The SLOWEST Missile In The Game (I Hate It)



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Music:
– Symphony No.40 in Gminor
– Spartan Total Warrior OST

Outro music: They’re Taking The Hobbits To Isengard
Discord: https://discord.gg/BuYad5cG7D

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48 thoughts on “The SLOWEST Missile In The Game (I Hate It)”

  1. Takes like 15 seconds for it to even overshoot my own aircraft so I can at least see where it's going… It's not like the Nord, there's no proximity fuse. It keeps straightening it's flight path both vertically and horizontally making it even harder to steer. The enemy gets a giant ass MISSILE warning. And every single game is an uptier (even an I-153 Chaika can outrun this missile). Yeah.

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  2. it took me several tries to hit the goddamn ship on the missile tests, the fact that you even managed an air kill in that thing is nothing short of incredible (or im just very, very bad)

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  3. I started grinding this event realized how annoying it was to craft and how bad the vehicles were so instead I went to a concert a couple states over. I got Covid and have been sick ever since but I still think I had a better time.

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  4. Glorious japanese air to air missle made from paper machete using Sake as fuel, soy sauce as explosive. If japan had atleast 0,0000001 more of them they would win the war 💪🗾

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  5. The I-Go missile was ment for engaging ground targets. The Funryu thiugh was a IR guided missiles which would be designed to fight props.

    Currently though the I-Go doesn't really work like it should which is a drop then engines turn on.

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  6. I would've made it possible for the bombardier (or whoever controlled it) to guide it, while you just maintain a visual lock on target…All of that as an alternative to the manual guidance…Plus "weapon maintenance" skill could help it with accuracy to some extent…

    Otherwise it's just a sad nord.

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