The German Admiralty has seen a vision of a future where all of Europe unites against them. Their current fleet is of a decent size but perhaps the High Seas Fleet is not as mighty as they thought? Turning to new leadership in an effort to stave off disaster will the new Admiral of the Fleet (me) be able to prevent the collapse of the German Empire?
A new campaign! 1920 start date with the random AI personalities and on Legendary difficulty. As an extra challenge I’m starting with an AI generated fleet so expect some salty language. I can refit ships if I want but replacing ships isn’t allowed until I get a new hull, meaning I’m going to have to fight the French using the dreadful rubbish the AI made…
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Captain of the 1st Company: Treefrog
Veteran Sergeants: 1stplaceonion, LCG Canyon, Welshy
Sergeant: Jackie, Twitchyknees, Alerik Rahl
Veterans: Telemonian Dan, Sunless Sky Nova, Threadoflength, Darth Vendar.
Battle Siblings: Jacky Chan, nagebenfro, scurvekano, Cpt Graftin, Icd, Iroey, Zadrias.
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THANK god you hadn't auto generated with French hulls! Lol
Sounds more than a little masochistic.
Some of those AI generated ships look like they were designed by Orks… and the Orks were drunk.
3 obsolete destroyers for a 15 inch battleship is a price any navy would pay again and again… one does question why an AI would deploy a battleship without at least a pair of destroyers as escort however…
They really need to work on how the game calculates weight offset…. It seems that on most hulls, if you make a design that visually looks like a real BB, you often end up with 50%+ offset….
Maybe they could allow us to move the machinery spaces around without moving the funnel, perhaps at the cost of some extra weight (trunking)… Because having to add extra armour to balance a ship is stupid.
Again can the light cruiser be abcxy?
A little amazed that with all that red, the DD torp launchers would actually turn to bear on a target.
The AI designed ships added to Legendary really is a HARD start. I was remembering where a while back you used that but allowed for I think was 3 attempts and mild adjustments. perhaps a better start and because of the Randomness you might have had better fleet ready RSS. This may be 🔥 times added to more than normal crew losses… but indeed entertaining and great test just to get to a good battle fleet.
Name a new DD 'Herman Ze German'.
Those German destroyers seem more effective than you thought they would be.
You have a nice place to tuck in a 5 inch guns port and starboard just behind rear main gun and that elevated secondary
In the light cruisers I mean
Front and rear fule barrels should fit don't know if you the tonnage for it
Doesn't smoke interference only count if you fire to the rear quarter? If you use the accuracy tool tip in battle it says so.
Clearly the AI doesn't fully grok how to use torpedo spam the way a live Human can do… All this time I've been watching I've been thinking to myself that torpedo boats and DDs should be packing as many torpedoes as you can get away with; the design priorities being speed and torpedo power, with two or three rapid firing 4" or 5" guns. Make them as fast as they can go, and deliver a veritable wave of torpedos upon arrival from at least two or perhaps ideally three ships all ganging up on a single capital ship, sit back, and watch the ensuing mayhem. 😈
The DD garbage speaks fir itself. Make a reef and to Heilgoland. Towed by the cruisers and sink them too.
FYI if you go to the top of the ship info it will show the changes in gun length without you continually having to hover over the turrets.
Honestly, you could have gone with a super-duper firing on the stern or the Mars, dropped the draft and beam, and then double funneled to get back to speed with the best smoke possible. You had tons of extra weight and plenty of firepower. IT could have been quite decent if you accepted the downfalls.
Also, part of the fun of an AI fleet is not using your standard setup, so I honestly think you should have kept the Cordite/Picric/Electric/Unblanced, because they aren't BAD and is a bit of a streach for you.
There’s an Ultimate admiral Dreadnoughts subreddit with some…
Interesting AI designs
9:32 at least you’re not facing that torpedo spamming ship
I think the BC should not be called Mars, SMS Dakka would be more appropriate
Hmmmmm, Treaty of Versailles ships 😬
02:00
When I select the Gameplay Settings for a Campaign Game, I would be thinking about which Nation that I want to play; and, how many Naval Ports/Harbors that Nation has; and, where those Naval Ports/Harbors are located; and, how do I want to defend those Naval Ports/Harbors in terms of Warship Designs and Warship Fleet Composition; and, what I want for Attacking Fleet Warship Designs and Attacking Fleet Warship Composition (Task Force Composition).
Putting Warships in "Sea Control" Setting will result in Random Fleet Generation that may not be conducive to my desired Warship Design Theories.
Gameplay Settings could muck up my Initial Strategy Theories; but, that is how things go.
¿What is "Helgoland"?
¿What is its Gameplay Relevancy?
— I haven't seen it play any part in German Naval Tactics & Strategy & Mechanics in terms of Ports/Harbors within any ULTIMATE ADMIRAL: DREADNOUGHTS Campaign Games; and, I have been watching ULTIMATE ADMIRAL: DREADNOUGHTS Videos since around 6 Months after "Stealth17 Gaming" Posted his first ULTIMATE ADMIRAL: DREADNOUGHTS Video on YouTube.
NATIONALITY: Germany
DIFFICULTY: Legendary
OPPONENT: Random
PLAYER FLEET: Game System Generated
— Baltic Sea is a Minor Campaign Setting.
— Mediterranean Sea is a Minor Campaign Setting; unless, the Player wants to deploy German Warships there.
— Long-Term Finances are against the Player; and, the AI Nations have an easy opportunity to Out-Research & Out-Construct & Out-Deploy Warships in relation to Player Warship Research & Construction & Deployment.
— Friends & Foes will be totally unrelated to Historical Relationships.
