The thunder of cavalry echos across the field of battle as the Knights of The Kingdom of Bretonnia crash into a gathered brutal Orc & Goblin tribe, in this bloody and ruthless battle report.
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// ARMY LISTS BELOW \
Kingdom of Bretonnia – For The Lady – [1999pts]
## Characters [588pts]
Damsel [106pts]: Hand Weapon, Illusion, Wizard Level 2, Bretonnian Warhorse, Barding, Hand Weapon
Duke [482pts]: Hand Weapon, Heavy Armour, Shield, Hippogryph, Heavy Armour, Serrated Maw, Wicked Claws, Barding, General, Gromil Great Helm, Morning Star of Fracasse, Potion of Toughness, Virtue of Knightly Temper
## Core [850pts]
2x Knights Errant [95pts]: The Knight’s Vow
• 5x Knight Errant [19pts]: Bretonnian Warhorse, Barding, Hand Weapon, Hand Weapon, Heavy Armour, Lance, Shield
2x Men-At-Arms [149pts]:
• 25x Man-At-Arms [4pts]: Hand Weapon, Light Armour, Polearm, Shield
• 1x Yeoman [7pts]
• 1x Standard Bearer [5pts]
• 1x Musician [5pts]
• 1x Grail Monk [32pts]: Blessed Tryptich
Mounted Knights of the Realm [262pts]: The Knight’s Vow
• 9x Mounted Knight of the Realm [24pts]: Bretonnian Warhorse, Barding, Hand Weapon, Hand Weapon, Heavy Armour, Lance, Shield
• 1x Musician [7pts]
• 1x Standard Bearer [32pts]: War Banner
• 1x First Knight [7pts]
2x Peasant Bowmen [50pts]:
• 10x Peasant Bowman [5pts]: Hand Weapon, Longbow
## Special [561pts]
Battle Pilgrims & Grail Reliquae [265pts]:
• 25x Battle Pilgrim [8pts]: Hand Weapon, Light Armour, Shield
• 1x Grail Reliquae [65pts]
Pegasus Knights [296pts]: The Knight’s Vow
• 5x Pegasus Knight [55pts]: Barded Pegasus, Barding, Hand Weapon, Hand Weapon, Heavy Armour, Lance, Shield
• 1x Musician [7pts]
• 1x Standard Bearer [7pts]
• 1x First Knight [7pts]
2000 pts Orc (not goblin) Tribes
Characters:
General: Black Orc Warboss O’drap Obbig, Battleaxe of the last big Waaagh!
Orc Weirdnob “Eloc Nadz”, Level 3 Wizard, Tellyporta Maracas (Flying Carpet), Lore Familiar
Spells: Elementalism – Earthen Ramparts, Plague of Rust
Lore of Gork – Gaze of Gork
Black Orc Big Boss “Werdna Rufferz”, Battle Standard Bearer, War Banner, Shield
Black Orc Big Boss “Ij’neb Retniap” Great Weapon
Core:
Da Meganobz – 23 Black Orcs, Full Command, The Big Red Raggedy Flag, Stubborn, 12 shields, 3 Great Weapons, 5 additional hand weapons
Da Magik Morks – 10 (Savage) Orc Boys, Frenzy, Warpaint, Skirmishers, shields, throwing spears, Full Command, Big Un’s, Big Stabbas
Special:
Da Beeferz – 20 Black Orcs, Champion, Standard Bearer, Stubborn, 2 shields, 3 Great Weapons, 4 additional hand weapons
Da Yoofs – 19 Black Orcs, Champion, Standard Bearer, stubborn, 10 shields, 3 Great Weapons, 3 additional hand weapons
Da Supurpig – Orc Boar Chariot
Rare:
Da Keen Mean Green Machine (Giant) “Big Will”
source
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@chris_da_waaagh for the win is my prediction…
FOR BRETTONIA!
Why no Lance formation?
18:19 I'll put my money on Pardo and his fancy pants knights on horseback
Awesome! Keep the TOW content coming 😀
The Duke would have had one less combat res troughout the game because the Close Order bonus only triggers on units with at least 2 units:
Page 100:
Close Order Formation
[…]A unit in Close Order consists of two or more
models[…].
When did ogre sized models become giants.
The link for the rubber playing mat seems to have made its way out of the "description below"
It's not a failed charge if the charged unit flees. You move the full rolled charge move (p. 129): "If the charging unit does not make contact with the fleeing
unit, it moves forward its full charge range. It has not made a failed charge – the charge target ran away."
Panic checks I do believe you fall back in good order. So the units should have rallies.
Pardo beautiful army
Why you dont duel enemy orc heroes? 🙂
You also forgot 2 times stomb attacks 😜
Ok I’ll bite. I want for the Bretonnians to win and I think that they will 😄 (commenting before watching as you suggested)
not being nice but where dam helmet of shame for mistake
I love seeing the Bretonnians on the field. All the knights look amazing!
then MODEL gets d3… so give the model d3. Not the rider and the mount…that's 2d3.
