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Tiny Rogues is a fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!
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#TinyRogues #BetweenHeavenAndHell #Part31
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I personally love that some of the rooms are absolute madness. It does mean that armor/hp are useful because you take 1-2 damage sometimes, but that is ok for me.
You should do an infinite money super hero run before this series ends 💯💯💯🗣️🔥🔥🗣️
Look forward to these videos each day. Thanks for such an in depth run. Wp!
My run with the Pyromancer was very similar. I ended up with the 1st slot channel skill and was dropping explosion comets on their heads while switching between that legendary fire orb wand and an incinerator rifle with arcane enchantment and glass cannon skill.
The Apocalypse skill is kind of useless unless you have a way to really make those mana stars appear, (there is a scroll that has on lucky chance for that,) otherwise mid to late run you do already way more damage than the skill does and without the requirement and its bad hit chance on moving bosses.
30:33 You could use and fire the orbs than switch to the bible to get that buff for the damage before switching back.
(You did still have the bible in your inventory.)
31:20 Yeah, that happened to me as well, both with the weapon and a rerolled skill. I was lucky enough to get a tavern and a good enough skill book to switch the extra elemental stuff back.
39:32 Very lucky!
44:01 That a new personal record at 36m 54s 19ms?🤔
Woo!! Fire guy build :DD
personally i've found the meta upgrade that makes pawn shops appear always on floor 3/6/9 to be very helpful to plan around those influxes of money. would recommend giving it a try
There’s a case for grabbing the fox in the first event for 25% increased super effective multiplier on something like the pyromancer who has an element that can be super effective. I also feel like you can comfortably grab 9-10 on the slot machine.
I had a pyro run recently where I had the Meteors on Mana Star, and stumbled into boots that trigger such effects periodically while moving. That was straight busted. It could clear rooms without the weapon.
Btw there's a new setting that fast forwards some animations like the boss rewards if you haven't noticed yet
Also, the Druid is pretty neat!I love classes that add extra rooms and stuff!
Fairly certain Magic Find caps at 100%, I had a run with something around 250%, didn't seem anymore impactfull than just the set
Speaking of visual clarity: If you ever find the weapon 'Nirvana' say goodbye to seeing anything on the screen lol. We need an opacifier for primary attacks.
16:20 – 16:34
Ok, WHAT IS THIS ROOM!? That's OP!
There had better be some balancing going on here!
all of bros opps came out of the woodwork on this episode
you should really try an orbital/aura build. It's very fun!
More than any other roguelike I've played, this game's "more stuff you can use" algorithm makes it into an endurance test – if you struggle through and persist long enough, you WILL end up with a broken run 99% of the time. On a lucky run, it's because a mimic drops a legendary weapon in the second room. But even unlucky runs will eventually hit that threshold where they have 5-6 traits and a full set of gear that all buffs each other, and you'll be a god striding through rooms because you outscaled the 'expected' damage level for your floor by 300%.
Man, what a run for having a dead perk (elemental focus), barely relevant shoes, a barely relevant accessory, and a completely irrelevant pet.
Glory to the algorithm!
There's a strength trait that makes your fire and bleed effect deal 50% less dmg but stack up to 10 times which can be pretty nuts with pyromancer
Asking if their is a bible that causes explosions is a very brave thing to do!
You could consider doing some challenge runs and ask your viewers for suggestions.
What about a no primary attack run where you need to rely on trigger or periodical attacks, summons or orbitals, etc?
No gloves and no weapon run? Summon damage only run? Weapon only, no armor run?
did 7 mph on the treadmill today, pretty good considering my average is 5. keep up the good work reto
13:42 so you're saying that the "bible" Is lame?
At 20:02 the orbital offhand also gives 10 power and ignition burst gives you 10% more damage for each. Nonetheless you had 10% increase already, so that was a 110% plus area control for a simple 100%. Kind of misplay 😅
Love your videos.
There are a couple ice related items that do fire stuff if I remember correctly Which adds some options to the fire build.
This was totally busted.
For slot machine, I think 10 try is safe number.
At least it worked for me.
When it comes to the set-item boss rewards, yes you can get the set you are actively looking for in the first slot.
It's just that when rolling any kind of specific rewards, the tags which determines loot are simply replaced with the specific tag. So when you roll for a set-item, the unique set tag are not involved in the calculation, which significantly hurt the chances to get the correct set. It's the same for all specific slots tbh. they ignore any relevant tags you have. The other pedestals however will work as normal, unless you have the bonfire stuff which affect boss loot.
honestly just disable the infestation modifier like whats the point in high cinder runs outside of a flex paragon number?
The DPS