The Roblox SAKTKIA51 Lore GOES DEEPER… (Survive and Kill the Killers in Area 51)



What a great SAKTKIA51 lore part 2 experience

Roblox Survive and Kill the Killers in Area 51 on the surface might be a simple game, but deep down it’s filled with mystery, secrets and of course LORE!!! In our previous video discussing the nonexistent backstory to this game, we explored a proposed timeline linking up the different events that we see throughout the gamemodes. But for the mystery I want to discuss in today’s video, I’m gonna be once again flexing my infinite knowledge of this game and making up my own game theory, because I think I’ve done it. I think I’ve pieced together one of the BIGGEST mysteries behind attempting to solve this game’s lore. A mystery revolving around Area 51’s very inhumane experiments with controlling life and death, and how a lust for power ultimately wound up with the entire base being overrun with these bloodthirsty monsters to begin with.

Thumbnail artwork by roe!

Image Sources Credit (In Order):
SAKTK game icon by phixxle
Stock images provided by Pexels

YouTube Music Credits:
Full list of songs used in this video (by Kevin MacLeod): https://pastebin.com/XGGPyZE9
(Licensed under a Creative Commons Attribution 4.0 licence)
Artist: http://incompetech.com/

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Patreon ► https://www.patreon.com/user?u=25657246
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49 thoughts on “The Roblox SAKTKIA51 Lore GOES DEEPER… (Survive and Kill the Killers in Area 51)”

  1. what if because the hate and rage is supposed to be the revolutionized version of just polluted water, and we know the the htrb red thing or whatever is rage, then what if r-z + polluted water = hate

    Reply
  2. W video Ash, very impressive work especially since you legit connected meme creepypastas, modes, and guns. It's nuts how deep the SAKTK lore can go. I will say not all of this is correct though ! ! 1 1 ! 1 ! !

    Reply
  3. Remember that tf2 movie that everyone thinks it deserves to be it's neflix it's because emesis blue at the scenes of chapter 4 we can hear Julius Archibald the fat man that try to stop the man co brothers war for how long it's gonna be over he also explains about a respawn machine that can ressurect soldiers if they die but ended badly because of the weird error than made it like some fate worse than that maybe that's what the soldiers idea from the man co brothers war

    Reply
  4. The lore falls apart if you see the inconsistencies in Storming Mode.

    1. Areas

    1.a. Sewers

    – Without the Sewers, we wouldn't have the substances (Polluted Water, R-Z, and HATE). No HATE = no respawn mechanic for the Killers.

    – RAGE is not included in the list of excluded substances, since Cpt. Zombie, Fishface, and Zombie is present. Speaking of Fishface, that killer shouldn't be included in Storming Mode if the Sewers isn't built yet, so, weird plot hole.

    1.b. Robotics Center

    – Robot is present in this game mode yet this area does not exist during Storming Mode.

    – If we were to believe in the Killers are Robots theory, then most if not all Storming Mode killers shouldn't exist.

    – It slightly makes sense why this area wasn't added, since the robot uprising/Killer invasion event hasn't happened yet.

    – Without the Robotics Center, there would be no Aberration.

    1.c. Alien Laboratory

    – No Alien Laboratory = no R-Z (see Paper 11), no Wendigo, no Jack Torrance, no HTB-R, no H&R, no Polluted Water, so on, so on.

    1.d. Pipe Complex

    – Without this area, there wouldn't be any Food Supply R-Z, so, no Cafeteria food.

    1.e. Cargo Area

    – No doors (Computer Lab door, Teleporter door, and the Main Corridor door) connects to this area.

    – Not that important, but something noteworthy.

    2. Objects

    2.a. Pack-A-Punch Machine

    – Doesn't exist due to R-Z possibly not being discovered yet?

    2.b. Teleporter

    – Supposed to teleport you inside the Bedroom where the Execution Room key is found, and then right in-front of the Pack-a-Punch, but instead teleports you to the Main Corridor. Why is that?

    2.c. Papers

    – Nowhere to be found, even though some of them exist prior to this game mode, for example: Paper 3 written in Sept. 1945. You can't say that Storming Mode happens before 1945, then we wouldn't have the Creepypasta Killers nor Granny guarding Area 51.

    3. People

    3.a. Meeting Personnel

    – Located in the Meeting Room, yet nowhere to be seen. I like to think that he's not actually a part of the meeting that took place in 1945, rather a survivor of the events of Storming Mode or the Killer invasion.

    Reply
  5. "Bell, we've got a job to do." – Traitor CIA who's now then Rogue

    Man's the Matpat in Saktkia51 awesome guess game theory, like 2 fully thank u 4 bringing my Fallout core, now I'm just a Wanderer myself that roaming across area's.

    Reply
  6. 14:20
    Quick little theory, if the radiation was able to rot the metal walls away revealing the dirt
    I think it would probably be able to eat away at human flesh and bones if it can eat away at metal 😂

    Reply

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