56:59 Thrusting spears can only be used when you’re charged not when you charge
Close game! Looking forward to seeing the next one.
Yeah, great battle report!
Such a shame, the rules are SO bad. Missed opportunity for GW once again. Sad.
The Giant attacking the Damsel shows how bad rules are in so many parts of this game – you resolve something for a few minutes, rolling and re-rolling dice and consulting tables (no player decision or action here, everything happening on autopilot, the game playing itself) and then the result is that nothing happened. It's just tedious and boring and no wonder the game is so long for how shallow it is, if half of it is employing player time and effort for zero consequences.
The armies are absolutely stunning, though!!!
Awesome battle report, Chris and Pardo! And great looking battlefield and armies!
I know the game already lasted super long, but I think the Brets could have also killed enough models in their last turn to break the Orcs (And then end the game in a tie, I guess?).
After destroying the chariot, the Duke could overrun 3D6, which puts him in charge range into the rear of the last Black Orc block for the last turn. Since it'd be a rear charge, he can't be tied up in a challenge by the unit Champion or Boss, therefore allowing him to kill as many models as possible. At the same time in the last turn, the 4 Pegasus knights could charge the savage orc unit. With these two favorable charges, the Brets should kill enough models to brings the Orcs below their breaking point.
But an absolutely amazing battle nontheless! Love your Old World content!
Feel like not using the lance on the big block hurt the charges, was a strange choice, wonder what the logic is?
Don't know why there's any controversy about the challenges thing, it's the same as it was in 7th and earlier (never played 8th so no idea how it worked there). It's basically a completely separate combat within a combat and is treated as such.
Another thing that is the same as it ever was is shooting: those modifiers have always been there. Bret archers are just shit, you need volume of fire at a single target and to stop moving them.
Also, when pursuing a FBIGO it's not a new combat, it's a continuation, you count as charging (and get initiative bonuses in the same way) but don't get any 'first round of combat' abilities like hatred.
i loved the battle report, but actually you cannot have 2x Knight errants units if you don't have 2x Realm units
Love it boys. Thanks!
Chris seemed a very knowlegable player and honorable also. (Why did u accept that challenge mate?)
I think after you kill the challenger the other attacks go away. Since it was a “challenge” and you killed him, it won’t spill over. I feel like that defeats the whole purpose of the challenge.
Lovely game, nice armies, nice terrain… but why, when a unit is reduced to a few models, like 3 or less, don't you just remove the ugly big movement tray sticking out? Not really needed anymore. Like others, I find the effectiveness of super-tooled up lorda on monsters a bit tedious… everybody wants them, because, nice model, etc… but they already an obvious pick… I'll just limit them to larger games, say 2500+ pts, so they lead larger armies. I like fighting with the rank and file… also agree, archery seems a bit weak atm…
You can't target models in close combat but you can hit them with scattered AOE, cannon shot, etc so I don't see why the spell would be any different.
All the rallied Bret units could have moved after rallying, unlike previous editions. That could have allowed them to move far enough out of the charge arc of the giant.
Chariot wouldn’t be impetuous so close to the Black Orcs
Brettonians will outmanoeuvre the orcs and win.
Name that duke Panoramix 😂😂
What a mutant knight was that ❤
Challenge ends at the end of all attacks – otherwise challenging is cheese to avoid overkill
No cheese monkeys please
You keep in using that word, I do not think it means what you think it means
of course the pilgrims are late for the battle! First they needed go to the butcher and get horse bones. Then go to the clothier and steal fabrics. And last but not least, dig up the old Grail Knight to put him on the colorful dead horse xD
Definitely not a fan of rolling a dice to decide if he can shoot his magic missile and then you changing your mind! It’s not targeting a unit so he can shoot it wherever, even hitting his own troops I imagine. Love your reports nonetheless! Chris you seem like a great sport to play against!
I'm fairly sure that Earthen Rampart should have gone off in turn 1, level 3 adds 3 to the dice roll and orcs have a rule where their orc casters get mob rule +1if the unit strength is 10 or more.
Loving the old world content and i hope its doing good for the channel. Thanks so much guys
Orks will win
Is there a reason you chose not to go with lance formation on the 10 strong unit? I can understand it probably doesn’t make a huge difference to the 6 strong units.
FBIGO is a flee move so swiftstride applies
Chris, you are paragon of knowing the rules but not taking advantage of them, and playing the game the way it should be played
no cheating Bretonnian
For the purposes of VIrtues, the models mount also gains all special rules that the rider gains. So the D3 extra attacks and hatred also confere over to the Hyppogryph as per "Split Profile" on page 204.
Absolutely love the trees. Are they made from real roots/plants?
This was a joy to watch on the rowing machine. Great job
Says on page 202 in the rulebook that the characters and the mounts use their own weapons. So its correct that magic weapons are only to the wielder, and not the mount👍