The Secrets of Tarkov’s Updated Ballistics! (Patch 12.12)



Today we look at the impact of the 12.12 ballistics update upon “ordinary” rounds at ranges of 50-200m, where there are some serious changes to the way that we have always looked at the game in terms of armor classes, rounds and penetration values.

There is a new “Tarkov Ballistics” tool out at https://tarkov-ballistics.com/ created by some long time members of the community, which has some incredible data that we can use to understand what has happened in 12.12. This details the changes to penetration and damage at distances out to 1000m, as well as pen chance at 100m ranges rather than the point blank range that we’re used to using from Battle Buddy for example.

This has major implications for rounds that were previous just over the threshold of penetration for certain armor classes, for example 37 pen vs class 4. At 50m+, these are no longer anywhere near the pen chance that they used to have.

Onepeg’s video on Headshot Changes: https://www.youtube.com/watch?v=iluOPnt2MnM
Tarkov Ballistics Website: https://tarkov-ballistics.com/
Reddit Thread Announcement: https://www.reddit.com/r/EscapefromTarkov/comments/s5o0ny/tarkov_ballistics_the_tarkov_marksmans_ultimate/

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*****TIMESTAMPS*****
00:00:00 Intro
00:01:16 “Tarkov Ballistics” Tool/Website & M80 rounds
00:03:43 “Breakpoint” Rounds
00:05:32 Subsonic Rounds
00:08:23 Armor Charts
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Ammo/Penetration Chart credit to NoFoodAfterMidnight
https://escapefromtarkov.gamepedia.com/Ballistics#Table

Feel free to check out the rest of the channel and my weapons videos below:

Class 4 Armor Breakdown!
https://www.youtube.com/watch?v=QoB5TJK9k7Q

Midgame Builds: The AK-101
https://www.youtube.com/watch?v=vt1GE-avl1U

Class 5 Armor Breakdown!
https://www.youtube.com/watch?v=dPXmqAhR1lc

How Recoil ACTUALLY Works in EFT!
https://www.youtube.com/watch?v=gDZjAF7LSPI

RFB vs Hunter!
https://www.youtube.com/watch?v=TxaaaDGEaJ0

Lowest Recoil M4 in 12.11!
https://www.youtube.com/watch?v=P687iFCi1iA

Tarkov Budget Guns for PvP!
https://www.youtube.com/watch?v=4rm_y2w8DRY

Tarkov Budget Kits: Cheap Early Loadouts and Efficient Midgame Gear Sets!
https://www.youtube.com/watch?v=tjV7aVzImDE

For more Tarkov beginners tips and guides remember to subscribe to see the content coming up next.

I release new videos on Youtube every Saturday, and also stream on Twitch! Please do stop by to say hi, or to ask any questions you might have!

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42 thoughts on “The Secrets of Tarkov’s Updated Ballistics! (Patch 12.12)”

  1. Overall it's not too bad, some values should probably be tweaked a bit but inability to 1hit unarmoured head is super bad IMHO. Maybe 1.5x headshot multiplier if no armor was hit (head eyes, head jaws, etc.) would do the trick. I will need to change from Warmage to HP for rogue hunting tho since they retain speed and DMG better.

    Reply
  2. Not gonna lie, I killed a PMC with 9mm quakemaker at 180m. I believe I can't do that with 5.45 ppbs…
    the damage drop off is some kind of a joke now. (but of cause, glad that he is not wearing a helmet)

    Why I tried sniping with 9mm, just because I was wondering if I can kill some rouge with 9mm long range, but somehow see a pmc over the bridge instead..

    Reply
  3. Imho damage should not drop after distance. Once the bullet penetrates, it would deal mostly the same wound.. penetration however should drop off because it is losing speed, thus energy to penetrate armor. It would have roughly the same effect as is now but with better consistency and would make armor relevant at the same time!

    Reply
  4. As a I'm new to pc gaming and started tarkov half way through last wipe, your videos have been an extremely helpful source of information. Thanks for your clear, concise and educational content. Keep up the good work.

