Earth is gone. Authorized by DOLOS AEC, the Tiqqun space station represents humanity’s best hope for survival amongst the stars. As administrator, it’s my responsibility to ensure the survival of the last vestiges of humanity and find them a new home. But with the station falling apart, social unrest sweeping the crew, and unfamiliar phenomena threatening the ship… that might just be a tall order.
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No copyright infringement intended. Ixion copyright is owned by their respective owners which includes but is not limited to Bulwark Studios. I did not make the game (or assets) and do not claim to. I do claim recording the gameplay and associated commentary.
Music credit:
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#ixion
#survival
#strategy
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I was so glad when I heard you say you weren’t sure which choice to make (re the moon destruction) because I often miss the opportunity to feel like I’m experiencing the game with you vs watching you play a game you’ve already researched and know.
That said, I struggled through way too long with not enough tech points being generated so I could have benefited from your research and knowledge!! 😅
This series is going to be fun, Praise Pravus!
I've seen others play this game and there is a tech called waste recycling from what I've seen it is a free way to get electronics, polymers, and
Alloys there is, also a tech that boosts waste production from farms
Recycling is overpowered
"I am the one who searches" -Pravus's meth maker ship
The way Pravus does these series is just SO good. He really captures the elements of the game for me without making it boring.
Looking forward to the series.
You played this game like a pro others I've seen expanded to quicky they payed the consequences mainly the resources and raw materials already looking forward for the next episode
I think the reason why people find this game to be quite difficult is because all the things that logicly make sense, like keeping your space station in tip-top shape and opening more rooms on your space station, actively seem to hurt you rather than help you
Keep it up Lord Pravus! Human kind needs you to lead them to their new home, However with that meaning of self-similar space will reveal the pattern, I am wondering if it's an unknown Anamoly?
Either way I love watching you explain things to the point.
Your efficiency and logic make your ixion playthrough a lot more enjoyable than some others I’ve seen, though I would prefer longer episodes:-)
Pravus, is Mercury available as a POI?
Loving this series!
For Venus the difference between dismantle and repair is dismantle gives you 15 polymers right away. Repair gives 10 polymers each production cycle for 3 cycles, so 30 total.
So for 10 alloy and some patience you get 15 more polymers, a good deal imho.
For tier 2 science unlocks you have to have researched every tier 2 science.
So far (I'm only on Chapter 2) every tier also has a story driven item so you can't unlock things until you reach story objectives, which is annoying.
Also all events are scripted, there is no RNG. Once you beat the game you are basically done with it, as nothing but your choices will be different in a second playthrough.
with timing like this it almost feels like ixion is terra invicta aftermath
Oh, those nerds. "Inner Heaven" on an Oil Rig? What's next, nuclear-equipped walkers!?
Pretty good strategies so far. I will say that you have to unlock every tech in the previous tier to unlock the next. Tier 2 is the next ring out, tier 3 is 2 more rings past that I believe. There are a lot of tier 2 upgrades in tier 1 stuff though, especially useful in the insect farms, lab and ships
"We blew up the moon, and probably killed everyone on earth"
"Oops, that's my bad"
For both hull integrity and trust the game gives you one free bailout for each when you hit 0 to bring things back up above zero
you're making me wanna buy this game for myself- the anticipation of what happened is killing me!
Pravus should play more democracy 4. i would love to see a hardest difficulty america run. day 93
i think the last option in the mars base gives a total of 17 polymer upfront and 10 polymers every 10 cycles. i like upgrading solar panels a bit mor ethan i probably should so i like polymers.
Man i really hope this comes to consoles. Love me these frostpunk-esqe city builders.
OmG hEiSeNbErG bReAkInG bAd ReFeReNcE/?/?1!1!
Praise Pravus! His stewardship of the rest of humanity is clearly going swimmingly!
fun fact batteries only need a road connection when being built
Interesting that the mechanics actually seem to prey on those who try to keep all their resources, like health, topped off at all times, if your not reading the fine print.
Frankly, I'm less of a fan of "learn from your mistakes" when those mistakes are due to "traps"; elements of the game that cause an increase in difficulty or complications that you likely couldn't have reasonably foreseen because those elements aren't made clear until after you've made an irreversible decision. Yes, you know not to do that next time, but it can feel really cheap to have a run end not because you miscalculated, but because unanticipated consequences beat you over the head after the fact. Makes it feel less like a learning moment and more the designers going "gotcha!" as a showcase for the "difficulty" of the game.
I do wonder though if you're on a soft timer for resources in the galaxy to find, or if new pockets of resources "spawn" periodically such that you can't technically run out if you take to long, so long as your diligent in sending probes and efficient in managing your mining and cargo ships.
The "Echo of the Future", with very distinctive capitalization, sounds rather ominous.
More plz
ruins of WHAT?!
If you restart the assembly line on the Venus, it produces 10 polymers every 10 cycles 3 times, so it ends up giving you a total of 30 polymers. I'd say that's worth 10 alloys and an extra 2 days. But the choice is up to you.
some1 did the math and you dont need to toggle the rep, you can just leave it to its equilibrium
you should do a update three timberborn series
Looking forward to seeing what you find in the system and the new sector when you open it.
i managed to fail the game in the tutorial even , on my 18th try now trying too finish up chapther two i might consider do a clean start as i did some really devestating things i over the week(s) i played it and failed brutaly that even with 3 sectors open its a struggle to please em all everything is a mess .. absoulte hard game , i will say the damage of the hull bec of sulky ppl is a bit .. lazy way of implementinmg struggles in a fairly already brutal game.
Great second video, really enjoy your content
Praise Gimli!
A lil Tips for lord Pravus, Battery doesn't need Road to be functional.. It only need road to build it, after that u can remove the roads connected to it and build more battery… 👍👍👍👍👍👍👍👍👍👍
Pravus is the Sol Survivor
@Pravus i've found if i've set up well enough in the prologue and built and researched enough opening up the 2nd sector is actually beneficial, basically every time you fail 1 of the worker missions the crew get a little bit more upset with you and can lead to trust bombing your ship, which can lead to all sorts of wonderful death spirals, so just be careful on which missions you deny
I find it weird the way you say "Protagoras", because this name is pretty similar to greek math phylosopher "Pitagoras" and usually the strong sillabe is the third to last (PiTAgoras). I don't know if it makes sense to you guys, but to me it does.
While there are some nice moments in IXION, it is the biggest grind since your standard MMOs. Story is OK, but mid to late game when you create a more or less self-sufficient ship, it is just a time sink. For 3 chapters, I didn't even bother with resources, I was just waiting for story bits to unravel as I send ships all over the place, maxed out on resources, research… it is just a waiting game in the second half, which lasts for HOURS.
I've watched all your series of Frostpunk, Surviving Mars….. and now you don't disappoint even for a second !!! Huge respect and keep the good work man ! Wish you the best !
Watching your first video influenced me to buy. I've put a lot of hours into it, and genuinely enjoy most of it. As a word of warning, however, I've encountered a bug that keeps me failing the game. Despite having plenty of food and a mess hall fully upgraded, my citizens in the sector won't eat and are dying en masse. PC Gamers's reviewer encountered similar bugs. Just a heads up.