep at it please!!!! ♥

    Reply
  17. Hey Joe, happy new year! Been watching since you started your Baldur's Gate 3 series, but this is my first comment. Yours is the only channel where I literally check every day to see if there's a new episode. I love watching you experience the magic for the first time, as I've been playing almost nonstop since August, and each playthrough I try to recapture a bit of that early excitement. So happy to see you enjoying every second!

    Reply
  18. If I may, the best way to defeat the spider matriarch is probably to wait until she's on the web and destroy the web from under her with fire. Unless she happens to fall into a chasm, that alone won't kill her, but it'll make the fight easier.

    Also, best to always bring a magic user to tough battles.

    Anyway, I love that you read the books, especially since you're new to the Forgotten Realms setting. Understanding the lore also makes you understand some of the characters and storylines better.

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  19. Loving the playthrough. Two things. You are locked into a relationship with La'Zel unless you end it, so if you want Gale (whose romance is incredible) you will need to end the relationship. Second, in my humble opinion, Astarion has the most interesting plot line. Keep him in the party and let him be a rogue (unlock/disarm traps). He's good at it, far better than Joey.

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  20. I like to keep a 2h hammer in Lae or Karlach's bags to equip in case of skeletons, cracked walls, or anything else that needs bludgeoning damage! If you come across a green one I'd just save it instead of vendoring, could come in handy if you don't have a wizard/warlock around all the time.

    Reply
  21. You're high enough level to take the Spider Matriarch or most of the other battles you've decided to "save for later". However, as the difficulty you are on implies, they will require some efficient Tactical movesee🎉

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  22. Concerning your cantrip 'friends' for bonuses in dialogue: Use it as often as you like, it doesn't require a spell slot!

    Concerning feats:
    I love 'Performer' (though I don't recommend it for a tactition run) because it lets non-bard characters play instruments aswell 😀 You can actually form a band with your companions if they have that feat. In the world you can find lutes, violins, harps, drums and flutes.

    Savage attacker for Lae'zel is a great choice imo.

    For Shadowheart (and maybe Gale too) the feat 'Battle Caster' is quite useful, too. (Advantage on concentration saving throws + shocking grasp as reaction.)

    Reply

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