    Reply
  5. I don't like how ulachs are actually commonly stopping rounds now. Just yesterday I was some 50 meters away from a dude, shot at his ear and the man just tanked an M80 to the side of his head… I like what those changes do to armours because it actually makes you ask yourself what you want to use (although there should never be a situation where subsonic ammo over range is better than regular ammo) though the highest level rounds are kind… obsolescent now? You'd think having a mag of m995 is some good shit but m855a1 might be a better choice… I don't know, I like some of these changes but 50m headshots being denied is just tragic to me.

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  6. Bruh they gotta scrap the whole ballistics system, make one 556 one 762 one of whatever and have that be the bullet and the gun preset / attachments control the weapon stats

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  7. Nice but the info is not correct as it is given in the video!!!
    The weapon is completely ignored, and since 12.12 it is no longer irrelevant when it comes to damage and penetration.
    E.g..
    M80 from a M1A1 with 22" barrel 786 m/s
    M80 from a Veper Hunter with silencer 854 m/s
    The table calculates with 833m/s.
    The M80 is significantly slower from an M1A1, and faster from a Hunter.

    Even more extreme is the difference between AKS-74U and AK-74, because here the muzzle velocity is different now as in reality.
    Every AK player should have noticed that the 5.45 PS from an AKS-74U somehow performs very poorly. But out of an AK-74 it is still as bad as
    ever.
    And that is why the data without indication of the weapon and its modifications are simply wrong!

    We don't need a fake table, we need a calculator where you can enter ammunizion and the data of the ammunition in the modded weapon. Tables with 50m 100m 200m…. based on the data without weapon are nonsense.

    Reply
  8. I wonder how this model reflects on reality, because it seems like these rounds drop off a LOT at only 100m.

    Even assault rifles are designed to shoot out to 400m, and can shoot past that. I think AKMs were originally zeroed at 400m when they were issued.

    A bullet to the head should pretty much always kill in this game, because in real life, even if it doesn't kill you, it will incapacitate and likely permanently cripple you, amounting to the same.

    Reply
  9. Hey Gigabeef, does this mean that the muzzle velocity stat of weapons is now somewhat important? Take for example the AK-74 (910m/s) vs the AKS-74U (735m/s) and let's say the target is point blank CQB for simplicity and we use BP ammo (35 penetration). With the AKSU having only 80% the muzzle velocity of the AK-74, does that mean that the AKSU would only get 28 penetration? That would make it the equivalent of firing PS ammo (27 penetration) from the AK-74 and be a serious handicap to using the suchka that many players might not consider.

    Worse yet, you'd be going down to 39 damage per round, which would be a full 11 points less than the the PS ammo from the AK-74!
    Edit: But checking the tarkov ballistics site, the BP ammo at 735m/s (about 150m on the table) would place it at 41d/31p, which isn't so bad.

    Reply
  10. Anything that reduces but doesn't remove one taps over distance is good in my book, especially for AR rounds and especially as face shields are fairly rare so there's going to be plenty of one taps anyway. Honestly helmets have felt useless for some time so making them actually do something is nice.

    Reply
  11. They should be nerfing pen chance more at range and leave damage unaffected. Getting a pen at range but no kill because it doesn't do enough damage is some high level bullshit. Bullet damage shouldn't fall off at all imo, doesn't matter if the bullet is going 600m/s instead of 800 because of the range, its still doing the same damage to a human body, even if it may not pen a helmet at that range.

    Reply
  12. the only guns that I see that will be viable the whole wipe are all the 762 nato rounds and 762×39 only rounds I've been finding that will consistently 1 tap people in the head and 3 shot to the chest and with the recoil changes and additions to the 762 calibers there is no reason to not be using them the new kiba arms 762 nato adapter makes the akm a contender to the mk47 and the new 762 scar can get decent recoil and sr 25, m1a and rsass all very viable weapons even though they are semi automatic still can fire decently fast and will pack a punch

    Reply
  13. Hey I was wondering if you could test something. A few days ago I one tapped a guy in a Ronin helm using Poleva-3 slug. And I found out that he was streaming. I checked the vod and he died of blunt damage. He had full health and the helmet was at max durability. Was it a bug or is it something that can happen now?

    Reply

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