That’s is a lot of animals all ready and the game is handling it like a champ. I am so used to games suffering FPS death the moment their is a few to many animals and pawns on screen that this is a great change of pace.
Songs of Syx is a fantasy city-builder where you start off as an insignificant colony and build, scheme, and fight your way towards a metropolis and empire. The mechanics are complex and true to life, where small events can spiral into the collapse of kingdoms. Easy to learn, but impossible to master. It’s set in a low-fantasy world with graphics aimed at stimulating your imagination.
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Don't forget to check ranges on service buildings that might be your issue that miners are too far away. Great series!
Hey living next to a graveyard is not that bad. The neighbors are quiet and never borrow the lawnmower and "forget" bringing it back!
Francis, you sound pretty happy playing this…I like it!
That's actually pretty cool that technology and research has to be maintained by a minimum number of researchers instead of it being one and done
Great video 🔝👍
not sure how good of an idea this is, but you could maybe recruit dwarves and have them live in the mountain and mine
When I think of elves, I usually picture elves from LOTR… 😀
I'm guessing spread the spiritual places out a bit for better efficiency?
Somehow this seems more manageable than Dwarf Fortress even if the dev claims it is not a casual city builder.
Also maybe you didn't notice but those deposits are only 5% and 9%! You aren't mining out anything out of these any time soon.
You need to watch at you free workers count. If it is negative then no one will be doing constructions and digging. Free workers count is in top left corner in second row with a hammer icon.
Sounds like you're playing Glamredhel. The "mad" or "wild" elves from Feist's Magician series.
I really like the approach this game takes where so many things require routine maintenance.
"Free dirt roads"? Requires a janitor to maintain
"Huge stockpile of research"? Most of it is spent on ensuring you don't regress
"Furniture production is easy?" Now your people want it in their homes, and breakage means they always need new chairs
"More food than you know what to do with"? All your meat is expiring tomorrow
All of this really feels like it puts pressure on the player to always be expanding. I love it!
Such a fantastic game !
Some of the quality of life tools in this game are on point.
An hour is just to short. I say go for three hours
THIS GAME HAS AN UNLIMITED FREE DEMO?!
why didn't you mention that!
Off to another addiction…
Loving the playthrough!
Really enjoying this one! Switching from Dwarf Fortress was a good move, that just wasn't as much fun to watch. Can't wait to see the massive combat this one offers!
This series is super fun to watch! I really love games where you build massive settlements and cities! It's part of why your 200+ pawn series is still my favorite of your Rimworld series!
FJ: let's get this cannibal kitchen set up. Also FJ: We aren't really slavers. There's something unpleasant about that….
"Our biggest limiting factor is food, which reminds me lets authorize more immigrants" Fj
loving this series!
I wouldn't consider Elder Scrolls elves to be true elves. They don't differ from humans.
Real elves (Tolkien elves) are immortal (even if they are killed they are reborn or should I say re-manifest), have innate magic people don't have, walk on snow, etc, etc. They connect to sea, stars, sun and nature ("forests"), but nature is just one thing among many.
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In short, they are not dumb cannibalistic barbarians living in the woods.
Glad you swapped from DF to this. Can’t wait till it gets the FJ treatment and the spreadsheets and mechanic breaking occurs.
A thing you can do for free to immediately boost your efficiency is to assign nobles. A smith and a rancher should boost your toolmaking and ranches quite a bit.
Also, I think you picked a very bad spot to mine. Your settled spot has an abysmal base mining rate from 7:10 of the last video. Furthermore, when you placed your mines, you put workbenches over the richest deposit squares. I think it might be best to just delete those mines and import the iron and coal.
I really do appreciate the choice of end music for each game!
FJ:… We're elves?
Us: ya, but you're the cannibal ones.
FJ:Phew! Thought I was a hippie for a second.
I feel like there must be something being missed when it comes to the cannibalism. You'd think being cannibals, you wouldn't need a graveyard as you'd just butcher your dead for meat , yet it seems that workshop isn't getting the corpses. Hmm…maybe whoever/whatever is supposed to collect corpses is missing? Do you have to assign corpses a storage spot so that someone stores the bodies for the butcher to then collect from storage for their work? I don't know, I'm just spitballing to see if I might be on to something to help you out.
Also, I believe you mean "good little muppets".
Do not put storage over coal and iron mines! Patches have quality, that influence the yeld. Seems like you put in the best spots just bunch of the crates
0:00 FJ, the Syx elves get a bonus to animals AND woodcutting (forestry). These ARE the treehugging kind of elves!
45:00 Dwarf fortress has infected you after all :). As far as I can tell, dwarves are basically better humans. Easier to keep happy, require a different set of crops, but are otherwise straight up better.
Interestingly Tathe is actually a measurement of area
Ranches aren't really the most people efficient way of making food. You shouldn't need to have half your people just producing food. Although it might be different if all your people are the elves, perhaps the negative bonus towards crops is super bad?
Trading is a big part of the game. Rather than putting people mining or smithing, its better (early-mid game) to make more researchers and carpenters and just buy all the metal and weapons you need. You can automate this, importing and exporting because of the % of goods you have.
I always just import tools and give them to all my laboratories and, later on, carpenters. They changed the research since I played it last but I think that stacking research on +trading bonuses and +carpentry should still be a very good tactic.
Just had a quick little crack at this game yesterday for 30 minutes and I'm basically watching very carefully when you are saying there is a problem to see how you identified that as there is so much information available it can be difficult to find out where a certain stat is.
Oh that knowledge system makes some sense. If you've learned how to make a tech it makes sense that some of your time will need to be spend teaching future generations how to do it so they know when you die and at a certain point you'll spend all your time teaching and none of it researching and you'll need to employ more researchers to keep things improving.
noice
Hmmm so you start off not being able to work with any ores and then you go straight to iron ore being usable. Copper is so much easier to use when compared with iron due to it's lower melting point you would think that you'd have copper and then bronze before iron just because that's the way the ages progressed due to iron having to be heated to extremely hot temperatures and doing that is difficult.
I really like francis introducing new games. Firstly, "Zero Seivert" and now "Song of Syx". It is really exciting to see what francis in store for us.
you do not need walls between houses they count as wall themselves when they are built
You can give access to your citizen to wood, stone, furniture that they use in their houses, that should help with mood.
I built an irrigation canal for my farms, fertility went up 20%. After such project was completed, my guy went straight for a skinny dip in the canal waters till the farmer showed up!
Hey Francis! a lot of buildings and things can be increased in size with the Q and E buttons. especially housing. you may be able to fit far more housing in ;D
Also once you have an export depot, you can buy all the little materials you need without producing them, while selling excess. sell what you dont need by clicking the coin sybmol up top and buy those 3 clay you need instead of mining it yourself. your people love and hate certain jobs, so just buy certain things that your people hate to make. import/export depots can automate this of course.
Lastly you NEED archers. your enemies will have them, and if you don't have any you will lose. good thing the people you chose are literally the best archers in the game. i'd recommend you focus on them entirely, infantry is horrible without any armor and bandits are shredded by arrows.
This game looks like its gonna get really out of control, classic Francis style. Really enjoying the series, also bought this one.
These double walls are ugly… 😉
So:
Use q+e to increase the number of Appartements, but reduce the amount of walls. No downside, afaik 👍