The Power of Angron in 10th Edition 40K – World Eaters Datasheet Review



Let’s take a fresh look a the Red Angel in warhammer 40k 10th edition, and what he can do on the table!

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0:00 Intro
0:41 The Model
2:13 9th Edition Angron
3:57 Basic Rules
5:47 Durability
7:03 Melee
8:40 Wrathful Presence
11:48 Reborn in Blood
14:10 Blessings
15:47 Buffs
16:23 Thoughts
17:20 Outro

source

29 thoughts on “The Power of Angron in 10th Edition 40K – World Eaters Datasheet Review”

  1. Like I said on a FB page. If it took triples ones to bring him back…I’d have him back every turn. I still believe in that one 40k T-shirt, “ones equal crabby marksmanship/ weapon skill but amazing leadership.”

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  2. The best part about this is that it encourages you to throw Angron into the enemy first just because you’ll have more triple 6 opportunities to bring him back if he dies early in game. He’s definitely the first to fly into combat anyway

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  3. So, I will say that Angron looks really good; powerful, and hits like a truck, but I do wonder more how other things will also change in his codex? World Eaters were sort of a weird codex for me; few models, comparably, and possiblyvnot many of them you need to worry about. Many armies you have to decide if you want a special character, or field one you can customize, but WE was basically always Angron or Lord Invocatus; no one fielded a custom Chaos Lord, or whatever his army calls that HQ. You just had to decide which of the two was a better fit for your plans. Now, it will be interesting to see if they both work, both still do enough of what made them good before, if your own HQ could compete, and such.

    Unrelated, but this also makes me really want to hope Magnus gets polished up, and is comparably as good as Angron. With the way psychic powers are working in 10th, Magnus could actually really suck, but if they are willing to make the Red Angel this good, maybe the Crimson King will also get some oomph?

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  4. I think he will be the centerpiece of WE now. Being able to not get gunned off the table round 1 is huge. Just having him in your army will make opponents rethink their normal strategy.

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  5. Not scientific, but…. rolled 8 dice 20 times and only got triple 6’s once. My luck is generally poor 🙃, but it feels pretty random as to whether you’ll be able to bring him back in a 5 turn game.

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  6. the revive may be even less likely, as it doesn't just put him back on the battlefield he goes into reserves. if we end up with a arks of omens style reserves rules that declares any units in reserves after turn 3 to be destroyed you will at best get two chances to get him back even if he dies turn 1.

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  7. While I understand coming back on full wounds is strong i have seen many battles where Angron repeatedly returned and did nothing and would have taken 16 wounds. I suspect there will be a character that manipulates blessings in the future. GW will want to make the rez better than 1 in 8 but certainly not auto

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  8. Id assume hes awsome because hes 200 ! Thats alot for his size. Other minis of that size still expensive but cheaper. He looks sic though ! Just never misplace him !

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  9. We haven't seen what the Primarch keyword does yet. It may just allow for stratagems but if Horus 2.0 is anything to go by it may allow for a "bundle" of special rules, especially with the return of USR. For example in HH it gives them Independent Character, Eternal Warrior (immune to instant death mechanics), Fearless (automatically passes morale based tests), It Will Not Die 5+ (regen a wound on a 5+) and Relentless (can move and shoot weapons that are normally move or shoot). They also get to allocate the wounds they inflict in shooting and melee, are immune to stat debuffs and always count as at least 4 models for transports and counting if outnumbered (Fulgrim counts as 6 though, gotta include space for his ego!).

    Obviously not all of those would apply in 40k but it's possible that they could do something similar.

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  10. I'd like to see a comparison between zerkers and just normal chaos legionaires. My own quick maths suggests that in melee combat that legionaires actually outperform the zerkers, especially with dark pacts being so readily available, but even if not, legionaires get re-roll 1's to wound naturally.

    I don't think the loss of no fallback is that big of a deal imo. In my experience he blended things so reliabily I never got to make use of it, and things didn't even want to stay near Angron to make use of it, which I suppose is its own strength.

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  11. No one hits like Angron
    Fights in pits like Angron
    In a Bloodbowl match no one can blitz like Angron
    "These implants in my head are excruciating!"
    My, what a guy, that Angron!

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  12. Yeah but why play Angron at this point? He's been completely character assassinated and hasn't won a single fight since his ascension. By far the biggest joke in the setting.

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