— AI Opponent Nations Warship Designs will have no Historical Basis.
— Player Warships will be randomly generated by the Game System; therefore, most likely won't have any Player Preferred Design Concepts.
¿How does the Active Fleet Composition suit your Port/Harbor Fleet Arrangement Theories?
— Based on past Campaign Videos, you have no Tactics & Strategy Theories concerning Warship Designs and Warship Fleet Composition.
14 SEPTEMBER 2022 EDIT
I attempted to do a complete response in a Single Posting yesterday; but, it took too long; and, YouTube Timed Out my Reply.
I decided that it would be better if I made separate Replies for each Warship Design Review instead.
However, before making such attempt, I decided that I am not going to make any Warship Design Review Replies.
— My Warship Design Review Replies would be moot; as much as, my FLOWER CHILD PROJECT Manned Spacecraft Design Concept is moot for Present Day & Future Real Life Manned Spaceflight Activities.
— ULTIMATE ADMIRAL: DREADNOUGHTS will never be between 80% and 100% of my Ideal Naval Warfare Game System Concept; even though, I had played NAVY FIELD 1 and NAVY FIELD 2 and WORLD OF WARSHIPS specifically for Warship Design Customization and Naval Warship Combat.
So, I will be deleting some Previously Made Posting Text; and, adding an OVERVIEW DESIGN REPLY Section.
OVERVIEW OF THE GAME SYSTEM GENERATED WARSHIP DESIGNS
I could salvage each Warship Design by making some comprises to what I want from the Warship Type.
However, the Destroyer is the exception; in that, my New Destroyer Design would use a completely different Hull.
My Refitted Destroyers would be played with, but not be Repaired, until they were Sunk; and, each Sunk Refitted Destroyer would be replaced by my New Destroyer Design.
The other Refitted Warship Designs would be played with, and repaired, until I am able to Design & Construct New Superior Warship Designs to replace the Refitted Warship Types.
OVERVIEW OF THE PRE-EXISTING WARSHIP TYPES
The Battleship Design seems to be designed solely as a Long-Range Artillery Support Warship.
The Battlecruiser does have Long-Range Artillery Support Capability; but, seems to be designed more for Close-In Brawling Combat that "Stealth17 Gaming" likes to engage in.
The Armored/Heavy Cruiser does have the Armament for battling Enemy Armored/Heavy Cruisers and Light/Protected Cruisers and Destroyers and Torpedo Boats and Transports; but, seems to be focused on Close-In Brawling Combat that "Stealth17 Gaming" likes to engage in.
The Light/Protected Cruiser seems to be designed for Transport Hunting; and, to fight against Light/Protected Cruisers and Destroyers and Torpedo Boats via Close-In Brawling Combat that "Stealth17 Gaming" lines to engage in.
The Torpedo Boat seems to designed for the Japanese WW2 Torpedo Warfare Doctrine; which, I employed in NAVY FIELD 1 and NAVY FIELD 1 and WORLD OF WARSHIPS with my Japanese Frigates and Japanese Destroyers.
The Battleship Design and the Destroyer Design are inline with my own Naval Warfare Tactics & Strategy Theories.
I could adjust my Gameplay Style with the Battlecruiser Design and the Armored/Heavy Cruiser Design and the Light/Protected Cruiser Design.
There is Battle Tactics & Strategy Synchronization Cohesiveness with these Warship Designs.
I would spread out all the Warship Types to all the Ports/Harbors; then, only Refit some of the Warships; so, that, there would be Warships "In Being" for Emergency Combat Scenarios.
When a Warship Refit is complete, I would assign an Un-Refitted Warship to Refit.
With the exception of the Destroyer, I wouldn't mess with New Warship Type Designs; until, after all of the Pre-Extsing Warships of that Warship Type has been Refitted.
That would be my plan.
Well you did quite a Jackie Fisher on the inherited fleet. I understand your applying restrictions on yourself, but if the hull works why not use the older battle cruiser hull to fill a gap. I know using the beam and draught sliders you can get a good form for it.
Those AI designed ships are typical German engineering: expensive, overly complex, and ineffective.
To be on port and to be salty simultaneously.
Are they always goes together?
"Admiral, here is your grand fleet."
"What the Hell? You boys been at the schnapps again!?"
"What do you hic sir?"
"That's it… the entire fleet is getting a refit! Jacked up WW1 left overs… "
If it were me I would have said "Screw it, scrap all of them" and built from the ground up, even if I had to go in negative. I slowly begin to understand why so many AI ships act like the British battlecruisers at Jutland.
My First Posting didn't include me watching you Refitting the Warships.
I just got finished watching the Last Half of this Video.
As much as I distain the Destroyer Design, I do like the Torpedo Mounts.
Seeing those Destroyers unload tons of Torpedoes; and, seeing how those Torpedoes spread out as they did was very shocking.
Something that I haven't seen since I played NAVY FIELD 1.
I don't think that those Destroyers will be getting Sunk anytime soon. The Torpedo Waves that they unleash are just so overpowering.
Those Destroyers definitely fit in with my Torpedo Attack Strategy; even if, they do need to be replaced by a New Design Model.
Heck, you were gonna scrap all those DDs eventually anyway, so why not let them die heroically while sinking enemy BBs?
Torpedoes, they are either best with a little as possible, or just make a DD/CL into a bouquet. I can't remember where I saw it, but someone put 7 4x22in torp launchers on each side of a BC. They had 2 in one fleet of about 20 ships, and engaged an enemy fleet of around 40 ships. They unleashed all their port and starboard launchers 14km away, 112 torps just shredded everything it their path.
That being said those DDs performed admirably for their "tin can" design.